OL faq

This is a discussion on OL faq within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; If i recall correctly you can delete the \gamedata\sounds\characters_voice\ folders and it removes all the russian sounds so the game ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 1 votes, 5.00 average. Display Modes
  #91  
Old October 11th, 2008
Supernatur4L's Avatar
Resident Stalker
 
Join Date: July 22nd, 2008
Location: Toronto, Canada
Posts: 605
Rep Power: 3
Supernatur4L should make some friends
Default Re: OL faq

If i recall correctly you can delete the \gamedata\sounds\characters_voice\ folders and it removes all the russian sounds so the game goes back to using the english sounds from the .db files.

Note: Instead of deleting them i believe you can just rename the characters_voice folder to say characters_voice1 folder and it wont use the sounds, just in case you want to get the atmosphere back.
__________________

--If only you knew where I've been and what I've seen.--
Reply With Quote
Remove advertisements
Advertisement
Advertisement Sponsored links

  #92  
Old October 11th, 2008
FourAces's Avatar
Addicted to GF
Mutant Dog
 
Join Date: July 15th, 2008
Posts: 281
Rep Power: 0
FourAces should make some friends
Default Re: OL faq

I wanted to reduce both the delay between blowouts and the time it takes for each phase of the blowout. Basically I want them twice as often and to last half as long. After banging my head against the wall for an hour, I finally remembered that leaving and re-entering a level will reset some of the variables. That got the first two lines Time and Time2 working but the rest seem useless. Eventually I just started hacking zeros off them with no effect.

I reloaded a saved game (@ the Bar) that was not experiencing a blowout, ran back to Garbage, turned around and re-entered the Bar (reloaded the level). Then I moved to the Bar proper, pitched my camp and in less than an hour I had my first blowout. After it was over I camped again, and was hit with another, just like it is supposed to (Time and Time2 work).

Here is what I just tested and the blowout still took about 2.5 to 3 minutes.
Spoiler:

[blowout_period]

enabled = 1.0
time = 120.0 ;1800.0
time2 = 144.0 ;2160.0
shift = 4.0 ;60.0
shift1 = 2.0 ;300.0
shift2 = 4.0 ;600.0
shift3 = 6.0 ;900.0
shift4 = 9.0 ;1200.0
shift5 = 5.0 ;750.0
shift6 = 1.0 ;180.0
shift7 = 3.0 ;450.0

I looked around and everyone says that the above should result in a blowout that only lasts a few seconds. This is an extreme test, but proves that it is not working for me. Is there a corresponding amk script file that I have to alter as well?

edit - I just tried making all the shift# = 0.0 and it still had not effect (reloaded level too).

Cheers!
__________________
Every man for himself, only God takes care of everybody. Read the FAQ for OL, or...

See my website for my latest mods for OL2.2 and CS.

Last edited by FourAces; October 11th, 2008 at 07:12 PM..
Reply With Quote
  #93  
Old October 12th, 2008
The forums staffers think I'm Cool
 
Join Date: March 30th, 2008
Posts: 198
Rep Power: 0
Acleacius is a n00b
Default Re: OL faq

Thanks for the tip Supernatur4L

Hope to get a chance to check this out and hoping to find a method to activate it on and off without having to renaming folders, just like choosing a language for any game. Iirc there are many English speaker fans of Stalker and OL, so it certainly could be a useful feature.
Reply With Quote
  #94  
Old October 13th, 2008
FourAces's Avatar
Addicted to GF
Mutant Dog
 
Join Date: July 15th, 2008
Posts: 281
Rep Power: 0
FourAces should make some friends
Default Re: OL faq

Well I have seen many people claiming that system.ltx does not require a restart and the following proves this is wrong.

Spoiler:

[blowout_period]
enabled = 1.0
time = 1.0 ;1800.0
time2 = 1.0 ;2160.0
shift = 30 ;40.0 ;60.0
shift1 = 150 ;200.0 ;300.0
shift2 = 300 ;400.0 ;600.0
shift3 = 450 ;600.0 ;900.0
shift4 = 600 ;900.0 ;1200.0
shift5 = 375 ;500.0 ;750.0
shift6 = 90 ;120.0 ;180.0
shift7 = 225 ;300.0 ;450.0


Reloading did not work, and leaving the level did not work. Starting a new game did. The blowouts were happening every two seconds like they were supposed to.
__________________
Every man for himself, only God takes care of everybody. Read the FAQ for OL, or...

See my website for my latest mods for OL2.2 and CS.
Reply With Quote
  #95  
Old October 17th, 2008
The forums staffers think I'm Cool
 
Join Date: March 30th, 2008
Posts: 198
Rep Power: 0
Acleacius is a n00b
Default Re: OL faq

Supernatur4L this doesn't just remove the Russian voices Kanyhalos decided to use in this version of OL. This method only works if your willing to give up all the audio fixes from the beginning of the modding community and the work they have done, the first of I recall being started by Mtang with Annoying Audio. Iirc Kanyhalos uses similar fixes, if not some variation of the original AA mod.

Thanks for your suggestion, hopefully someone will know how to fix this.
Reply With Quote
  #96  
Old October 17th, 2008
Abandonator's Avatar
Darth Taxi
 
Join Date: April 14th, 2008
Location: Belgium
Posts: 2,669
Rep Power: 7
Abandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admiration
Default Re: OL faq

someone seen atrocious?
__________________
Reply With Quote
  #97  
Old October 17th, 2008
WARCATT's Avatar
I'm Working on it!!!
 
Join Date: September 14th, 2008
Posts: 424
Rep Power: 3
WARCATT is a n00b
Default Re: OL faq

Hey were is the line at for getting the AI's to stop throwing granades, I can see my detachment group of 8 is not responsaible enough to toss them and every time we get into a conflict, the enemy wipes them out with 1 or 2.

I feel like I am leading them to their death like a trater, we never seem to make it to the mission location, and its ok if I have to adjust the sys.ltx file
I rather do a restar then keep on going like this. The game is worth it...
__________________
SOC is awsome, its all about choice really, like the real ending. the real ending you choose is the real ending for you, regardless.....so there are no fake endings..
Reply With Quote
  #98  
Old November 14th, 2008
ngaliwet's Avatar
I'm too cool to Post
 
Join Date: November 12th, 2008
Location: Indonesia
Posts: 8
Rep Power: 0
ngaliwet is a n00b
Default Re: OL faq

Bro, how can i make original stalker SoC crosshair back? i want default stalker crosshair back its too hard for me fight the enemies with dot crosshair
Reply With Quote
  #99  
Old November 14th, 2008
Abandonator's Avatar
Darth Taxi
 
Join Date: April 14th, 2008
Location: Belgium
Posts: 2,669
Rep Power: 7
Abandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admiration
Default Re: OL faq

Quote:
Originally Posted by ngaliwet View Post
Bro, how can i make original stalker SoC crosshair back? i want default stalker crosshair back its too hard for me fight the enemies with dot crosshair
I'll ask around and add this to the faq
__________________
Reply With Quote
  #100  
Old December 3rd, 2008
I'm too cool to Post
 
Join Date: December 3rd, 2008
Posts: 2
Rep Power: 0
DanQuixotic is a n00b
Default Re: OL faq

Hi, I've finished the storline with OL 2.1.1 but I can't find a few of the new weapons.Couldja point me in the direction of the PKM, OTS-33, Saiga-12c Kriss Super V, ZM LR300 ML and the Steyr TMP please.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.