Tutorial: How to edit the trader files
This is a discussion on Tutorial: How to edit the trader files within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; thanks again for the great help. re: range finder binocs. Figures that the things that would be most useful would ...
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#61
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| thanks again for the great help. re: range finder binocs. Figures that the things that would be most useful would be most difficult. LOL. |
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#62
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| Ok this is a really useful guide. You should get this stickied. I finally can edit those cheapskate traders to give me 10k for my exosuit yay!!!
__________________ A pen is mightier then the sword........although it outta be a really huge pen. And one day I'm going to snap and kill you all with said pen.....unless you have a pencil... |
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#63
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| Question: Is there any kind of limit, weight, monetary, or otherwise, that controls how much traders can stock? I ask because I just added every single weapon in the game to a trader so I could test them all (I'm searching for bugs in a weapon mod) and only a few of them showed up in the trader's inventory. |
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#64
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| Go to the trader stock.ltx that you want to edit and it should list stuff like ammo_9x19_fmj = 3, 1 ammo_9x18_pmm = 5, 1 ammo_9x19_pbp = 5, 1 first number is amount so thats 20 x 3 and the second is probability of it being there if i remember so 1 = 100% 0.5 = 50% after each major event in the game the amount and percentage will change so you will have to all of them
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#65
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| Yes, I know all that, I read the tutorial. ![]() The question still stands, is there any kind of limit on how many items a trader can stock, or is an error preventing some of the items from not showing? I've looked and looked for problems in the file and this isn't the first time this has happened. |
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#66
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| like yourself the trader has a limit to how many items you can carry, i dont mean a weight limit, but an item limit, so if you put so much in then eventually yes some would not show and the trader will drop them all when the game loads which, in some mods, the trader is surrounded by items and cannot move. Thats just my theory
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#67
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| Well I just found what I believe is an error. I have the following [ecolog_generic_buy] wpn_fn2000_old = 0.6, 0.3 so 0.6+0.3/2= .9/2= .45 or 45% but Sakarov is paying much more than that. The best description (and there are a lot of crackpot ideas), is this: Spoiler: |
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#68
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| that is correct, however that is in the buy.ltx and sell.ltx i was talking about the stock.ltx which is in PS but im not sure if its in OL or Vanilla
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#69
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| Quote:
![]() I was just trying to find out what the real buying equation is since (X+Y)/2=% buy price is not correct, since (6+3)/2 = 45% not the 100% I get offered in-game. I added all the weapons to Sid (testing my mod) and sure enough some did not show up, but they were not scattered around him. I think that the trader has to have the ability to equip a weapon before they start dropping them to make room in their inventory, but I have never seen this in a game (saw a pic from Flanker about it though). I did not see in the tutorial if it is necessary to start a new game for changes in the trader's files to take effect. Does anyone know? Last edited by FourAces; September 4th, 2008 at 12:13 PM.. |
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#70
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For double posting. Time ran out for editing.You need to reload the level, so I had to exit Yantar and then re-enter to get my trader changes to take effect. The quote I posted seems to be correct, and the buy numbers represent a range based on reputation with the trader's faction. That makes it much more interesting. |
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For double posting.
Time ran out for editing.



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