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Old April 5th, 2008   #1
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Default Particle Enhancement v1.0 Discussion

Guys,

New mod released : Particle Enhancement, Stalker Downloads, Stalker Singleplayer

Let me have any feedback here, and ideas for other enhancements.
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Old April 5th, 2008   #2
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Default Re: Particle Enhancement v1.0 Discussion

Quote:
Originally Posted by EggChen View Post
Guys,

New mod released : Particle Enhancement, Stalker Downloads, Stalker Singleplayer

Let me have any feedback here, and ideas for other enhancements.
You did a great work !!!
You will see the best version of this mod in our SFH MOD with some others great features
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Old April 5th, 2008   #3
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Default Re: Particle Enhancement v1.0 Discussion

it looks awesome. downloading now, will test later.

FFxSTALKERx said that it crashes with the minigun. any idea why?

Do unto others before they do it to you.
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Old April 5th, 2008   #4
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Default Re: Particle Enhancement v1.0 Discussion

Wow, gratz Eggchen looks great!
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Old April 6th, 2008   #5
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Default Re: Particle Enhancement v1.0 Discussion

Thanks guys,

Dextaa - Oblivion Lost already mods the particle file, which is why they are incompatible.... If your using the version of the minigun I uploaded it will not crash. Also, here is a post from the download thread....

Quote:
FFxSTALKERx - yes, I guess OL added a new particle effect for their minigun then, which the game cannot find in my file. It could be added to my file, or easier, just open the minigun ltx and find the particles it uses and change them to match an assault rifle, so maybe use :

flame_particles = weaponsgeneric_weapon05
smoke_particles = weaponsgeneric_shoot_00

I cannot be sure that will fix it completely though, OL may have changed or added more particles than just the minigun.

Epic - Thanks for feedback as usual, yes I could do something with the muzzle flashes, I am just undecided as to what to do.... bigger flash & more smoke?? Any thoughts on anomolies? I had a thought with the burner to remove the distortion and create smoke instead (increasing fps for some, and making them a more difficult encounter).
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Old April 6th, 2008   #6
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Default Re: Particle Enhancement v1.0 Discussion

Some WIP screens of the burner anomoly.... it makes it a different encounter, you cannot just look for the distortion. Also, because the particles seem to run better than distortion it clears up some lag many people get around camp fires & burners!!
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Old May 5th, 2008   #7
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Default Re: Particle Enhancement v1.0 Discussion

This is a file for EggChen. If you're not EggChen, DO NOT OPEN IT!

Just kidding. Do what you want, but it's not that interesting.

Last edited by Atrocious; May 20th, 2008 at 09:48 AM.
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Old May 5th, 2008   #8
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Default Re: Particle Enhancement v1.0 Discussion

Ok buddy, here is the OL particle file with Gosuke's P90 shells merged into it. Should work perfectly

No other particle enhancements are included. If anyone wants my particles with OL and Gosuke compatibility check out version 2 of Particle Enhancement on the Stalker Files site.
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Old May 5th, 2008   #9
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Default Re: Particle Enhancement v1.0 Discussion

Much appreciated! I guess I just reference to the particles like gosuke has done it (same names)? Oh, and is it only P90 or the PKM, too?
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Old May 5th, 2008   #10
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Default Re: Particle Enhancement v1.0 Discussion

Yeah, Gosukes P90 calls its own shell casing effect, I just created one in the OL particle file with the same name and folder path (obviously copied the effect itself from Gosukes particle file), so just keep his particle references as they are.

PKM had no specific particles, so that will be fine. It used the same as most other weapons in Stalker.
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