Making Neutral Stalkers Invulnerable
This is a discussion on Making Neutral Stalkers Invulnerable within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; I want to make Neutral Stalkers invulnerable to being killed by mutants and bandits/mercs/military/etc How would I go about doing ...
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#1
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| I want to make Neutral Stalkers invulnerable to being killed by mutants and bandits/mercs/military/etc How would I go about doing this? I messed around with there Immunities and made them somewhat tougher, but I want them to be able to take on ten bloodsuckers on there own, but be able to blow them up with a grenade if they start to attack me for whatever reason. Why? Well, just for fun I guess. It's interesting to see what they get up to when they survive. Thanks for any help you can give. |
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#2
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| Check here, it is quite an in depth process though I am afraid. http://forums.filefront.com/s-t-l-k-...-boss-npc.html |
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#3
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| Hmm, governed by rank I see. That's a problem as I only want it to apply to neutral stalkers. And seeing as they are randomly spawned, I need a sort of clear sweeping measure that doesn't affect Bandits and such. Ok, I got ABC Inferno. So I've tried tinkering about with the m_stalker.ltx, but it seems I have to mess around with all.spawn. Thank you alot EggChen, you pointed me in the right direction. I'll start working on it now. I hope you decide to help me like you did the guy in that topic, heh-heh-heh. Ok, first hurdle and a rather embarrassing one. XVI32 isn't exactly helping me. In fact, it just made all.spawn more confusing. How do I get it to look like other files as simplistic as Notebook? Or are all these weird characters in Notebook actually Cyrillic or something? I can't enable it, unfortunately. Sorry for the triple post, but, the editing function here is rather peculiar. Anyway: I already made the necessary changes to Damages and Immunities .ltx (I also tweaked it so they won't die in campfires anymore), now I just need to set there health and damage/immunities accordingly in neytral/novice and all.spawn. I just can't make sense of the data yet. So close... Last edited by S.T.A.L.K.E.R.; March 23rd, 2008 at 09:26 AM.. Reason: merged |
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#4
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| Hey Foxhounder, its not really governed by rank as I originally thought. Read the whole thread... but basically : Every character has a mesh for their appearance, that mesh points to an ltx in config/models/capture, which then points to a set of immunities in config/creatures/immunities.ltx.... there are only a few set of resistances in it. So in basic terms, do the following.... using a rookie (green_stalker_2) as an example... 1) Open the mesh you want to change with XVI32. 2) Find the capture at the end of the file (kurtka_mask_damage_no.ltx) 3) Edit it to something new and unique with the same number of letters, say rookie_mask_damage_no.ltx and save. 4) Now copy kurtka_mask_damage and rename as rookie_mask_damage_no.ltx 5) Open this new file and change the immunities sect to a new name. 6) Open config/creatures/immunites.ltx and create your new immunity section..... Notes: - this will change everyone that uses the mesh, so for example every guy wearing a novice stalker suit with a facemask will get the new immunity. - if giving all rookies the same protection you only need to do 4, 5 & 6 once, just hex edit all rookie meshes to point at your new rookie_mask_damage_ltx. Not sure why your using all.spawn at moment, but if you are check out my thread, last few pages there are step by step instructions to get acdc working. Hope this helps. |
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#5
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| I'll see if I can find it in the mess of text. I see you're still online, hang about a minute bro, we'll troubleshoot this. I couldn't find the correct string. This is the kind of nonsense I see: Quote:
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#6
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| You using XVI32 to open the meshes? |
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#7
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| Yeah. It looks the same as in Wordpad, but even worse because it's not broken up. Any idea why it may look like this? |
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#8
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| Thats how it looks!! Scroll right to the end of the file.... you should see some text like I mentioned.... I will hang here for a bit.... |
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#9
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| LMFAO *rubs face* I'm a total noob. Ok, I'll look for it. But the only part that is in coherent english is at the very beginning. Doh. Yeah, hidden amongst it, it's there alright. What am I like. Now let's make the necessary changes... |
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#10
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| Or use the search function - look for "capture" |
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