Heres what i've done, I still cant see what the problem is.
function give_weapon_to_actor_4 (trader, actor)
dialogs.relocate_item_section(trader, "wpn_ak74", "in")
dialogs.relocate_item_section(trader, "ammo_5.45x39_fmj", "in")
dialogs.relocate_item_section(trader, "ammo_5.45x39_fmj", "in")
dialogs.relocate_item_section(trader, "wpn_addon_scope", "in")
dialogs.relocate_item_section(trader, "wpn_beretta", "in")
dialogs.relocate_item_section(trader, "ammo_11.43x23_fmj", "in")
dialogs.relocate_item_section(trader, "wpn_knife", "in")
end
function give_weapon_to_actor_5 (trader, actor)
dialogs.relocate_item_section(trader, "wpn_usp", "in")
dialogs.relocate_item_section(trader, "ammo_11.43x23_fmj", "in")
dialogs.relocate_item_section(trader, "ammo_11.43x23_fmj", "in")
dialogs.relocate_item_section(trader, "grenade_rgd5", "in")
dialogs.relocate_item_section(trader, "grenade_rgd5", "in")
dialogs.relocate_item_section(trader, "grenade_rgd5", "in")
dialogs.relocate_item_section(trader, "grenade_rgd5", "in")
dialogs.relocate_item_section(trader, "wpn_knife", "in")
end
----------------------------------------------------------
<string id="escape_lager_volk_talk_1111111110">
<text>Ok! But you wont stand a chance without a weapon, I got some plus ammo and a few grenades. What do you want?</text>
</string>
<string id="escape_lager_volk_talk_1111111111">
<text>Just give a pistol and some ammo, i'm sure I wont need anything else.</text>
</string>
<string id="escape_lager_volk_talk_1111111112">
<text>I'll take that shotgun, you look like your not using it.</text>
</string>
<string id="escape_lager_volk_talk_1111111113">
<text>How about some silent weapons, I wouldn't want to get caught.</text>
</string>
<string id="escape_lager_volk_talk_1111111114">
<text>Got any scoped weapons?, i'd like to be a safe distance away.</text>
</string>
<string id="escape_lager_volk_talk_1111111115">
<text>I'll take the handgun and some grenades.</text>
</string>
---------------------------------------------------
<phrase id="1111111111">
<text>escape_lager_volk_talk_1111111111</text>
<action>escape_dialog.give_weapon_to_actor</action>
<give_info>esc_kill_bandits_quest_have</give_info>
</phrase>
<phrase id="1111111112">
<text>escape_lager_volk_talk_1111111112</text>
<action>escape_dialog.give_weapon_to_actor_2</action>
<give_info>esc_kill_bandits_quest_have</give_info>
</phrase>
<phrase id="1111111113">
<text>escape_lager_volk_talk_1111111113</text>
<action>escape_dialog.give_weapon_to_actor_3</action>
<give_info>esc_kill_bandits_quest_have</give_info>
</phrase>
<phrase id="1111111114">
<text>escape_lager_volk_talk_1111111114</text>
<action>escape_dialog.give_weapon_to_actor_4</action>
<give_info>esc_kill_bandits_quest_have</give_info>
</phrase>
<phrase id="1111111115">
<text>escape_lager_volk_talk_1111111115</text>
<action>escape_dialog.give_weapon_to_actor_5</action>
<give_info>esc_kill_bandits_quest_have</give_info>
</phrase>
<phrase id="1111111111">
<text>escape_lager_volk_talk_1111111111</text>
<action>escape_dialog.give_weapon_to_actor</action>
</phrase>
----------------------------------------------------------------------
I copied the existing choice 4 and then changed the last digit to 5 on all the places where the 4 was.