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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; LOL. I didn't see this, because Seriy and his friends died before I could help them. A player said almost ...

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  #61  
Old February 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

LOL. I didn't see this, because Seriy and his friends died before I could help them. A player said almost the same what you said, Seriy left out the hangar, but after that some rookie stalkers made it as our new territory.
After Seriy's team killed, I ran out from the Bandit wave, because the weather was nearly pitch black. I turned off my flashlight, and I sneaked through the level with low-crouching, so I went to Agroprom being unnoticed.
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  #62  
Old February 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

A few pointers on the vehicles....

SPOILERS

This version of oblivion lost is the first time i have been able to get the vehicles to work properly in my game. I have been having a great time crashing them into things and seeing how far I can drive them. There are of course a few areas which are impossible to drive through, like rostock. But I did find a way to keep your car and drive it across army warehouses and all the way to the scorcher without getting shot.

When you first arrive at army warehouses from rostock in whatever car you accidently drove to rostock, you will find that the gate is too filled with other cars to get through. No Problem, just drive up the hill to the right and when asked if you want to move to the next level say no and continue driving up the hill and around the perimeter of the warehouses. Eventually you will reach the level change to red forest and you can continue normally or say no and reenter warehouses from behind...... Once you are in red forest, just drive normally tot he brain scorcher, try not to run over guys if you dont want them shooting at you. When I reached the scorcher I just parked the car as close to the entrance of the tunnel as I could and ran inside......I cant wait to try and get a car into prypiat.
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  #63  
Old February 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hi I noticed when I played your mod that you brought the Zombies back into the game. How do you add normal Zombies back into the game and how do determine where they will spawn?
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  #64  
Old February 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Buzzard_Burbridge View Post
Hi I noticed when I played your mod that you brought the Zombies back into the game. How do you add normal Zombies back into the game and how do determine where they will spawn?
Takes a long time to explain, and most top grade modders are too busy to answer, try reading around int he forums, someone probably posted an answer
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  #65  
Old February 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

OMG I am ready to throw up.....

I returned to the cordon in a BTR for fun...from the dark valley, and the game went double vision....

The color was gone and all things were doubled and transparent.

I got a head ache and nausea from trying to drive out.

Please please please, if this is a part of OL 1.3, remove it.

I am afraid someone will sue you for induced agony.
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  #66  
Old February 8th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by rkteckt View Post
OMG I am ready to throw up.....

I returned to the cordon in a BTR for fun...from the dark valley, and the game went double vision....

The color was gone and all things were doubled and transparent.

I got a head ache and nausea from trying to drive out.

Please please please, if this is a part of OL 1.3, remove it.

I am afraid someone will sue you for induced agony.
That vision came from a Psi-Dog, it's one of the mutants added in the mod.
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  #67  
Old February 8th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

LOL, yes, this is the Psy Dog (or Chernobyl Dog), this is an old-forgotten cutout mutant. It has got an effective psy aura, if you kill the dog or live its aura, then the effector will disappear.
But this dog is a very dangerous enemy, be careful! I recommend to kill it immediately when you notice it, because this dog is still creating mirror image phantoms until you kill the REAL dog!
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  #68  
Old February 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Great mod but I really don't like the new HUD does anyone know exactly what files to I have to remove/change to revert to the old one?
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  #69  
Old February 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I got SLAUGHTERED by a blowout wave after rescuing Nimble...I only had two bottles of vodka. How long do they last? And what shelters you from it? I really need to know, because I can't survive these blowout waves at all.
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  #70  
Old February 10th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

There is a hideout near Wolf. Go down on the scales to the underground room. It will protect you from the radiation.
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