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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Of course I could. You're the second one that ask for it. I thought it would be useless, because you ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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  #591  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Of course I could. You're the second one that ask for it. I thought it would be useless, because you can't talk to them unless you are in a faction that is not hostile, but if it's wanted I can do it.
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  #592  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How is the readme Kany? Do you want he file send?
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  #593  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Atrocious!
I think you can easilly figure out it from srp mod, although thats is russian.
Would be nice imho, plus new quests!!! What do you think?

Zaero, do what you want, I don't have time to test your stuff, sorry, I've found a bug in my upcoming release.
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  #594  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
I think you can easilly figure out it from srp mod, although thats is russian.
Would be nice imho, plus new quests!!! What do you think?
Yeah it would be cool to have new quests to join a hostile faction. But it's a lot (!) of work. Setting up/changing combat_ignore conditions. Also editing all.spawn might be necessary because some spawns (e.g. mercs at military warehouses) doesn't seem to be described in the usual files. So it wouldn't be as easy to integrate as the current version.
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  #595  
Old April 13th, 2008
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icon_question Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
Atrocious!
I think you can easilly figure out it from srp mod, although thats is russian.
Would be nice imho, plus new quests!!! What do you think?

Zaero, do what you want, I don't have time to test your stuff, sorry, I've found a bug in my upcoming release.
Ok, so I have your permission to release the mod and future updates?
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  #596  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

No one ever listens to me

Do this via Email guys, this isn't a chat room. This thread is for discussion of Kanyhalos mod ONLY. If you want to create another thread for the "Unofficial Addon" then do it.
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  #597  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by S.T.A.L.K.E.R. View Post
No one ever listens to me

Do this via Email guys, this isn't a chat room. This thread is for discussion of Kanyhalos mod ONLY. If you want to create another thread for the "Unofficial Addon" then do it.
Well, I just want to make our talk "no incognito". There was a lot of missunderstanding already, mailing has prooved to be not reliable enough. I just want to know if I have permission or not - the way everybody alse is able to see the answer as well.
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  #598  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hey, the opaque vehicles glassses problem can be fixed by deleting veh_nivaglass1.dds in Oblivion Lost textures.
There's the same texture, except it is not opaque, in the original Stalker gamedata files...
http://yoopix.org/store/35999-ss_dark_fr.jpg
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  #599  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

veh_nivaglass1.dds? I did not include veh_nivaglass1.dds to the gamedata.
Where did you get it from?
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  #600  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by S.T.A.L.K.E.R.
No one ever listens to me
I do, nothing personal I think you do a great job and I am sure I am missing something but I am still speechless at the fact you deleted Zaero's mod.

In the last 15 years or so in every mod community from Doom, Unreal, Half-Life, Morrowind and Oblivion never because a modder didn't want another modder adding personal tweaks because someone might complain in the original modder's thread.

I am sure I have missed a lot but the main problem should be personal attacks, none, nadda should happen. First a warning then a 24 hour ban should be next (per incident, i.e. if the same person gets in a different personal attacks next week on a different subject it should start over with a warning) and the only reason to delete a file is if a Filefront rule is broken.

Atrocious those look like two kick ass mods good work!

I seem to have consistent problems with the AI, it all seems to stem from the fact that the AI seems to have too far of a range, to detect Hostilities in Relaxed and Alerted modes, if they could be turned down maybe 25% to 40% it would be a huge help.

Maybe there could be reduced spawning during the main game, then in Free Play go insane with the spawns?

Thanks Kanyhalos keep up the great work.
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