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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; ZAERO I read your features again. I do not write about what I accept. my opinions: v-No hunger, food gives ...

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  #581  
Old April 12th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ZAERO

I read your features again. I do not write about what I accept.

my opinions:

v-No hunger, food gives stamina (calorie dependant: bread 25%, kolbasa 50%, conserva 75%). #\config\creatures\actor.ltx; \config\misc\items.ltx# (to avoid "die by the hunger during sleep" bug)
*
--very bad idea, ruins the realism, but I guess the game won't crash
*
v-Light sleeping bag, backpack added in tpp view, headlight now is shoulder light. #\config\misc\items.ltx; /meshes/actors/hero/stalker_hood.ogf#
*
--WTF is light sleeping bag?:-O
*
v-Enabled quests that had been disabled (eg barman quest to recover Gordon Freeman's gun, or the Monolith suit found in Dark Valley labs, first trader wanting the "Fort" gun). #\config\misc\task_manager.ltx#
*
--these are already enabled in OL1.3.3., also do not modify my task_manager.ltx!!! very dangerous!!!
*
v-fullscreen scopes
*
--how can be a scope fullscreen or not?:-O can't get it.
*
-repositioned shotguns (1300, BM16 Long, Spas12)
*
--be aware with this, it can be buggy in npc's hands!!!
*
v-ability to hunt down the crows
*
--I tooked out this, because sometimes they doesn't fall down, just staying in the air, also sometimes they are through pass noclip the buildings, needs a lot of testing
*
--v-Yantar trader dialogs edited to sell F2000, Gauss and cells instead of ak47 and ammo. (part of "themed traders" modification)
*
--NO! It makes impossible to obtain the AK-47!!! If you add new models to traders, then they won't appear if you don't start new game!!!
*
If you can make these features 100% CORRECTLY, and don't touch my task_manager.ltx and the Ecolog trader, then you can release your mod.
But I won't be responsible for fixing anything, I have my own problems which are totally enough for me.
Also I think you did not check everything in my mod correctly, when I read your post about "enabled quests", you should look into my gamedata much more then you were.
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  #582  
Old April 12th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ANYWAY,

it was a cold day yesterday..

XD haha no, im kidding.

erm, kany, theres a mod out for the joinable factions thing going on stalkerfiles. Faction Change And Reset, Stalker Downloads, Stalker Singleplayer

i dont remember your reasons for not adding that to your mod, but it looks like a sound idea.

thoughts, anyone?
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  #583  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hmmm possibly ok idea.
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  #584  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Zaero's answers marked as "@:"!
Quote:
Originally Posted by Kanyhalos View Post
ZAERO

I read your features again. I do not write about what I accept.

my opinions:

v-No hunger, food gives stamina (calorie dependant: bread 25%, kolbasa 50%, conserva 75%). #\config\creatures\actor.ltx; \config\misc\items.ltx# (to avoid "die by the hunger during sleep" bug)
*
--very bad idea, ruins the realism, but I guess the game won't crash
@: I did it for one reason: it's not realistic to die by the hunger during sleep, but to be honest I'm not sure if you included some check for it or not (like "energy drink" check). Could be fixed that way.
*
v-Light sleeping bag, backpack added in tpp view, headlight now is shoulder light. #\config\misc\items.ltx; /meshes/actors/hero/stalker_hood.ogf#
*
--WTF is light sleeping bag?:-O
@:In the released readme file it was called "weightless sleeping bag"
*
v-Enabled quests that had been disabled (eg barman quest to recover Gordon Freeman's gun, or the Monolith suit found in Dark Valley labs, first trader wanting the "Fort" gun). #\config\misc\task_manager.ltx#
*
--these are already enabled in OL1.3.3., also do not modify my task_manager.ltx!!! very dangerous!!!
@:Just removed comments from commented-out quests. Quote from the readme: "Enabled quests that had been disabled (eg barman quest to recover Gordon Freeman's gun, or the Monolith suit found in Dark Valley labs, first trader wanting the "Fort" gun). reward_item from barmen_find_item_2 quest added to barmen_find_item_1. barmen_find_item_2 (Find Gordon's gun quest) reward_item is now wpn_mp5_m1 (so "the MP5 9x18 missing" bug is finally fixed)."
*
v-fullscreen scopes
*
--how can be a scope fullscreen or not?:-O can't get it.
@: A link to the source I used: Gnomus's Fullscreen Scopes, Stalker Downloads, Stalker Singleplayer
*
-repositioned shotguns (1300, BM16 Long, Spas12)
*
--be aware with this, it can be buggy in npc's hands!!!
@: Thanks for the warning, but I haven't noticed anything strange..
*
v-ability to hunt down the crows
*
--I tooked out this, because sometimes they doesn't fall down, just staying in the air, also sometimes they are through pass noclip the buildings, needs a lot of testing
@: Those are new files and does not alter yours. May be buggy, yes, but it's nothing critical and as I said the mod is "as is".
*
--v-Yantar trader dialogs edited to sell F2000, Gauss and cells instead of ak47 and ammo. (part of "themed traders" modification)
*
--NO! It makes impossible to obtain the AK-47!!! If you add new models to traders, then they won't appear if you don't start new game!!!
@: I though about it. Do you think that I will remove weapon this COOL? No way! Quote from the readme of 1.0 version: "Yantar ecolog dialogs edited, instead of ak47 and ammo he sells, F2000, Gauss and cells. (dont worry, ak47 is still in the game, ever cheaper and available earlier!)". I tried to make this weapon match the trader better, and make it less exclusive. The mod requires new game for many features anyway.. WAIT! I added ak to Sid in the middle of my savegame! It worked, so this feature is not one of "requires new game".
*
If you can make these features 100% CORRECTLY, and don't touch my task_manager.ltx and the Ecolog trader, then you can release your mod.
@: Please reconsider it (not touching some files), now when you know better what was changed. And as I said before, I hope it's hard to screw anything by doing those little tweaks.
But I won't be responsible for fixing anything, I have my own problems which are totally enough for me.
@: That was clearly stated from the beginning..
Also I think you did not check everything in my mod correctly, when I read your post about "enabled quests", you should look into my gamedata much more then you were.
@: Now you know exactly what I've changed in this file (removed some comments, changed 2 reward_item's). So tell me what you think. Could it screw something?
PS. IF the mod will be re-released, I will alter my readme/descryption to better suit you preferences. (so you will not be blamed if anything bad happens, and the credits will be given as always, and even more clearly)

Last edited by Zaero; April 13th, 2008 at 04:11 AM..
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  #585  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I am not allow you to edit the task_manager.ltx, and change the AK-47 if can't make it without new game start. Do not make the players annoyed to start new game with just some ltx configs.
That's all.
Anyway there's one shootable crow existing only, from AMK Mod.
As I know Gnomus' scopes are buggy with the nightvision.
So...
My suggestion:
1. keep the AK47 without start new game
2. do not modify my task_manager.ltx
3. support your project
Thank you.
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  #586  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

new crow files? they are not from amk? you made new model? if not then i tell you it wont work. :S
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  #587  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

dextaa and Nyfie!

Did you play with the join factions mod? I think that is the almost same what fishy_joe made few months ago, but I did not allow him to release it, because the game always crashed when I talked to Lukash, and he was unable to fix the error.

I hope this is not the same JF Mod.
Well, if you check it:
Does this mod adds new dialogs/quests to the factions?
I mean faction what you can never speak with before.
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  #588  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Ok, Kany here's the readme proposal (in breackets "<>"):
<This is an unofficial, fan-made tribute to Oblivion Lost 1.3.3 mod (1.0005 version). The mod is made by Zaero (jan_le [at] o2 [dot] pl). This is patched (1.2) version.

To install this mod just copy the contents to your Stalker folder and agree to overwrite files (make backup first!).

Use run.bat if you want to run the game with trainer (included), disabled intros and prefetching (my game is on D:\S.T.A.L.K.E.R, so edit the bat file to match your location if needed).

It is VERY RECOMMENDED to run the new game (some features will not work otherwise)!

Features:

-includes OL 1.3.3 for 1.0005 Stalker

-some nice girl's butt visible on tv (no nudity!)

-sawn-off in pistol slot, winchester 1300 is 1300 NRD (8 round normal and unique version), default knife range, grenade explodes after 3 sec (instead of 1!), minigun lightened (12 kg), much faster SPAS12 (realistic and powerful 4rnd/sec!). SPAS12 and Win 1300 more expensive.

-better/more realistic skins for: AKS-74U, AK74, Makarov, PB, MP5, Desert Eagle, Sig Sauer, USP, Walther P99, F2000, Ak47, Winchester 1300, knife.

-Show Armor protection included (fixed some issues)

-No hunger, food gives stamina (calorie dependant: bread 25%, kolbasa 50%, conserva 75%).

-Skip Sids starting monolog if you want, door stays open

-Weight limit is 100/120, weightless sleeping bag, tpp backpack visible on Marked One, headlight is now shoulder light.

-Enabled quests that had been disabled (eg barman quest to recover Gordon Freeman's gun, or the Monolith suit found in Dark Valley labs, first trader wanting the "Fort" gun). reward_item from barmen_find_item_2 quest added to barmen_find_item_1. barmen_find_item_2 (Find Gordon's gun quest) reward_item is now wpn_mp5_m1 (so "the MP5 9x18 missing" bug is finally fixed).

-Ability to do discreet assasinations in rostok without sounding the alarm

-Silent bar patrons (no more annoyances!)

-RuNam mod included (require start of the new game)

-Harmonica mod included and extended (7 melodies, about one minute long)

-New stalker abilities:
Stalkers now have 50% chance of finding item, they use it when found.
They bleed now and can die by it.
When they are loosing the battle they retreat to safety.
Sometimes they panic and run around scared!
Default level of player bleeding.

-Skinflint has unlimited cash (require start of the new game)

-HiRes food textures, Russian cigarettes, instruments, new exp barrel, changed bar papers and chests.

-Carry Mod 3 included and enhanced (same icon for all explosive types, quite realistic weight)

-Crosshair is now made of dots (not a single one)

-Themed traders (each sells diffrent things)

-Fullscreen scopes added

-shotguns repositioned (1300, BM16 Long, Spas12) to match the "beta style"

-16 slot belt

-weapon and ammo descryption adjusted

-crow hunt mod included

-Yantar ecolog dialogs edited, instead of ak47 and ammo he sells, F2000, Gauss and cells. (dont worry, ak47 is still in the game, ever cheaper and available earlier!)

-much smaller inventory grid (now more items visible at once)

-synchronized reload sounds of shotguns and ak74 (changed ogg files and/or scripts)

-Makarov PMM is now additional to PM (so both are available and looks/works different!)

-Saiga-12c included (modified - repositioned and capable of full auto shooting)

-Colt M4A1 added as a new weapon (new icon and skin, but no new model, sorry..)

-duty trader now sells both lr300 (fixed) and Colt M4A1 (both after rg6 mission)

-improved Saiga-12c icon

-fixed Colt M4A1 icon (when addons are mounted)

Known issues:
All issues from other mods included

Credits/other mods which I included:

-Kanyhalos and whole Oblivion Lost crew (Love you mod guys!)

-Girl on TV mod author: Heru, jay@h0rus.com

-Skin authors (I used so many packs I can't remember all by now, sorry.. mail me if you're an author and I forgot about You)

-Q's Show Armor Protection author: Quaraxkad

-Skip Monolog Mini-Mod (1.0) author: Shadow State, email: solidstate8[at]bluescreen[dot]co[dot]nz

-Stalker Suit with backpack: lukass1613

-Shoulder Mounted Flashlight (1.0): Jarvis

-Gnomus's Fullscreen Scopes (1.0): Gnomus

-No Bar Alert: Luke_the_Wolf

-Silent Bar Patrons (1.0) by VampireCosmonaut

-Runam mod by Lexx2k

-Saiga-12c credits: BarbAn, tambovski, lez0, S_Cream_Err, Fantom Oblivion, xStream, Amaraldo.

-Scharfschutzen's Real M4a1 FIXED.. and unfixed (I've merged both to remove burlap band around the magazine) author Scharfschutzen

-Siro's Hunting Saiga-12C (1.1) (Saiga icon used only): Siro_Dracosin

-Me (Zaero) for some changes made for ex. adding Colt M4A1 (you may use it freely, just credit me)

I didn't asked all authors about permission so if I've violated someones will or missed some credits - I'm sorry and please mail me, we can discuss the solution.

The mod may be NOT widescreen friendly (works well on 1024x768) and is designed ONLY for english, 1.0005 version of the game. Runing a newgame is VERY recommended.
The software comes with NO WARRANTY of any kind. Nobody exept you will be responsible for everything that may happen to your computer, data, etc USE ON YOUR OWN RISK! (works fine for me ;-)

DO NOT mail Kanyhalos or other modders exept me about any bugs which may occur.

Good huntin stalker! ;-) >

As far as I know AK CAN be obtained without new game start (it worked for me, I've changed traders stock many times during one gameplay). task_manager.ltx is a part of MP5 9x18 fix, so it's very important. I may send you the file to look at it if everthing is fine (I think that you are afraid of destroying minigun quest - I've completed this mission so it should be fine). So, do you want the file send? And how about the readme?

Last edited by Zaero; April 13th, 2008 at 04:48 AM..
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  #589  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

About the faction change mod: I made it and released it yesterday. It's not related to fishy's work. I didn't know he made the same. I've playtested it a lot and it doesn't crash. New dialogs are added to Sidorovich, General Voronin, Lukash and the Professor at Yantar. But it's also playable without the last three. Would be enough to include only Sid's dialogs.
Faction Change And Reset, Stalker Downloads, Stalker Singleplayer
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  #590  
Old April 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Can you add dialogs to Borov, Wolfhound, etc.?
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