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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Hi KANY. AFTER COMPLETING THE GAME, IN FREEPLAY MODE, IN PRIPYAT IT IS UNPLAYABLE !!!! IT CONTINUOSLY CRASHES AND REDIRECTS ...

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  #5411  
Old September 13th, 2008
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exclaim Crashes Hell In 2.2 !!!!!

Hi KANY.
AFTER COMPLETING THE GAME, IN FREEPLAY MODE, IN PRIPYAT IT IS UNPLAYABLE !!!!

IT CONTINUOSLY CRASHES AND REDIRECTS TO WINDOWS DESKTOP.

HELP...!!!

THE MOD IS SUPER EXPECIALLY THE FACT THAT THE NPC'S FINALLY HAVE GOT BACK THE ARTIFACTS.
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  #5412  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

PLEASE DON'T SHOUT! IT'S CONSIDERED UNFRIENDLY ON THE INTERNET!

http://forums.filefront.com/s-t-l-k-...31-ol-faq.html -> the third question is about crash-log. That's for you. Unfortunately the mod wiki seems to be down at the moment, so you can't read the related article and I am too lazy to repeat it here.
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  #5413  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Ok sorry for the "shout"...
Have I to report a log?
when the mod wiki will be back i'll check it
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  #5414  
Old September 13th, 2008
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icon_question Error log for crashes hell in pripyat

Ok Atrocius and Kany

I think this could be useful.
This is the final part of the log file that i'va found in the directory logs:

"FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engi ne.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... shadow of chernobyl\gamedata\scripts\xr_kamp.script:793: attempt to index field '?' (a nil value)


stack trace:"
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  #5415  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Yes, that's the log that we need. Unfortunately I have no clue why xr_kamp.script crashes for you. Line 793 is
self.npc[npc_id].states["eat_kolbasa"] = false
That's the sausage. Did you change anything regarding the food items?
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  #5416  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

A few people have had that error over the last hundred or so pages. Is it something to do with their routines - when they sit down they tell jokes, eat, drink, etc? For some reason it's bugging out when they reach for their sausage.

Oooh, bad choice of words

But it only ever happens in Pripyat, in that underground carpark camp.
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  #5417  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Sorry to butt in and break the flow, but I'm getting problems with controllers at Freedom base again ... I rush up to the entrance and kill Mr Pumpkin-Head as soon as I can (took me about 3.056 seconds lol) and once again, all the Freedom dudes remain on high alert and if I try to leave the area of the Freedom base the game just freezes. Anyway I managed to get out of the game by CTRL+ALT+DEL and by using the force to guess where my mouse was pointing hehe ...

Quote:
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engi ne.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_gulag.script:537: attempt to index local 'job' (a nil value)
Is there any way to fix this please as my last save before that controller appeared was about 2 in-game weeks ago and I really don't want to lose all that game time. If not I'm gonna have to avoid the Freedom base forever, and I don't wanna do that because I'm an anarchist and would rather eat my own legs than ever join Duty

Also, for future reference, would it be OK for me to remove every line that references "controller_tubeman" from oblivion_lost.script as I'm positive that its when the controller appears that's causing this problem to repeatedly happen.

(Just as a reminder im running OL2.2 on a clean install with no other mods or changes)
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  #5418  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

AlaskanKnight
There is no smart terrains in Chernobyl NPP, so A-Life mods can't work there, no place from them.
-
Quote:
Originally Posted by reperto View Post
Ok Atrocius and Kany
I think this could be useful.
This is the final part of the log file that i'va found in the directory logs:

"FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engi ne.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... shadow of chernobyl\gamedata\scripts\xr_kamp.script:793: attempt to index field '?' (a nil value)
stack trace:"
Remove the NoDVD exe!
-
Capt-Frantic
It's not related to the controller, it's probably vanilla, I think, I never seen this before in there.
Try with reloading an earlier savegame or an autosave.
I hope it helps.
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By the way, OL mod is in Eurogamers Magazine
S.T.A.L.K.E.R.: Clear Sky Review - Page 2 // PC /// Eurogamer - Games Reviews, News and More

In the end of the article....
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  #5419  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

hi


thx to kany for the tip about russian voices.

now, i am doing the first mission against bandits, i got killed ( cant aim with the tiny little white aim point : by the way, how to change it back ? i can't see how i will get used to it)

so quick load. now i see the AI of my companions stopped working ( standing no reaction even if being shot by me)

and , more unusual : an overall slowdown , performance down ( never happened before ( already finished the game twice)

AI issues were already there in vanilla, but slowdown? can this be related to the OLMOD ? (only happens after quick load, i insist)

cheers.
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  #5420  
Old September 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

wel congratz to OL mod then
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