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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Quote: Originally Posted by sonerin thank you dawg! i wish i knew how to give points. Click on the scales ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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  #5071  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Quote:
Originally Posted by sonerin
thank you dawg! i wish i knew how to give points.

Click on the scales icon in the bar at the top of his post.
please take in mind that you can't give rep when you don't have any, or when you have less than 300 posts


the faq is being updated, is there anything to report? else I will change it now!
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  #5072  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Okay, pseudogiants can be found so rarely. So i want to make a blowout spawn for them. When i tried to do it, my game is crashed. So can you give me codes? like
Spawns2("pseudogiant_strong",227, -208, 1)
it didnt worked my game just crashed. What am i missing? coding is wrong maybe?
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  #5073  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I think you mis level vertex
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  #5074  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Supernatur4L View Post

Oh btw regarding spoilers

Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Was it worth it? i predict someone doing the same thing but just with the word yes. Gotta love spoilers.
Someone asked a couple of pages back and I did not see anyone reply, so I thought I would throw it out again. Is in in the FAQ?

Quote:
Originally Posted by Supernatur4L View Post
As to Ive seen this bug before it had something to do with an outside mod installed. There are screens in this thread but like a good 40 pages ago and im too lazy to look, i think the guys was testing alot of weapons/scripts and something got screwed, but he also showed off some weird scripts where kruglov would talk to the prof and then shoot him with an rpg, that may definately screw something up.
I am only using my own mods, and I know that I did not change anything like that. The only thing I touched with traders is their prices. Definitely no pathing or physics changes. It starts because he is in a crouched danger position like he is expecting an attack. You cannot talk to him when he is like that, and after a quick save & reload, he proceeds to literally walk through walls. I will see if I can find the post you were talking about, thanks!

<edit> Found it, but they had modded it so that Kruglov would attack Sak, but he was able to walk through the wall at the same place. Very weird.

Last edited by FourAces; September 4th, 2008 at 01:04 PM..
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  #5075  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

hi guys! i'm back! i want to say hello to all and expecially to the OL team and i'm very glad to see you're doing your best to improve the mod! you are doing a very good job!

i have two question:

1. will the current version work with the italian version of the game? i'm not asking if the text is translated in the italian language, i'm asking if the mod will work without errors or bugs.

2. maybe you haven't tested it with the italian version of the game but is working fine with other languages like german or french?
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  #5076  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by FourAces View Post
Someone asked a couple of pages back and I did not see anyone reply, so I thought I would throw it out again. Is in in the FAQ?
i'll add spoiler info



@supernatural
Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:
yes








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  #5077  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

OMFG. I didn't notice this while I was playing Clear Sky, but... see this thread:
GSC Game World - Official Site
WTF??? If I understand correctly, then nothing respawning in CS
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  #5078  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
OMFG. I didn't notice this while I was playing Clear Sky, but... see this thread:
GSC Game World - Official Site
WTF??? If I understand correctly, then nothing respawning in CS
lol CS epic fail
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  #5079  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by FourAces View Post
I am only using my own mods, and I know that I did not change anything like that. The only thing I touched with traders is their prices. Definitely no pathing or physics changes. It starts because he is in a crouched danger position like he is expecting an attack. You cannot talk to him when he is like that, and after a quick save & reload, he proceeds to literally walk through walls. I will see if I can find the post you were talking about, thanks!
Barkeep starts to walk away or does funny things if the trader file is broken. Wrong syntax etc. Also I think spaces in the ltx files (" " the things you can't see but are there) can be problematic because they are allowed in variable names. So always better to use tabs (" " the things that are usually longer and can't be seen either).

Quote:
Originally Posted by N1GH7M4R3 View Post
1. will the current version work with the italian version of the game?
Ciao N1GH7M4R3! Any Stalker mod runs with any language version. Just if it was not made for the language, you will have missing texts in the game. To avoid that, you can rename the gamedata\config\text\eng to gamedata\config\text\ita and it will show English text at all the places that have been changed/added (plus some old places).
Attenzione: You will also have to change the lines like
#include "text\eng\...xml"
in all of the xml files (where you can find these includes) to the correct folder.
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  #5080  
Old September 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
OMFG. I didn't notice this while I was playing Clear Sky, but... see this thread:
GSC Game World - Official Site
WTF??? If I understand correctly, then nothing respawning in CS
According to a few posts while others say they do respawn.. Perhaps all this be fixed when the english version is released.. maybe that was the reason for the first delay
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