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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by Kanyhalos DAMNIT I SAID THAT YOU MUST DOWNLOAD THE 1.2 MOD and the 1.2.1 PATCH!!! 1.2.1 with ...

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  #41  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
DAMNIT

I SAID THAT YOU MUST DOWNLOAD THE 1.2 MOD and the 1.2.1 PATCH!!!
1.2.1 with DOT!!!!! NOT 1.21 or 1.22, I just can't delete or edit my previous posts in this poorish supported forum.

USE THE 1.2.1. PATCH!!!!
-------------------------------------------------------------

DC-!
My mod doesn't have task_manager.script! The problem is that these guys always download old forgotten patches, etc.

BTW I don't wanna hurt anybody, so I'm sorry about my speaking style, but everybody must read the readme and understand what I said before.
How can I help if you always copied don't preferred patches, uses different mods, versions, combines the latest version with old patches?

Sorry but I don't like this forum too much, because when I go to here I always read unbelievable CTD reports, and after that ALWAYS clear up that users do something wrong everytime.

Sorry but this is my opinion and sorry for my english, I know it's a bit weird.
No need to go into a CAPS LOCK frenzy man.
Be glad that's it's just because of wrong versions and not a "real" bug that crashes the game.

You chose to advertise your mod all over the internet so you have to expect that not all people who download it are total STALKER buffs.
Just be a little more patient with them.
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  #42  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I registered just to post this! xD

Hey Kanyhalos! thank you & your teammates for this awesome mod! Best and only mod for 1.0005 so far!

Would you please upload 1.2 + 1.2.1 on filefront? I'm having trouble with the other file sharing sites you uploaded to.

And which files are needed to play this 1 feature of your mod?
"all cutout mutants" without the vehicles.

Thanks in advance! Would really appreciate it!
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  #43  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

thats not possible.

if you only need the mutants, check M_BCCF mod (use google) that only adds back the mutants.
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  #44  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This really isn't a "dynamic" mod where you get to choose which features to use. It's the whole "shebang" or nothing at all.

EDIT: Well, as a team member, that's my opinion anyway.
I'll try to offer as much support as possible within my abilities, but I'm sure as hell not going to start stripping features or making custom versions for various users.

Last edited by Darius6; January 13th, 2008 at 11:15 AM..
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  #45  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

thats not a good idea, to cut this mod. it works fine as is. everything that this mod contains can be found separated in small mods, so i dont see any reason why we should make small patches or cut features

for free play: our "freeplay story" mod
for the cars only : jeppa's mod
for the monsters : Neitrino's M_BCCF mod
for textures: a lot of mod
for sounds: lot of mods
for sleeping: amk sleepbag mod or abc sleepbag mod
for weapons: you can just use the weapons folder from this mod and thats it

so there are 2 choices:
1. play this mod
2. not play this mod
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  #46  
Old January 13th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by dezodor View Post

so there are 2 choices:
1. play this mod
2. not play this mod
Yes, thats what I meant. Play it as it is or don't.
We're NOT going to make stripped down or custom versions.
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  #47  
Old February 2nd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How are the updates coming Kanyhalos? I'd like to get the newest files up on STALKER Files if possible. Shoot me an email or Pm on the forums or send it into files@stalkerfiles.com
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  #48  
Old February 3rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

S.T.A.L.K.E.R. - Oblivion Lost (by OLP Team)
Team Members: Kanyhalos, Siro, Darius6 Barin, Dezodor
************************************************** **
S.T.A.L.K.E.R. - Oblivion Lost
************************************************** **
-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: mod for Stalker - Shoc 1.0004 and 1.0005
Platform.............: Windows XP
Languages............: english, russian
-------------------------------------------------------------------------------
Release Notes:
-------------------------------------------------------------------------------
S.T.A.L.K.E.R. OBLIVION LOST by Kanyhalos 1.3

What's this?
This mod wants to get closer to the old Oblivion Lost, and give the best performance what is possible, with using the 3 best mod features:
Total Freeplay, Modified A-Life, and Reality Enhancement.
It is recommended to play in HELL difficulty!
This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005!
FEATURES:
FREEPLAY
- New level changers (Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a new Radar to Bunker)
- Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant
- The last portal teleports the actor to the court, so the game is open-ended
A-LIFE
- Now almost everything can be happened, there's a chance to meet any NPC's on other levels
- Sometimes the army raids, sometimes not, this is totally random, too
- The mutants are making their ways through pass the Zone in big hordes
- The mutants are entering places what they aren't entered before, so there's an increased chance to meet them in human-being places
REALISM
- All weapons are strongers and well-balanced
- Almost to all weapons be able to attach addons
- Added realistic sounds to the weapons, rounds, ammos, materials, environment
- NPC's are bleeding, if they are hurted then fall down to the ground, and if they don't receive any medkits about a minute, then they die
- Bandages and foods don't heal the actor
- The average bleeding don't stop by itself, only the minor
- Added realistic head-bobbing to the actor when he is heavily wounded
- Well-balanced armor degradation
- The crosshair is reduced to a dot
- Reduced HUD and removed NPC counter
STEALTH
- The NPC's can't notice the actor during night if his flashlight is turned off
- If the actor turns on the flashlight, then his enemies spot him immediatelly
- Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough
WEATHER
- There are 24 hours cycle weathers in all levels
- The night is dark and scary
- Restored the Sun and the Moon
- Atmospheric sky textures
BLOWOUT
- The blowout is totally random, you never know that when it will start
- The blowout spawns mutants and artifacts in random places
- The NPC's are falling down when the blowout starts, and they stunned to the ground when it explodes, also the actor is slowered and has got some minor effectors
- The blowout is dark at night and shiny at daylight
- If the weather is rainy, then the blowout increases the intensity of the rain, the thunders and the wind
MUTANTS
- Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
- They have got so many different types of skins
- Added the Psy Dog as a new mutant (with attack effector)
- Two boss enemy characters (Burer and Koshei) - you can kill them with special methods
VEHICLES
- Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich)
- The vehicles aren't floating
- Well-balanced driving properties
- Added realistic engine and gear sounds to the UAZ
ARTIFACT ACTIVATION
- This is a method of transforming the artifacts created by an anomaly back to the anomaly they were originally created in
- Each artifacts have got different HUDs
MISCELLANEOUS
- Replaced main menu music
- Main menu from the 2215 beta
- Added the "Turn on the engine" to the options/controls
- NPC's can buy everything from the actor but in very low prices
- All traders can repair
- New stalker and weapon textures
- More types of skins of stalkers and bandits
- Sleeping bag
- Replaced some dialog sounds to russian
- Added some songs to the camping stalkers

-------------------------------------------------------------------------------
CREDITS:
-------------------------------------------------------------------------------
- Level changers from Freeplay Mod by dez0wave (thx for dezodor and myself)
- Blowout from Psy Zones and Emissions Mod (thx for LLSNeitrino & dezodor)
- HUD icons from HUD&Blood mod (thx for pseudoant)
- Artifact activation models and textures from ABC Mod (thx for russao)
- Sanex's A-Life mod (thx for Sanex)
- AMK Sleeping bag (thx for AMK Team)
- Restored Sun and Moon (thx for xStream and dezodor)
- Rookie Skinpack (thx for WhatPayne)
- Custom mutant and bandit models (thx for Jketiynu)
- Siro's Models and Skins pack (thx for Siro)
- Tolga933's weapons damages and balances (thx for Tolga933)
- Stalker Skies (thx for Cambragol)
- Flannel Jacket Bandit Skin (thx for KnifeInFace)
- Stalker sound project (thx for Darius6)
- Improved Sound Effects (thx for dDefinder)
- Fabric gloves (thx for Fishy Joe)
- Ecolog zombie stalker (thx for EggChen)
- Decane's repair mod (thx for Decane)
- Food and bandages don't heal the actor (thx for FatRap)
- Russian translation (thx for Bober, Haron, Don Reba)
- Fixed the vanilla a-life bugs in Pripyat (thx for bardak, NatVac)
- Fixed the vanilla waypoint bug in Army Warehouses (thx for DC-)
- Empty stashes fixed (thx for NatVac)
- Added a new phrase to Sidorovich (thx for Barin)
- Smart Mod Manager included (thx for Don Reba)
-------------------------------------------------------------------------------
Special thanks to:
-------------------------------------------------------------------------------
NatVac, BAC9-FLCL, V-Storm, Saint Stan, Allianxor, MarteenDee

-------------------------------------------------------------------------------
Install Notes:
-------------------------------------------------------------------------------
How to install?
1. First you should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)
2. Copy the content of the package to your Stalker gamedir (if you don't have a gamedata folder, don't worry, this mod will create it)
3. I recommend to use the Smart Mod Manager to install the mod and the patches!
4. Read this info!
5. Start a new game, and enjoy!
-------------------------------------------------------------------------------
Important Controls:
-------------------------------------------------------------------------------
You can enter the vehicles with "F" button, and Turn on the Engine with a button what you set in the options/controls menu.
If you enter the BTR with "F" button, press the "L" button to open the windows.
-------------------------------------------------------------------------------
Important issues:
-------------------------------------------------------------------------------
If you enter Pripyat after the Brain Scorcher mission, you meet the loner stalkers.
You must follow them to the underground car park. After this you must go to the stadium. You must enter the stadium in its main gate to reach this quest: "Find entrance to the Sarcophagus". If you won't complete this quest the game will CTD when you return to Pripyat from the NPP, so first time don't use the small side gates to reach the power plant!
So I say it again you must use the main gate first time:
http://img230.imageshack.us/img230/3...05l11prbw5.jpg
The last portal in the NPP Stancia2 teleports the actor to the court where you can meet the main boss enemy.
And you can go back to the previous levels, you can see the positions of the level changers on the PDA Map.
The game is open-ended, so you can forget about the "Game Over"
If you want to play this mod in russian language, then please download the russian localization patch!
This mod is designed for 1.0005 by default, but it's compatible with 1.0004, too!
If you want to play it under 1.0004, then please install the OL1.0004 patch!
If you are playing the mod under 1.0004 yet, and you changed your mind, and you want to play it under 1.0005, then please install the OL1.0005 patch, but presumably your saved games won't work!
PLEASE USE THE SMART MOD MANAGER TO INSTALL THIS MOD. YOU CAN CHOOSE THE PATCH WHAT YOU WOULD LIKE TO INSTALL WITH IT!
-------------------------------------------------------------------------------
NOTES:
-------------------------------------------------------------------------------
If you want to use any files from OL gamedata then you must ask me and Siro for the permission and show us your upcoming mod!

Download link:

MEGAUPLOAD - The leading online storage and file delivery service

Now you can choose the Russian Dialog Sounds as an optional addon, it's not included to the gamedata.
http://rapidshare.com/files/88845742/OBLIVION_LOST_optional_Russian_dialogs_ADDON.7z
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  #49  
Old February 3rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by S.T.A.L.K.E.R. View Post
How are the updates coming Kanyhalos? I'd like to get the newest files up on STALKER Files if possible. Shoot me an email or Pm on the forums or send it into files@stalkerfiles.com
Could you please submit the 1.3 mod to Stalkerfiles? That would be very nice.
Unfortunately my internet connection is very laggy at the moment.
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  #50  
Old February 3rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I'll get it on the site ASAP, though with my connection it may take a while. It'll be up by tnight though
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