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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by negah i killed two burers in x-18 (that are such litte fat guys with glowing eyes right?) ...

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  #4441  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by negah View Post
i killed two burers in x-18 (that are such litte fat guys with glowing eyes right?) is it a bug?
and there was still that firebal, but this time he was really easy to kill (took me like ten shots with rapid fire ak)
Are you sure you're playing OL 2.2? As Ab said, the fireball in x18 has been replaced with a burer in a white coat.

Make sure you've edited the fsgame file, so the second line looks like this:

Quote:
$game_data$ = true| true| $fs_root$| gamedata\
Edit: Oh wait, you must be playing OL. Burer isn't in Vanilla Stalker
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  #4442  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Jarvis View Post
Edit: Oh wait, you must be playing OL. Burer isn't in Vanilla Stalker
Neither is the sleeping bag.

I don't know why it wouldn't work.
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  #4443  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Oh yeah

@negah: Try a clean install. Rename your gamedata and extract the mod again, then start the game and load your save from the start of the lab.

If the movie still doesn't play, try a save from before you entered the lab. Failing that, I don't know.
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  #4444  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Kanyhalos View Post
abandonator
I have more then 5000 posts on the GSC Forum
I have 17460 posts on another forum

...

I'm not sure if it's a good or bad thing.
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  #4445  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Jarvis View Post
Oh yeah

@negah: Try a clean install. Rename your gamedata and extract the mod again, then start the game and load your save from the start of the lab.

If the movie still doesn't play, try a save from before you entered the lab. Failing that, I don't know.
isen't there a file he can alter that makes the door go open when he kills the fireball?
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  #4446  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by abandonator View Post
isen't there a file he can alter that makes the door go open when he kills the fireball?
Or he can simply drop his weapon close to the door and it will open.

Reymad
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  #4447  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Reymad View Post
Or he can simply drop his weapon close to the door and it will open.

Reymad
thats what i done, it was an rpg7 by the way
anyways thanks for suggestions
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  #4448  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How could you kill 2 burers? lol, only 1 burer is there, instead of the flame poltergeist. I think you are using a really old version or changed something in bad way.
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  #4449  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Kanyhalos View Post
How could you kill 2 burers? lol, only 1 burer is there, instead of the flame poltergeist. I think you are using a really old version or changed something in bad way.
i wish there would be more of em.
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  #4450  
Old August 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by abandonator View Post
me is sorry

well i'll start adding them
You probably still need to contact a mod to make the first post editable again lolz but yea its a good project, you should rename it to "Stalker Questions Database" cause it covers stuff from vanilla as well.

And there is a script you can give yourself an info portion i believe to get the door open but its easier to just jam it open with a gun although it may have repercussions because an info portion was not triggered, most likely the soldiers wouldn't spawn, or maybe the door was just jammed with an object on the other side. Who knows

Oh and to kany there are 2 burers(dwarves) in that lab, one is just when you get down the stairs along with a bloodsucker and some zombies at the first coded door. And the other could be the boss, and i think there maybe be one more because i sometimes encounter 2 of them at the first coded door. It may be influenced by blowouts too.
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Last edited by Supernatur4L; August 20th, 2008 at 10:36 AM..
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