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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by TheGazelle Where would I find the script or whatever it is that makes you friendly to Duty ...

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  #3431  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by TheGazelle View Post
Where would I find the script or whatever it is that makes you friendly to Duty after taking the oath? I did that to see what happened, without realizing it also made Freedom hate me (I was friendly with them), and I unfortunately don't have any saves prior to the oath. I had a quicksave but it got replaced with one before trying to get behind Garik (which did work... a few rooms, but nothing in them)
You can leave Duty so Freedom will consider you as neutral (or even friendly) again.
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  #3432  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Expression : fatal error
Function : CRender::texture_load
File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.c pp
Line : 295
Description : <no expression>
Arguments : Can't find texture 'sky\sky_11_cube_old'
There's the log.
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  #3433  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

[quote=rkteckt;4436710]
Quote:
Originally Posted by duedermont View Post

You can adjust those values however you like.....but they all mess up the first person view.....because they are raising the camera position....lemme take a look through the car thing and see if any of the other variables looks like a change in base camera view to accommodate a higher third person....

Or maybe someone else already knows....

-OK- looks like there is no independant third person view for the cars, lemme go cheack the actor file and see if it is set in there.....if not then you will have to ask someone where the camera positions are set for the actor....

-I found this in the System.ltx....try modifying these values and see what it does to your car view.....


[car_firsteye_cam]
lim_pitch = -0.5, 0.3
lim_yaw = -2.0, 2.0
rot_speed = 3.14, 1.0, 0

[car_free_cam]
lim_pitch = -1, 1.56 ;0, 1.56
lim_yaw = 0, 0 ;0, 0
lim_zoom = 1, 10 ;1, 7
rot_speed = 3.14, 1.0, 10 ;3.14, 1.0, 10

[car_look_cam]
lim_pitch = 0, 1.56
lim_yaw = 0 , 0
lim_zoom = 1, 7
rot_speed = 25, 1.0, 10

The following Increases the ceiling dramatically and moves the cam to the rear of the vehicle in freecam (F3), and moves the cam to the rear and up a little in car look (F2). Center axis's are still hooped if you pan to low, but you can probably find a happy medium.

[car_free_cam]
lim_pitch = -1, 1.56 ;0, 1.56
lim_yaw = 0, 0 ;0, 0
lim_zoom = 5, 75 ;5, 7
rot_speed = 3.14, 1.0, 10 ;3.14, 1.0, 10

[car_look_cam]
lim_pitch = -1, 1.56
lim_yaw = 0 , 0
lim_zoom = 4, 20
rot_speed = 25, 1.0, 10
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  #3434  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

It's crashing because I'm missing "*****_old.dds" sky textures.
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  #3435  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post
You can leave Duty so Freedom will consider you as neutral (or even friendly) again.
How would I go about doing that? I'm not using FCAR btw, I got into duty through a dialog with voronin about taking an oath, then repeating everything he said.
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  #3436  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by purvisdavid2 View Post
It's crashing because I'm missing "*****_old.dds" sky textures.
I made a new thread, because this will probably take longer:
http://forums.filefront.com/s-t-l-k-...ml#post4457961

Quote:
Originally Posted by TheGazelle View Post
How would I go about doing that? I'm not using FCAR btw, I got into duty through a dialog with voronin about taking an oath, then repeating everything he said.
I don't know how you can leave them in vanilla Stalker. Maybe not possible. You can use a script to set your community back to actor (which is without any faction).
Code:
db.actor:set_character_community("actor", 0, 0)
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  #3437  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
What do you mean with this? I don't understand it.

I tested it. The bridge soilder's won't be hostile towards you no matter how long you have played. But if a single creature (eg. a mutant) kill's one of their soilders then they are automatically hostile towards the player for no apparent reason.

What needs to be fixed is that if a pig or a bloodsucker kills an entire squad at the bridge that the next squad won't come and shoot me on sight. Although this is a small problem because I normally kill anyone at the bridge.....I'd rather get 2000 ruble's from their equipment and food, health packs, and ammo then pay him 500 rubles to pass.


Oh and since you're the one who made this godsend for stalker I have a question:

Can the izlhom's be engaged in conversation?? In the PDA it say's it might if you give it food, and sometimes izlhom's will wear a cloak and try to engage in coversation with you, so to ambush you if you get too close. But all I've seen em do is just charge into my 12x76 slug rounds and die while moaning like he was taking a hard crap.
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  #3438  
Old July 25th, 2008
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exclaim Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Guys i have problem with this newest version of the OL mod.In the Agroprom Facility,when I enter for first time to take the documents and first to save Mole the game game drops me on the desktop.That's happening when I cross a virtual "line" or something like that and I cannot proceed Pls fix it
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  #3439  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by jar_head12 View Post
Guys i have problem with this newest version of the OL mod.In the Agroprom Facility,when I enter for first time to take the documents and first to save Mole the game game drops me on the desktop.That's happening when I cross a virtual "line" or something like that and I cannot proceed Pls fix it
There is nothing to fix, because it works for the rest of the users.
You could post your crash log to see where it could come from.
Crash-log - Mod Wiki
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  #3440  
Old July 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post
I don't know how you can leave them in vanilla Stalker. Maybe not possible. You can use a script to set your community back to actor (which is without any faction).
Code:
db.actor:set_character_community("actor", 0, 0)
It's not vanilla Stalker, I'm playing OL 2.1.1, just without any of the addons. Also, where would I put that bit of code?
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