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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; How the hell do you even silence a .50 caliber bullet? Anti matter rifles are for piercing armor, as in ...

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  #2861  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How the hell do you even silence a .50 caliber bullet? Anti matter rifles are for piercing armor, as in vehicles you don't silence a weapon for shooting into a helicopter cockpit or hummer how they gonna hear you?
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  #2862  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Could someone give me a complete list of new weapons in ol2.1?
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  #2863  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post
\gamedata\config\creatures\m_tushkano.ltx I'd say MaxHealthValue is what you're searching.
K, thankyevermuch, kind sir. Oh, btw, could u tell me what the difference is between Health and MaxHealthValue ?
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  #2864  
Old July 9th, 2008
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icon_question New Weapons

I dont know if this has been discused already, but im not looking through millions of pages to find it. Where are the new weapons located?

I was able to find the TMP in the lower part of the train depo thing in the garbage, but thats it. Where are all the others?
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  #2865  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by chrisdabear View Post
Could someone give me a complete list of new weapons in ol2.1?
rather than go through the game, im just basing it off thw files in the weapons folder so bear with me.

Abakan
Ak-47
Ak-74
Ak-74u
Benelli Shotgun
Beretta
(Binoc?)
PP-19 Bizon
Bm16
Bolt-Action
Colt Pistol
Desert Eagle
F1 SMG
FN2000
P90
Fort 12 Pistol
G36K
Gauss Rifle
OC-14 Groza
HPSA Pistol
Knife (lol)
Kriss Super V SMG
L85 Rifle
Mac10
MG3
Mp5
Mp7
OtS 33 Pistol
(PB?) (can't figure out sorry)
PKM Machinegun
PPSh-41
(RG6?) (another i cant figure out)
Rgd5
RPG
Saiga-12 Shotgun
Sig P220 Pistol
Sig 550 Rifle
Setyr TMP Machine Pistol
Spas 12 Shotgun
SVD Dragunov (standard)
SVU Dragunov (bullpup)
Tec9
Toz 34 (shotgun i believe)
USP
Val (????)
VSS Vintorez
Walther P99
Wincherter Rifle

Im sure i missed a couple (other than the ones i couldn't figure out) so anyone who would like to add to the list is welcome.

P.S. sorry for the long post but i had been curious as to a list of the guns and im sure it will be helpful in the future.
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  #2866  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

The ppsh 41 is on sale from the bar. It uses fmj's and is my favorite weapon. The model,animations and sounds are superb! It should have been in the original stalker fits so well!
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  #2867  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

yeah it's great.
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  #2868  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hey guys!This is my first post in these forums.I want to thank Kany and his team for a great work developing such an amazing mod.It is great in all aspects and I am enjoying it alot.
But there's a little and disturbing problem - my anomaly recipes,added weapon and stuff names are described incorrectly.For example, the Sleeping bag description in the window is just amk_meshok or something like that,burer's hand is described like amk_burer hand only,Porciupine recept in my PDA is enc_amk_recipt_dikoobraz with no instructions how to make it...and so on...I'm playing with 1.0005 Stalker RUSSIAN version,so maybe it is the problem?Maybe there's a localization file or pack?

p.s sorry for my english guys,I am from Lithuania.
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  #2869  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Lord Pariah View Post
@atrocious ok thanks I'll take that if you have it to hand. whenever you decide to update it please feel free to pm it to me ^-^.
medal:
http://img91.imageshack.us/img91/718...redstarrn1.jpg

Oh btw atrocious I made an ak47 that can have the gp-kotyer, but for some reason it wont switch between normal mode and grenade mode. here is the file:
also for some strange reason it works with the GP attached but you cant use it when u take gp off and try to use ak with no attchment it crashes ...
any ideas?
Put this in bind_stalker into the function actor_binder:update(delta) at the end of the function, before the last end:
Code:
    -- play music on death
    if death_check_timer == nil or death_check_timer < time_global() then
        if db.actor ~= nil and db.actor.health <= 0 and not death_detected then
            local snd_obj = xr_sound.get_safe_sound_object( [[characters_voice\scenario\sarcofag\monolith_call_6_r]] )
            snd_obj:play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)
            death_detected = true
        end
        death_check_timer = time_global() + 1000
    end
    -- play music on death - end
It will play the given sound on death - and only stops after the sound has finished.

--
I also played around with your AK47 file, but couldn't get it to work. I think to add attachments, the gun model needs to have predefined mount-points. For example if you compare the vanilla G36 and the OL G36, you see that everything was already there. They just activated the launcher. So I think the model was ready for GL. But I could be wrong and it's possible by ltx config.

@Airguru: You could copy the files from \gamedata\config\text\eng into your language directory (which might be rus) but it will overwrite some (many) of your text and you will have it in English then.
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  #2870  
Old July 9th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Alright, so I finally came upon the Mac 10, and it's my favorite secondary weapon. In essence, it's the same thing as the OTS-33 and the MP7, but more damage.

On a similar topic, did anyone notice that when aiming down the sights, all the new secondary sub-machine gun and automatic pistol weapons are pretty much dead-on accurate?
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