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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Ive seen dutyiers just in the front of the sniper nest walking towards it, always thought theyd be there so ...

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  #1931  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Ive seen dutyiers just in the front of the sniper nest walking towards it, always thought theyd be there so didnt think anything of it.
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  #1932  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Shimmersniper View Post
Since it wont let me edit my previous post, i'll instead double post.

Currently right now i'm modifying the hell out of shotguns.

Bm16(sawed off), Wienchester, Spaz, and the Toz shotguns.

Right now they all have the same on hit impulse of 250, but i'm going to go a bit higher than that. I've also modified the scopefactor to 40, but i think it is still a bit too close right now, (for Toz at least.)


It is also my belief that all weapons using the same ammo should do similarly the same damage, but i ran into a problem here. The bm16 has four damage values. Any one know what this is about? (i've seen it on other guns.)

It is also my belief that a shotgun should be able to kill any unarmored target with two rounds point blank. (using buckshot of course.)

Since if i just modified the base damage of all shotguns to do this, it would make buck rounds pretty powerful, I'm instead increasing the number of balls in a buck shot.

And since it is cool, I'm increasing the impulse higher as well to get a more Hollywood style shotgun effect. ( flinging people 5 feet across the room when they get hit.
When you get all the weapons modified, can I have a copy of your weapon file?

Sounds pretty nice what you are doing with it.
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  #1933  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by SickmanTX View Post
When you get all the weapons modified, can I have a copy of your weapon file?

Sounds pretty nice what you are doing with it.
me too thx!
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  #1934  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Too late IM! I told her "anything she wanted!"
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  #1935  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by N1GH7M4R3 View Post
me too thx!
Quote:
Originally Posted by SickmanTX View Post
When you get all the weapons modified, can I have a copy of your weapon file?

Sounds pretty nice what you are doing with it.

Well sure. Though i'm going through many heavy edits. gonna make a new thread once i'm really taken off with it as not derail the OL thread further.
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  #1936  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Amraam View Post
Just up you max weight limit to ~150 or 200 and allow yourself to carry more
And max_walk_weight or whatever it's called. I'm sure he can make a fortune from all those guns..
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  #1937  
Old June 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by N1GH7M4R3 View Post
Can someone help me? something is wrong in my game: in wild territories i don't see the dutiers that camp near the beginning of the level, the 4-5 mercs on the top floor of the unfinished building and the loners that camp near the train car after that building, i only see 4 mercs after the entrance and 4-5 bandits near the two train cars. what's wrong?
Quote:
Originally Posted by liddlemonkey View Post
I also have that, except that the 4 guys are on top of the building (every single time I enter the Wild Territories, doesn't matter from which direction). I've killed the same guys in the same place so many times there are huge piles of rifles where they all hang out.

After I went to X16 though, that all changed; they're still there but there's a lot more creatures to deal with as well (dogs, burers and poltergeists).
Same here, except i have the Mercs sitting there AND there. + the bandits. But i really miss the Dutiers and loners. As for creatures, yeah, i sometimes c a bloodsucker there, but the rest appear for me only after a blowout (that i experience IN WT) and dont respawn until the next one (there again).

Quote:
Originally Posted by Reymad View Post
I don't think there are any Dutiers there at all in OL. I remember this discussion last week, and most of us thought WT was rather lame, frankly speaking. But someone had seen loners come and go and even some of them set up their camp at that spot where the Dutiers were in vanilla.
Well, no dutiers in OL, but there where for me in vanilla. And iv cn a loner pass through only once, and thats because a loner was killed at Yantar, of the ones camping next to the ruined X16, so this fellah had to migrate to fill in the empty NPC's place.

Quote:
Originally Posted by chrisdabear View Post
Ive seen dutyiers just in the front of the sniper nest walking towards it, always thought theyd be there so didnt think anything of it.
Well, i wish i had ur dutiers wandering around there too.

I miss my Wild Territory.
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  #1938  
Old June 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I'm waiting for OL 2.1, then i'll start a new game, i hope it turns back to normal, because in my game, wild territory is desert, there's noone? is this possible? can the file that controls the spawns mod by itself?
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  #1939  
Old June 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by N1GH7M4R3 View Post
I'm waiting for OL 2.1, then i'll start a new game, i hope it turns back to normal, because in my game, wild territory is desert, there's noone? is this possible? can the file that controls the spawns mod by itself?
What happens if you quicksave and quickload within a few secs? The mercs at the building site usually spawn when I do that manouvre...

Reymad
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  #1940  
Old June 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ok, i'll try this out later, i've also had some naps in yantar for a few days and nothing changed...
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