S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)
This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by Kanyhalos Easy to make the bm16 compatible with the pistol slot, but it would look weird, if ...
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#181
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Btw, ...Ruby or Python, ...which do you choose? |
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#182
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Also thanks, I figured out the shotgun thing about 2 hours after I posted (from reading the basic modding page, and added a few things of my own )Quote:
Actually the sawn off shotgun looks fine in the pistol slot in my oppinion, you should check it out. JUST fits in there. And after reading the post below about the time thing (Cause I've seen a real-time mod out there), I might try it and test it and get back to you. If it works I'll be in wonderland. Quote:
Also thanks for the time thing... Ima try that now and see if it's compatable. Oh one last thing... was it patch 1.0005 that removed the players feet and legs and such & shadows aswell as grass shadow? Or was that the mod? If it was the mod you need to put them back it :P Ok maybe 2 last things... ANy way in the upcoming patch (don't know if you're planning this) you can change how much money the freedom trader carries? |
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#183
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That would be FREAKING AWESOME... except when you think about it, because of the stop and start areas for vehicles in some levels, and that you'd still have to get out and hump everything back and forth to the vendor and the distance away that you parked your vehicle (unless you spend all your time with Freedom) then it'd suck... But I do know what you mean and I can see it in my head and I want it too |
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#184
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| Just tested the time thing - doesn't work. ![]() What the hell would GSC have change, and why, to make it so that you can't alter the time... Cause the days and nights go TOO fast, it's annoying! (and sorry for the multi-posts... It wont let me edit things often within a certain time). |
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#185
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![]() I believe there was some mod that allows traveling with vehicle between maps, but I can't recall which one was it... I just remember somebody explaining how to cross with vehicle from Military Warehouses to Bar... However, the real problem is how to keep the goods in the vehicle, or how to put "the blue box" inside. Once I tried to drop stuff behind me in the open top Jeep-like vehicle (the name is UAZ I guess), but when I moved the car everything was left back on the road... ![]() Oh, and another thing; imagine how awesome would be to take out a vehicle with RPG-7, especially those annoying BTR in front of the Nuclear Plant with unlimited ammo. Just load the RPG and blow sky-high the "frying pan" turret, yeah! Last edited by 10ar; March 9th, 2008 at 12:42 PM.. |
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#186
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I tried blowing them with RPG-7s but it doesn't work.. so i just ran to its backside and stabbed (yes, with a knife) it in the engine to blow it up. You can blow up any car with knife too. Just give it a stab in the engine.
__________________ Winners Never quit, and Quitters never win, but those who never win and never quit are idiots. |
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#187
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i went into the NPP once, and i found the btr turned upside down like a turtle. ima kill it soon. ~~~ as for the 24 hour time thing, i tihnk theres actually a mod running loose on the stalkerfiles.com site. i believe its the LITZ beta mod. LITZ Beta 3, Stalker Downloads, Stalker Singleplayer one of the features is that the days last 24 realtimes hours now. quote from jamie1992 when i asked how it was done; Quote:
im going to winmerge the text, so i can find more differences. EDIT; oh, and the time_factor value (just above normal_time_factor). im going ot check that soon, and ill get back to everyone on that idea. if someone finds that out sooner than me, that'd be good too (my life just picked up and exams are now bearing down on me again :P) not too sure how this is going to affect hunger n stuff though. it should figure itself out, cos you're supposed to go hungry like, every 5 game hours or something, so itll be ok once the time factor values are changed. Last edited by dexxtaa; March 9th, 2008 at 08:34 PM.. |
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#188
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2) On that note - has anyone blown up a helicopter with an RPG? I've heard you can blow up the helis in this, but never known if it works or tried it. Quote:
And it doesn't work, just tested it then again. And I don't know if it would affect the food and hunger thing, cause it the timings for it might all be relative to the in-game progression of time. Oh and also to Kanyhalos - there was a blowout in the Rostok/Wild Territories area... and now for some reason the Mercs on top of the half-constructed building don't ever respawn (like if I leave the area and come back and such). Don't know if it's related to the blowout - but the first time it happened was when there was a blowout. ![]() Also all I can say is OMG I cleared out the brain scorcher in Red Forest... Killed everyone (all the military adn such) when you come back out... then there was a blowout. So I got inside a building and such, came back outside... and behind the building in the northwest corner (the one you can only get it and out of via the hole in the roof)... was an ARMY of mutants... I shit you not people.... 4 Chimeras, 2 dwarfs, 3 bloodsuckers, 50+ civilian zombies (wearing their little blue pajamas) and 2 controllers.![]() It was.... needless to say - a VERY action backed, heart wrenching and challenging next half hour as I killed them all. |
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#189
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For instance, it is possible to use the anomalies between bar and garbage to loft the btr over the fence into the garbage....but it takes forever and you have to monkey with the ph mass i think..... And you can take the btr from agropom into garbage by lining it up right with the gate..... the army warehouses vehicles can be taken out by driving up the hill to the left of the gate along the fence line.....they can be brought back in by driving around the map to the right until you get to the red forest entrance, then just drive down into army warehouses. I have not been able to get a vehicle thru bar.......But i have been experimenting with an artifact activation to toss me over into the middle of town..... |
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#190
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| Ok, i have to ask, how to i disable the head shake and the drifting sniper site? I am getting a migraine headache from it. What about giving a poor old man back his crosshair so he can see to shoot? thanks,...... |
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4 Chimeras, 2 dwarfs, 3 bloodsuckers, 50+ civilian zombies (wearing their little blue pajamas) and 2 controllers.




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