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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Great mod Kanyhalos! Could you pls put the PKM - Machine Gun which uses 7,62x54 rounds (same as SVD and ...

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  #171  
Old March 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Great mod Kanyhalos!

Could you pls put the PKM - Machine Gun which uses 7,62x54 rounds (same as SVD and SVU snipers) and some flamethrower/napalmthrower in the next patch?
It would be awesome to barbeque the rats coming in large numbers (and then maybe eat them? ).
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  #172  
Old March 6th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
Well, to tell the truth, we made the controller to very different then vanilla.
It will be in OL1.3.3.

Now the controller has got the unique ability, which why we can call him as controller. He can take control on the stalkers, and lead them against neutral stalkers and the actor to eliminate them.

If any stalkers are inside the psyhic aura, then they immeditelly become zombified, and turn against the enemy, also they are not attack the controller. If they leave the psyhic aura or the controller die, then they immeditelly turn back to normal stalkers with restored relations.

So now the controller is the toughest enemy, you must kill him as fast as you can, before it's too late.

Ah, and sorry about the patch what I talked about, now it's still testing, also it won't contain new features, just some tweaks in few scripts.
That is not the OL1.3.3., it will be ready in second of March.
SOUNDS FRIGGING FANTASTIC ~!!

THAT is what im TALKING ABOUT XD sorry about the caps, but that IS pretty exciting for me, and my currently uneventful life ~
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  #173  
Old March 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Weight of 30 round ammo box in 9x39mm (PAB9, SP5 & SP6) is .07 ?!?
I believe it's a typing mistake.
Weight of one 9x39mm round is more than 20g, multiply this with 30 and you'll get close to 700g - represented by .7 in the original weapons.ltx
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  #174  
Old March 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by 10ar View Post
Weight of 30 round ammo box in 9x39mm (PAB9, SP5 & SP6) is .07 ?!?
I believe it's a typing mistake.
Weight of one 9x39mm round is more than 20g, multiply this with 30 and you'll get close to 700g - represented by .7 in the original weapons.ltx
if you want to run around with 0.7kilos per mag, be my guest. i sure dont want that. XP

but yeah, in all honesty i think its a typo meself, but i figured it wasnt too bad. im not complaining~
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  #175  
Old March 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Yes, I directly reduced it. You can edit it easilly if you don't like it.It was necessary, because if you had a blowout in NPP there no chance to survive with 2-300 ammos against shitload of mutants.
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  #176  
Old March 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

G'day Kanyhalos,

Firstly - GREAT MOD! I love it. Best STALKER mod out there (and I've tried them all).
I just have 2 requests.
I notice you can put the Viper5(Mp5) in the pistol slot... Is it possible to make the little sawn of shotgun(BM17) go into the pistol slot too? Cause I'd love to carry that around as my pistol :P
The other request is, how can I change the time speed? As in, how fast a day goes. It would be great if I could change it so that 1 hour in-game is 1 hours in real life (I've always loved that in games). But I don't want to screw around with the settings cause you've got all the special weather stuff and I didn't know if that would break it. So... how can I do it?

THanks, and keep up the great work!!!
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  #177  
Old March 7th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Nyfie View Post
G'day Kanyhalos,

Firstly - GREAT MOD! I love it. Best STALKER mod out there (and I've tried them all).
I just have 2 requests.
I notice you can put the Viper5(Mp5) in the pistol slot... Is it possible to make the little sawn of shotgun(BM17) go into the pistol slot too? Cause I'd love to carry that around as my pistol :P
The other request is, how can I change the time speed? As in, how fast a day goes. It would be great if I could change it so that 1 hour in-game is 1 hours in real life (I've always loved that in games). But I don't want to screw around with the settings cause you've got all the special weather stuff and I didn't know if that would break it. So... how can I do it?

THanks, and keep up the great work!!!

apparantly its not doable in the 1.0005 release. a darn shame if you ask me. i was really keen on the idea, too. but after some searching i realized that it might not be possible. i tihnk its something to do with the alife.ltx file though. i found a value called time_factor which i suspect would be it.

but then it occured to me, that the weather and hunger speeds etc might not be affected or vice versa. so that presented a problem for me. hope that itll work out for this mod, though. the sleeping bag would be so much more handy that way.

as for the shotty in the secondary slot, a quick way to do it is to find the weapons file in the gamedata/config. i think the sawn off is called the m_bm16 in there (not sure, its got funky names in tharr). open the file and do a search on "slot" and change that slot value to "1." that should allow you to stick it in the secondary slot.

~~~

hey Kanyhalos, not to be naggy, but how about that patch? XD
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  #178  
Old March 8th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Easy to make the bm16 compatible with the pistol slot, but it would look weird, if we won't change the inventory. Sorry but I really hate editing inventories, textures, icons, etc., that's a hell for me.

"would be great if I could change it so that 1 hour in-game is 1 hours in real life."

That is an awesome idea, but it's impossible.
I planned to make seasons, (also gsc planned it, too, I've found snow textures left in the gamedata, etc.) but I could not make it.
We have got all spring, summer, autumn and winter textures, but it's not possible to switch between them, also it would be weird with this unrealistic game time.
So it's not possible.

About the patch:
Well, in my opinion it has no sense to release some parts of the upcoming mod, we tested the stuffs and no errors at all.
I'd like to release the mod during this month.
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  #179  
Old March 8th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

why is it impossible? just needs to edit the alife.ltx and the
time_factor = 10 change to 1
normal_time_factor = 10 change to 1

and you will have real time in stalker, 1 hour is not 15 minutes now, its really 1 hour, but what is it good for?

seasons could be done too, but needs too many work, and since we have mods for each season, the easiest way for the player to change them manually (only overwritting some files)
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  #180  
Old March 8th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Kanyhalos View Post
Yes, I directly reduced it. You can edit it easilly if you don't like it.It was necessary, because if you had a blowout in NPP there no chance to survive with 2-300 ammos against shitload of mutants.
OK, I just wanted to know was it done on purpose.
I'll rather edit weight capacity and became a truck with 5000 kilos backpack because I can't put anything in the vehicles - just imagine how nice would be to put all the guns, ammo & equipment in some vehicle and drive around... and to climb into the BTR's turret and fire with 14,5mm Machine Gun against shitload of mutants, although flame/napalm/thrower will do the job just nice .
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