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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Okay, guys. Thanks for the feedback. I will release a new patch soon, probably today. It will fixes so many ...

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  #161  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Okay, guys. Thanks for the feedback.
I will release a new patch soon, probably today. It will fixes so many things.
Also I enabled the respawn to all smart terrains.
I don't know why Lukash die, I did not see it, but okay, I'll check it.
Could you please tell me the exact situation when did he die?
I'd like to hear it, it would help me a lot in playtesting.
Also now I finally know how to fix the Duty-Freedom relation bug in Army Warehouses, and the campfire now won't kill the stalkers again, but it needs more testing.
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  #162  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Kanyhalos View Post
I don't know why Lukash die, I did not see it, but okay, I'll check it.
Could you please tell me the exact situation when did he die?
I'd like to hear it, it would help me a lot in playtesting.
awwriiigh'~

Lukash and all the freedom boys went towards the NPP, cos thats what everyone is programmed to do. i thinnk it applies to like EVERYONE when the player is in the red forest.

everyone from the freedom base and yantar (i think) starts moving towards NPP when i was in the red forest.

mostly freedom people were moving towards NPP but most of them died at Pripyat (shot down by monolith and duty) and Lukash was with them, so was skinflint (freedom shopkeeper) and max (that random "come over here, lets have a chat" fellow).

at the freedom base, at Lukash's main HQ building, the guards outside are still there, but they're not guarding anyone, really, because Lukash is gone (its a little pathetic, really.. its like they dont know the bloke is gone to Pripyat).

~~

it seems that some stalkers are able to go wherever they want, while others seem to be stuck in their positions.
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  #163  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by dexxtaa View Post
awwriiigh'~

Lukash and all the freedom boys went towards the NPP, cos thats what everyone is programmed to do. i thinnk it applies to like EVERYONE when the player is in the red forest.

everyone from the freedom base and yantar (i think) starts moving towards NPP when i was in the red forest.

mostly freedom people were moving towards NPP but most of them died at Pripyat (shot down by monolith and duty) and Lukash was with them, so was skinflint (freedom shopkeeper) and max (that random "come over here, lets have a chat" fellow).

at the freedom base, at Lukash's main HQ building, the guards outside are still there, but they're not guarding anyone, really, because Lukash is gone (its a little pathetic, really.. its like they dont know the bloke is gone to Pripyat).

~~

it seems that some stalkers are able to go wherever they want, while others seem to be stuck in their positions.
maybe i missed him in pripyat, but after i ended the game and entered freeplay mode, in army warehouse, lukash and the repair guy seems to like strolling around army warehouse and when blowout hit, they got killed by a bunch of mutants. now i can't do jobs / repair in army warehouse .
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  #164  
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by burninglegionx View Post
maybe i missed him in pripyat, but after i ended the game and entered freeplay mode, in army warehouse, lukash and the repair guy seems to like strolling around army warehouse and when blowout hit, they got killed by a bunch of mutants. now i can't do jobs / repair in army warehouse .
Its different everytime. I played the vanilla game 13 times. I know. Only a few of those times did Lukash and the boys end up in Pripyat. Its part of the vanilla game. Some of those times the guards stayed behind another time everyone went and left the armory unguarded. I don't know what or where the code is for that but it seems to be random selection. There must be a trigger value somewhere for who goes and under what circumstances otherwise they would all leave everytime, IMO.
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  #165  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

No trigger value, the alife calculates the events randomly, and probably almost everything can be happen. I don't want to reduce the alife intensity to make the game closer to the poor vanilla.
You can ALWAYS reload your autosave when bad situations happen.

I will announce some new features from the next release soon.
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  #166  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I, for one, love the randomness of it all. Sometimes I'll find Guide in his usual spot (where you meet Fox), sometimes I'll find him with the small group of Stalkers at Yantar (after you turn off the emissions), sometimes he's standing guard in the Army Warehouses (with Master, Wolf, Vampire, Smartass, etc). But more often than not, I'll find him wandering between places, on his way to one of the above locations, or just out on tour.

I've found some NPC's in all sorts of places, you just never know where they'll end up, and that is what's so great about it.

As people have already mentioned, I'd like to see more mutants around. I usually play through a chunk of the game, and then stock up on food and sleep for 50+ hours, to let the maps fill up again. But once you get a certain way into the game, get a few hard hitting weapons and other goodies, most mutants just don't stand much chance.

All-in-all, great mod. I look forward to what's ahead.
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  #167  
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

by the way, can you remove controller's attack 'cutscene'? it's really annoying b/c when controller attack cutscene plays you can't shoot at it and when the cutscene is over, i need to get my weapon out again and while doing that i get attacked again and the cutscene plays and in the end i die like that unless i have a cover to hide from controller's view.
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  #168  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by burninglegionx View Post
by the way, can you remove controller's attack 'cutscene'? it's really annoying b/c when controller attack cutscene plays you can't shoot at it and when the cutscene is over, i need to get my weapon out again and while doing that i get attacked again and the cutscene plays and in the end i die like that unless i have a cover to hide from controller's view.
i would disagree with that. if we could shoot all the time, it wouldnt really make the controller a hard enemy to fight.

~~~

Quote:
Originally Posted by Kanyhalos
No trigger value, the alife calculates the events randomly, and probably almost everything can be happen. I don't want to reduce the alife intensity to make the game closer to the poor vanilla.
You can ALWAYS reload your autosave when bad situations happen.

I will announce some new features from the next release soon.
yesss~ XD im such a loser, i woke up today and first thing i did was check stalkerfiles.com to see if the patch is out.

just finished my mock exams, so ive kinda got time to do crap right now.
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  #169  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by dexxtaa View Post
i would disagree with that. if we could shoot all the time, it wouldnt really make the controller a hard enemy to fight.

~~~



yesss~ XD im such a loser, i woke up today and first thing i did was check stalkerfiles.com to see if the patch is out.

just finished my mock exams, so ive kinda got time to do crap right now.
then at least give an option to players who doesn't like controller's cutscene to be able to remove it? Controllers are not hard enemies, they're just annoying.
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  #170  
Old March 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Well, to tell the truth, we made the controller to very different then vanilla.
It will be in OL1.3.3.

Now the controller has got the unique ability, which why we can call him as controller. He can take control on the stalkers, and lead them against neutral stalkers and the actor to eliminate them.

If any stalkers are inside the psyhic aura, then they immeditelly become zombified, and turn against the enemy, also they are not attack the controller. If they leave the psyhic aura or the controller die, then they immeditelly turn back to normal stalkers with restored relations.

So now the controller is the toughest enemy, you must kill him as fast as you can, before it's too late.

Ah, and sorry about the patch what I talked about, now it's still testing, also it won't contain new features, just some tweaks in few scripts.
That is not the OL1.3.3., it will be ready in second of March.
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