S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)
This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Okay, guys. Thanks for the feedback. I will release a new patch soon, probably today. It will fixes so many ...
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#161
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| Okay, guys. Thanks for the feedback. I will release a new patch soon, probably today. It will fixes so many things. Also I enabled the respawn to all smart terrains. I don't know why Lukash die, I did not see it, but okay, I'll check it. Could you please tell me the exact situation when did he die? I'd like to hear it, it would help me a lot in playtesting. Also now I finally know how to fix the Duty-Freedom relation bug in Army Warehouses, and the campfire now won't kill the stalkers again, but it needs more testing. |
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#162
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Lukash and all the freedom boys went towards the NPP, cos thats what everyone is programmed to do. i thinnk it applies to like EVERYONE when the player is in the red forest. everyone from the freedom base and yantar (i think) starts moving towards NPP when i was in the red forest. mostly freedom people were moving towards NPP but most of them died at Pripyat (shot down by monolith and duty) and Lukash was with them, so was skinflint (freedom shopkeeper) and max (that random "come over here, lets have a chat" fellow). at the freedom base, at Lukash's main HQ building, the guards outside are still there, but they're not guarding anyone, really, because Lukash is gone (its a little pathetic, really.. its like they dont know the bloke is gone to Pripyat). ~~ it seems that some stalkers are able to go wherever they want, while others seem to be stuck in their positions. |
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#163
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__________________ Winners Never quit, and Quitters never win, but those who never win and never quit are idiots. |
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#164
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#165
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| No trigger value, the alife calculates the events randomly, and probably almost everything can be happen. I don't want to reduce the alife intensity to make the game closer to the poor vanilla. You can ALWAYS reload your autosave when bad situations happen. I will announce some new features from the next release soon. |
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#166
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| I, for one, love the randomness of it all. Sometimes I'll find Guide in his usual spot (where you meet Fox), sometimes I'll find him with the small group of Stalkers at Yantar (after you turn off the emissions), sometimes he's standing guard in the Army Warehouses (with Master, Wolf, Vampire, Smartass, etc). But more often than not, I'll find him wandering between places, on his way to one of the above locations, or just out on tour. I've found some NPC's in all sorts of places, you just never know where they'll end up, and that is what's so great about it. As people have already mentioned, I'd like to see more mutants around. I usually play through a chunk of the game, and then stock up on food and sleep for 50+ hours, to let the maps fill up again. But once you get a certain way into the game, get a few hard hitting weapons and other goodies, most mutants just don't stand much chance. All-in-all, great mod. I look forward to what's ahead. |
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#167
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| by the way, can you remove controller's attack 'cutscene'? it's really annoying b/c when controller attack cutscene plays you can't shoot at it and when the cutscene is over, i need to get my weapon out again and while doing that i get attacked again and the cutscene plays and in the end i die like that unless i have a cover to hide from controller's view.
__________________ Winners Never quit, and Quitters never win, but those who never win and never quit are idiots. |
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#168
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~~~ Quote:
just finished my mock exams, so ive kinda got time to do crap right now. |
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#169
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__________________ Winners Never quit, and Quitters never win, but those who never win and never quit are idiots. |
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#170
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| Well, to tell the truth, we made the controller to very different then vanilla. It will be in OL1.3.3. Now the controller has got the unique ability, which why we can call him as controller. He can take control on the stalkers, and lead them against neutral stalkers and the actor to eliminate them. If any stalkers are inside the psyhic aura, then they immeditelly become zombified, and turn against the enemy, also they are not attack the controller. If they leave the psyhic aura or the controller die, then they immeditelly turn back to normal stalkers with restored relations. So now the controller is the toughest enemy, you must kill him as fast as you can, before it's too late. Ah, and sorry about the patch what I talked about, now it's still testing, also it won't contain new features, just some tweaks in few scripts. That is not the OL1.3.3., it will be ready in second of March. |
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