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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by Kanyhalos Duty in Rostok? WTF? I've never seen them, lol. Where did you see Duty in there? ...

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  #1591  
Old May 26th, 2008
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Oblivion Lost supplier
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
Duty in Rostok? WTF? I've never seen them, lol. Where did you see Duty in there?
In vanilla there was a group of dutiers coming from the bar and camping in the first part of the wild territory (After you've done X16 I guess). Also on the other side, to Yantar, there were some Stalkers camping at the train-car camp, between Merc building and Yantar tunnel.
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  #1592  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

omg, I really dunno :F
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  #1593  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Kanyhalos View Post
diamon, no, don't worry, it maybe happen 1000/1 times, I dunno.
Yeah, you were right, I just reloaded an earlier save and the military didn't attack. Now I have done almost all of the side quests in the camp. Thanks again. I'm running the newest version of this mod along with the Ultra Graphics mod, and everything looks and plays AWESOME. Just the way I want.
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  #1594  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Is there a FAQ for this mod? I'm mostly looking to see if there is a way to change the frequency of blowouts, but I'd also like to know what other settings I could tweak if I wanted to.

Great mod BTW I just started playing the game again and am enjoying it with all the new features added.
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  #1595  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

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Originally Posted by Atrocious View Post
you're interested in it now? Atrocious' OL2.0 minimal HUD
well i didn't like the mini-map being taken out. but i found your fix for it.
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  #1596  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

It's the boars that cause the military to attack, at least for me. One usually gets close to the patrol on the road and once their AI becomes Active instead of Neutral their range to detect enemies becomes greater and then they can detect the Stalker camp if they are close enough. Even though the Stalkers can't see the military once they become alerted the military senses them, they know they are under attack. Well this is my best guess.

I fix this by setting Stalkers and Military Neutral to each other instead of enemies in the gamedata\config\creatures\gamereleations.ltx , afaik the Stlakers and Military shouldn't be enemies since the Stalkers actually help the Military goals.
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  #1597  
Old May 26th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Amraam View Post
F.E.A.R by any chance?
Hmm, yes, looks sorta like it, but i was thinking something else...

Quote:
Originally Posted by Kanyhalos View Post
Da_Bl33d, sorry if I missed your post, I did not make any changes in Rostok wild territory, that is vanilla, so weird to hear this.
Duty in Rostok? WTF? I've never seen them, lol. Where did you see Duty in there?
Only the changed se_respawn can affects it, but anyway, an other player from the ol-de forum said the opposite, he asked me how to lower the respawn in Rostok, bcs he was annoyed by the Merc respawn.
I dunno.
Quote:
Originally Posted by Atrocious View Post
In vanilla there was a group of dutiers coming from the bar and camping in the first part of the wild territory (After you've done X16 I guess). Also on the other side, to Yantar, there were some Stalkers camping at the train-car camp, between Merc building and Yantar tunnel.
Absolutely. My vanilla had that same thing, except even before i did x16. idk, i might try uninstalling OL 2 for a small time to check, although i really dont feel like it, i wanna keep playing with OL. So, idk... meh. makes me sad, but apparently theres not much i can do. Listen, i am only a beginning "modder," meaning that i work mostly with reskinning, tweaking some stuffs from the files, etc. So im not sure exactly HOW the entire thing works together. Could you possibly check the se_respawn file for me and see if there is something... missing, wrong?
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  #1598  
Old May 27th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by That1Guyy View Post
I'm trying to get the Acidic Porcupine to a Stone Porcupine. Both the encyclopedia and diary say Fruit Punch, but the proper anomaly is actually the Spring Board.
Thanks for that!


Maybe Pellicle -> Skin has similar error in the description as it certainly doesn't go "by the book". Same with Kolobok -> Steel Kolobok.

Last edited by largon; May 27th, 2008 at 12:40 AM.
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  #1599  
Old May 27th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I now can confirm that both "Pellicle -> Skin" and "Kolobok -> Steel Kolobok" is done with the Springboard, not Fruit Punch as per the descriptions.
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  #1600  
Old May 27th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I'd really like a radiation meter on the screen. Perhaps under the armor and health bars. Woudln't need to constantly open my inv to check if radiation levels are rising. I know you get that radiation sign on the screen when it gets bad but sometimes it's too late of you want to turn and run back where you came from, away the radiation pocket. Also, the percentages of different protections seem to be incorrect. For example I have 30-40 % rad protection, and I add 3 crystal artifacts which give me 30% each, so I've got 120-130% protection, but still at some places I'm getting a really high radiation dose.
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