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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by merlinfire I like this mod, it really adds a lot of extra playability to the game. However, ...

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  #121  
Old February 20th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by merlinfire View Post
I like this mod, it really adds a lot of extra playability to the game. However, I have a few comments and questions.

1. Blowouts seem to occur just a bit too frequently, pretty much every day. Sometimes twice a day. Once, I had 2 blowouts happen back to back. Which brings me to my current problem....

2. I was in the zone next to "The Bar" with the Freedom base, and the 2 blowouts happened back to back. After I cleaned out the base, I turned around to head back to the bar and sell my loot. To my surprise, there was about 50 assorted mutants and zombies (including bloodsuckers and controllers) standing RIGHT IN THE GATE leading back. I tried for several hours to get through, but there's just too many of them, and all but a couple of allied stalkers were killed in the freedom raid. What to do?

that happened to me too, and yes, F1 grenade spam is probably the easiest way, other than using R6 grenade launcher.
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  #122  
Old February 21st, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

THANK YOU for this mod!
its great having alot of fun with it.

one question though, when you get in the BMP you can drive it, yeah i know, but there is a nice gun on top that is BEGGING to be used. is there a way to use the gun? not yet working on it? or nope, just drive the BMP over the poor people?
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  #123  
Old February 22nd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

What is BMP???
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  #124  
Old February 22nd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

the BTR my mistake.

can you operate the gun on top of the BTR?
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  #125  
Old February 23rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ALSO (sorry for the double post)
i have not been able to find ANY "Eye of flesh" or "Bloodsuckers Teeth" is this a bug? i can find every other artifact and piece of a mutant. The fleshes are hard to find as well, not many of them it seems.
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  #126  
Old February 23rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

The Eye of flesh and Bloodsuckers tentacles are included. Just their appearance is random. Also I don't know how to activate the gun of the BTR, I didn't think about it, but good idea.
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  #127  
Old February 23rd, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Kanyhalos View Post
The Eye of flesh and Bloodsuckers tentacles are included. Just their appearance is random. Also I don't know how to activate the gun of the BTR, I didn't think about it, but good idea.
The only place there is a working BTR gun is right outside the NPP. I have found that dropping grenades underneath while I am driving is the best way to kill mutants while driving the BTR. For instance, I cannot run over Bloodsuckers no matter how fast I am going....so the only option is to throw grenades at them or dismount and shoot at them from the roof.
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  #128  
Old February 24th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I did finally get out of that zone, a combination of sleeping and letting the neutral npc's respawn, then training the mutants to them, and grenade spam, sniper pot-shots, and a little joyride - then finally I just got them all to follow me into the freedom base, lost them there and doubled back past them and out of the zone. The respawning freedom should clean them up nicely.
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  #129  
Old February 24th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

A little tutorial for the freeplay feature

1. You can go back to the Monolith Control Room this way:
http://img48.imageshack.us/img48/1899/ssadam122407185109l12stlu0.jpg

2. You can go back to the Sarcophagus this way:
http://img507.imageshack.us/img507/244/ssadam122407185228l12ucqf1.jpg

3. You can go back to NPP Stancia1 from the Sarcophagus this way:
http://www3.picturepush.com/photo/a/330466/640/330466.jpg
or this way:
http://www4.picturepush.com/photo/a/330477/640/330477.jpg

4. And you can go back to Pripyat from the NPP this way:
http://img507.imageshack.us/img507/8348/ssadam122407185721l12stdt6.jpg
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  #130  
Old February 25th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Kanyhalos

I would like to ask where the settings for the blowout are and how they are associated with the creature spawns.
I also had a major problem with the heavy spawn at the freedom base ( warehouse area ) due to 2 blowouts in a short period of time and I was unable to move into the area from the Duty ( bar area ) as the spawn seemed to be right where you ( marked one ) would spawn in. I would get a crash to desktop. I waited for many days of game time but it never seemed to clear up on its own. I had played the game with your mod for a couple weeks and it was great until this happened. I loaded an earlier save game ( before the 2 blowouts ) and did not get the same loading problem so have been able to continue playing. All the things you brought back into the game and added have been a lot of fun.

Thanks for a great mod.

zente

Last edited by zente; February 25th, 2008 at 12:42 AM..
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