S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)
This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; I noticed quite a few features borrowed from the AMK mod for OL. One thing I'm noticing is missing is ...
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#1091
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| I noticed quite a few features borrowed from the AMK mod for OL. One thing I'm noticing is missing is the STALKER Network. I certainly enjoyed that aspect of the mod, where there would be reports of hostile activity or just general banter. Is the STALKER Network actually included in the 2.0 version of OL? Or is it still missing? |
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#1092
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so Kanyhalos,...can help me ? or it is impossible to ? And, I don;t know but I can't find my energy bar...Or did you disable it ? can I make it appear again ? |
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#1093
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| Great Mod, I just registered here to tell you guys that! ![]() This mod makes STALKER the way I always wanted it to be. The gun damage and accuracy actually make sense now, especially at harder difficulties. Also, I haven't noticed any bugs (on my way to X18?... the first lab now). There also isn't any 'cheat' items so far either that ruin the game, as far as I am concerned. Great job 10/10! |
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#1094
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I don't know what you mean by "handle". Anomalies, created manualy, must always remain in their original locations (and they do), because the primary reason you put them, is that they are a sort of permanent mines, planted in special places (for example, where the duty guys stand). Thus, you can virtually neutralize a whole faction and be occupied by an interesting task, rather than each time shoot your way through the bar and waste amo. Anyway, in my experience, artifact activation feature is much more pleasurable than all the changes between OL1.3.3 and OL2 (although they are great). Last edited by demidov; May 7th, 2008 at 01:46 AM.. |
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#1095
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#1096
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Once, I joined monolith, mined all levels up to pripyat. There was still plenty to fight, but what a pleasure it is! What exceptional sounds various faction members produce, when they are blown up in an anomaly!!! And, of course, blood - is it not what we are playing for? N.B. Use vortex and wirlgig and never burners or springboard. Last edited by demidov; May 7th, 2008 at 02:40 AM.. |
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#1097
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I looked into it but can't I find the error in the xml that controls his prices. ![]() I guess the 5.45mm rebarreled Groza is there just for teasing. It disappears from his inventory if you leave the camp. I thought trader inventories supposed to reset when going from one map to anotherm, not when the player moves inside the map... I would absolutely love to get that Groza in the beginning... |
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#1098
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| You can see a Groza behind Sid in the backroom, so I guess that's the modified Groza in his inventory. But anyway, I don't mind that I didn't get that gun in the beginning, I never really liked Groza. When you attach a scope to it, it blocks the view too much. And i prefer to use scopes. But oh the fun when I got the FN2000, that rocked. So much better (best weapon in the game?) |
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#1099
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| I love the weapon sound effects this mod gives! Turn up the bass and vloume on my Z5400 5.1 sound system and you could think you're there for real. Especially when a supporting NPC opens fire right behind you when you're not expecting it! |
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#1100
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| Modded Groza is great for ridding all those huge piles of 5.45mm you find in Agroprom eg. and since large quantities of 5.56mm come around only after BAR where you can get the 5.45mm Groza for free it's the best for gutting Garbage and Dark Valley. Dunno why but I've never really liked FN2000... |
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