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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; ok so i am a stupid... i read the description for OL 2.0 but i am playing with OL 1.3 ...

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  #1041  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ok so i am a stupid...
i read the description for OL 2.0 but i am playing with OL 1.3 !!!

it happens because i was desperately trying to get my hand on OL 2.0 but my internet connection just too sucks to suck the file..so what did i do ?

i googled OL 2.0, and i downloaded everything i can find...unfortunately, the one that was lucky enough to landed in my pc is just the 1.3..damn shit..

so what can i do now ?
i want to ask if any of you guys can help me by uploading the OL 2.0 file into rapidshare ? please ??
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  #1042  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

@Dexxtaa: I didn't try merging that yet, because they have many files in common and even the inventory icon file needs to be updated. I wanted to ask Kany, when he comes back online, if we can make an add-on together.

@Sicoy: What abou this:
Oblivion Lost, Stalker Downloads, Stalker Singleplayer ?
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  #1043  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Ok, I finally got the scopes working. I found out that every new modded scope was offset and pointing too low. I just edited config/weapons.ltx addon_scope properties, and changed "scope_texture = wpn\wpn_crosshair_4-Dot-N" to the original wpn\wpn_crosshair (which is the original PSO-1 green scope sight). I tried the different new sights too but they all had the same problem. It would seem the NATO-caliber weapons (with SUSAT scope) seem to be using original textures, so I didn't touch those. I have to get my hands on Enfield or G36 to see if they're ok. I presume they are.

Phew! Now I can continue my explorations knowing my loyal AK-74 will give some nice headshots exactly where I am aiming.

Last edited by pAuthority; May 5th, 2008 at 03:58 AM..
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  #1044  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post

well of course i tried that from the 1st time..

But as I am currently in Malaysia now, which the internet connection is suck, it takes me around 10 hours to download the file.

Actually I can wait 10 hours doing other things, but the sucks internet connection just dc sometimes ( well i say a lot of times )..so to have a nice 10 hours connection without even a single dc is almost impossible...

so would you mind put it on rapidshare pls ? As i have a premium account there which i can dl it faster....

pls, thx
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  #1045  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Ah okay, in that case.
RapidShare: 1-Click Webhosting
RapidShare: 1-Click Webhosting
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  #1046  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

ooo I love you Atrocious...

Download it right away
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  #1047  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How to remove suit HUD?
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  #1048  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by 10ar View Post
How to remove suit HUD?
If you pause the game during playing, you will see "AMK options" click it and pick the No visor settings.
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  #1049  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Finally I've managed to create a porcupine artifact.

I had to actually stand right inside the anomaly and trigger it on. Then the screen flashed and artifact disappeared. Five hours of sleep and boom - porcupine pop out of burner.
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  #1050  
Old May 5th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

How does artifact transmutation actually work? I've got two recipes for now, got them from Kruglov and some dead stalker. You just drop an artifact to an anomaly, and hopefully later you will see a new kind of artifact? Does this work with every artifact or anomaly? I know there are certain propabilities with each transmutation process, but if I just drop artifacts in random anomalies, will I be able to get some new kind of cool stuff?
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