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S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Is there a way to get all the Monoliths to respawn? I want to make the NPP Interior the Monolith ...

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  #1011  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Is there a way to get all the Monoliths to respawn? I want to make the NPP Interior the Monolith base but I killed them all
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  #1012  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post

Open gamedata\config\ui\maingame.xml (or maingame_16.xml if you use widescreen).
Below <static_weapon... you will find <text... . Set the font="small" to font="medium" and it should help with the visibility. Actually I don't know if that font="medium" exists or if it uses a default value but I tried it and it's easier to read.
Thank you, that helped. Now the next problem would be fixing the PSO-1 scope. What I understand, Stalker loads data first from /gamedata, and after that from the packed files or dvd. So, if I deleted the modified scope textures, I should have the original scopes back, right? I haven't seen NATO scopes yet, are they modified too? Anyway, new PSO-1 scope would be quite allright, if the center would be some 5-10 pixels upper (didn't really calculate the right amount, but it looked somewhat like that). I guess it's good for shooting long range targets as the bullets travel ballistically, but there really aren't that many places you can shoot from that range. It's like the scope is adjusted for extremely long range.
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  #1013  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

@antman311: Don't know for sure but I don't think there is a way to spawn NPCs in a running game.

@pAuthority: It's right that the data from gamedata replaces the data from the db files, if present. You can sometimes delete stuff from gamedata and it's loaded from db files then. But that doesn't always work. Anyway with the scopes it might work. Just try, after making a backup of the files. Don't know about the NATO scopes.
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  #1014  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post
@antman311: Don't know for sure but I don't think there is a way to spawn NPCs in a running game.
Is the file that controls all of the NPC status' a text file? Because if it was, couldn't you edit it and get them all to respawn? Thanks for your help.
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  #1015  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

@antman311: I'm not really experienced with spawning stuff but what I know is: Every (?) object in the game is described in the all.spawn. That's not a text file but it's made of text files. You could edit that by extracting and re-packing the files but I don't think that works for a running game, because what already happened is also stored in your savedgame.

But I may be wrong and it's possible with scripting, even if the game has started.

Here are some threads about all.spawn and script spawning. I didn't read all of it, that's why I can only guess what's possible.
http://forums.filefront.com/s-t-l-k-...all-spawn.html
http://forums.filefront.com/s-t-l-k-...-spawning.html
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  #1016  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by abandonator View Post
oh yeah and about those bandits, i don't like it too, bandits etc respawn like hell, but stalker remain the same.

in my previous game, stalkers were very rare, my top 20 of rank was 3/4 bandits and mercs , rookie camp was dead, garbage -> bes etc dead, in the hangar there were only 2 guys left

and i had to play the hero all the time and save them and face 20 bandits or mercs

so i would say, make the stalker respawn ( better or more°)
he's right, they're more than the demons in doom 3
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  #1017  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by Atrocious View Post
@antman311: I'm not really experienced with spawning stuff but what I know is: Every (?) object in the game is described in the all.spawn. That's not a text file but it's made of text files. You could edit that by extracting and re-packing the files but I don't think that works for a running game, because what already happened is also stored in your savedgame.

But I may be wrong and it's possible with scripting, even if the game has started.

Here are some threads about all.spawn and script spawning. I didn't read all of it, that's why I can only guess what's possible.
http://forums.filefront.com/s-t-l-k-...all-spawn.html
http://forums.filefront.com/s-t-l-k-...-spawning.html
Thanks for the links. Those should help. Luckily I'm not trying to do anything complicated so this should be semi-simple
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  #1018  
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by antman311 View Post
Thanks for the links. Those should help. Luckily I'm not trying to do anything complicated so this should be semi-simple
That's what you think. I think its difficult.
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  #1019  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

[QUOTE]That's what you think. I think its difficult.[/QUOTE] well i agree on that one, i'm just fixing the case that the stalkers can't hold the bandits, giving them some better equipment, now those rookies are better equiped than me
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  #1020  
Old May 4th, 2008
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Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

A little preview of my readme for you:
Quote:
If you want to make your own modifications to the character_desc_.... files in OL 2.0, you have to make the exactly same changes in the character_desc_general.xml! Otherwise the game may crash in later stages, where you encounter controllers.
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