S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)
This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by largon Too bad this game started under insanely lucky stars - I was blessed with a pristine ...
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#1001
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![]() I think I will make a VI-NPC Invulnerable patch for OL2.0 with Faction Change, because there's some special issue when merging things with OL2.0. I should be finished with that this evening. @N1Gh7M4R3: Reinstall? Quote:
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#1002
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| You're right, both the AK and the ammo are always there... ![]() edit: Uh-Oh. I just realized Marked One looks just like Theodore "T-bag" Bagwell in Prison Break (TV series). |
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#1003
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| Hey, Kanyhalos! I noticed you have very little number of "dreams" integrated in your sleep feature of your great mod. Which is disappointing considering how cool this feature is. So I was planning to make more dreams, if that's okay with you, so you can add them to your mod. If I can record lots of short "dreams" in some video format you should be able to add them to your mod, right? I'll make few nightmares, few normal dreams, few mystic dreams etc. Is that cool with you? |
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#1004
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| I just have to say i love the mod. Zone feels more alive than before, AI does all kinds of things, and blowouts are dangerous, especially with dynamic anomalies. I do have at least two things to complain about: why did you change the PSO-1 scope sight? I have to admit the scope looks good and is easier to use, but the original was the real PSO-1, with those distance calculation diagrams etc. (the classic Dragunov sight.) I haven't tested Vintorez or Dragunov yet, but I hope those still have the real PSO-1? Why not make several different scopes, perhaps with the same zoom level but just different crosshairs (or simply rename the PSO-1 to something else, as it clearly isn't PSO-1 anymore) Also, the scope seems to point a little too low (compare the white dot in the screen and red dot & center of the crosshair of the scope.) which makes sniping quite "challenging" ![]() Another thing, I mostly like the new HUD, but ammunition counter and the text above it (the one that shows what kind of ammo you are using) is too small. Is there any way to manually increase the size of the font? Oh and by the way, something weird happened to me, twice. It felt like someone shot at me, but I didn't see anyone. I did lose some health, but very little, and I didn't start bleeding. Immediately after that, vision blurred and doubled, and world's colours changed, and it looked just like a blowout was starting but it went away in a few seconds. Any ideas what that was? It happened twice; first in garbage carpark, and second time in army warehouses. Yet another question. What suits have the gas mask screen? I've used the Merc suit for some time now and in the picture it has a gas mask, but I don't see it on the screen, or any of the moisture effects. |
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#1005
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| That "ghost attack" has happened to me too. Especially when sleeping. |
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#1006
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| Note that Kanyhalos is still without Internet connection. Maybe he'll be back tomorrow. Quote:
Below <static_weapon... you will find <text... . Set the font="small" to font="medium" and it should help with the visibility. Actually I don't know if that font="medium" exists or if it uses a default value but I tried it and it's easier to read. Tip: If you edit the <static_wpn_icon so it looks like this: Quote:
The scientific suits and SEVA and such, have another hud image. I don't know which other suits have it. |
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#1007
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| the suits were stands " +gasmask" should also have different HUD @ atrocious,: i'll be able to tell you in a moment momently on other PC |
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#1008
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| Hey guys don't worry, it's ok now, i just decreased a little the graphic settings and now the game works fine without losign graphic details |
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#1009
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| oh yeah and about those bandits, i don't like it too, bandits etc respawn like hell, but stalker remain the same. in my previous game, stalkers were very rare, my top 20 of rank was 3/4 bandits and mercs , rookie camp was dead, garbage -> bes etc dead, in the hangar there were only 2 guys left and i had to play the hero all the time and save them and face 20 bandits or mercs so i would say, make the stalker respawn ( better or more°) |
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#1010
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| Loners do respawn but their basic numbers are way too low and weapons as bad as bandits' so they'll eventually all die as continuous hostile waves keep pounding 'em. AFAIK, when the last stalker at Bes' camp dies they don't respawn anymore, Garbage train depot seems to get reinforced regardless of survivors. But since I try to manually equip stalkers with weapons and armor it's frustrating to see they die regardless. - It would be nice if the main bandit groups would spawn from the Dark Valley entrance (would make sense) and attack Duty outpost at BAR-2-Garbage gate. - Small military patrols / bandit groups would approach Garbage train hangar from Agroprom. Also, (if possible) place another stalker guard on the 2nd floor window facing west of the hangar. - Bes' camp - which is the most vulnerable stalker camp - would be harassed by small (max 3-4 heads) groups of bandits and maybe small patrols of military sized 3 heads at most. They would have a fighting chance. Last edited by largon; May 4th, 2008 at 11:46 AM.. |
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