FileFront Gaming Forums

S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

This is a discussion on S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by largon Too bad this game started under insanely lucky stars - I was blessed with a pristine ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 42 votes, 4.64 average. Display Modes
  #1001  
Old May 4th, 2008
Atrocious's Avatar
Oblivion Lost supplier
Bloodsucker
 
Join Date: March 24th, 2008
Location: Germany
Posts: 1,438
Rep Power: 5
Atrocious should make some friends
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Quote:
Originally Posted by largon View Post
Too bad this game started under insanely lucky stars - I was blessed with a pristine AK-74U in one the attic of one of the starting camp buildings and 240 (8×30) 5.45mm rounds in the blue box next to the camp fire where Wolf is.
The ammunition is always there with OL2.0, I guess the AK too? Didn't find that myself.
Quote:
Originally Posted by largon View Post
Btw, I hope the buffed Bes can survive what I'm looking at now:
~10 head military patrol coming from Garbage-2-Cordon gate AND simultaneously a similarly sized bandit horde coming from main bandit camp at Garbage. He's right smack between ~20 hostiles.
In my game (changed it a bit) he is 99% bullet-proof and 99% grenade-proof. He can survive a lot. Maybe even 20 hostiles at the same time, depending on how good they hit him with headshots and grenades. I'd like to see him fighting those guys.

I think I will make a VI-NPC Invulnerable patch for OL2.0 with Faction Change, because there's some special issue when merging things with OL2.0. I should be finished with that this evening.

@N1Gh7M4R3: Reinstall?

Quote:
Anyway I have a suggestion, would be nice to discuss the merged / changed versions in other threads, I cannot do anything someone merging and crashes.
For example I read that someone merged the artifact activation to the mod, well, you'll had a lot of xrgame.dll and xrcore.dll crashes and there's no solution to fix - that's why I cutted it out.
I knew you would say that.
__________________
S.T.A.L.K.E.R. My Mods on FileFront | How to edit trader files | Mod Wiki
Reply With Quote
  #1002  
Old May 4th, 2008
largon's Avatar
Clear Sky? *thumbs down* :\
 
Join Date: May 1st, 2008
Location: Finland
Posts: 61
Rep Power: 0
largon is a n00b
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

You're right, both the AK and the ammo are always there...


edit:
Uh-Oh. I just realized Marked One looks just like Theodore "T-bag" Bagwell in Prison Break (TV series).
Reply With Quote
  #1003  
Old May 4th, 2008
I don't spend enough time here
 
Join Date: March 20th, 2008
Posts: 25
Rep Power: 0
scalar is a n00b
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hey, Kanyhalos!
I noticed you have very little number of "dreams" integrated in your sleep feature of your great mod. Which is disappointing considering how cool this feature is. So I was planning to make more dreams, if that's okay with you, so you can add them to your mod.
If I can record lots of short "dreams" in some video format you should be able to add them to your mod, right?
I'll make few nightmares, few normal dreams, few mystic dreams etc.
Is that cool with you?
Reply With Quote
  #1004  
Old May 4th, 2008
pAuthority's Avatar
Pack some antirads
 
Join Date: April 29th, 2008
Location: Rovaniemi, Finland
Posts: 65
Rep Power: 0
pAuthority is a n00b
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

I just have to say i love the mod. Zone feels more alive than before, AI does all kinds of things, and blowouts are dangerous, especially with dynamic anomalies. I do have at least two things to complain about: why did you change the PSO-1 scope sight? I have to admit the scope looks good and is easier to use, but the original was the real PSO-1, with those distance calculation diagrams etc. (the classic Dragunov sight.) I haven't tested Vintorez or Dragunov yet, but I hope those still have the real PSO-1? Why not make several different scopes, perhaps with the same zoom level but just different crosshairs (or simply rename the PSO-1 to something else, as it clearly isn't PSO-1 anymore) Also, the scope seems to point a little too low (compare the white dot in the screen and red dot & center of the crosshair of the scope.) which makes sniping quite "challenging"

Another thing, I mostly like the new HUD, but ammunition counter and the text above it (the one that shows what kind of ammo you are using) is too small. Is there any way to manually increase the size of the font?

Oh and by the way, something weird happened to me, twice. It felt like someone shot at me, but I didn't see anyone. I did lose some health, but very little, and I didn't start bleeding. Immediately after that, vision blurred and doubled, and world's colours changed, and it looked just like a blowout was starting but it went away in a few seconds. Any ideas what that was? It happened twice; first in garbage carpark, and second time in army warehouses.

Yet another question. What suits have the gas mask screen? I've used the Merc suit for some time now and in the picture it has a gas mask, but I don't see it on the screen, or any of the moisture effects.
Reply With Quote
  #1005  
Old May 4th, 2008
largon's Avatar
Clear Sky? *thumbs down* :\
 
Join Date: May 1st, 2008
Location: Finland
Posts: 61
Rep Power: 0
largon is a n00b
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

That "ghost attack" has happened to me too. Especially when sleeping.
Reply With Quote
  #1006  
Old May 4th, 2008
Atrocious's Avatar
Oblivion Lost supplier
Bloodsucker
 
Join Date: March 24th, 2008
Location: Germany
Posts: 1,438
Rep Power: 5
Atrocious should make some friends
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Note that Kanyhalos is still without Internet connection. Maybe he'll be back tomorrow.

Quote:
Originally Posted by pAuthority View Post
Another thing, I mostly like the new HUD, but ammunition counter and the text above it (the one that shows what kind of ammo you are using) is too small. Is there any way to manually increase the size of the font?
Open gamedata\config\ui\maingame.xml (or maingame_16.xml if you use widescreen).
Below <static_weapon... you will find <text... . Set the font="small" to font="medium" and it should help with the visibility. Actually I don't know if that font="medium" exists or if it uses a default value but I tried it and it's easier to read.
Tip: If you edit the <static_wpn_icon so it looks like this:
Quote:
<static_wpn_icon x="75" y="40" width="80" height="42">
it will bring you the ammunition items back. The image doesn't really fit into the frame but I like how it looks with these settings. This tip is for the default screen, not the widescreen. May look different with that.

Quote:
Originally Posted by pAuthority View Post
Yet another question. What suits have the gas mask screen? I've used the Merc suit for some time now and in the picture it has a gas mask, but I don't see it on the screen, or any of the moisture effects.
The scientific suits and SEVA and such, have another hud image. I don't know which other suits have it.
__________________
S.T.A.L.K.E.R. My Mods on FileFront | How to edit trader files | Mod Wiki
Reply With Quote
  #1007  
Old May 4th, 2008
Abandonator's Avatar
Darth Taxi
 
Join Date: April 14th, 2008
Location: Belgium
Posts: 2,669
Rep Power: 7
Abandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admiration
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

the suits were stands " +gasmask" should also have different HUD

@ atrocious,: i'll be able to tell you in a moment momently on other PC
__________________
Reply With Quote
  #1008  
Old May 4th, 2008
N1GH7M4R3's Avatar
I want to be like the Admins
 
Join Date: March 15th, 2008
Location: Italy
Posts: 215
Rep Power: 0
N1GH7M4R3 is a n00b
Send a message via MSN to N1GH7M4R3
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Hey guys don't worry, it's ok now, i just decreased a little the graphic settings and now the game works fine without losign graphic details
__________________
The S.T.A.L.K.E.R. Happy Three Friends!

Reply With Quote
  #1009  
Old May 4th, 2008
Abandonator's Avatar
Darth Taxi
 
Join Date: April 14th, 2008
Location: Belgium
Posts: 2,669
Rep Power: 7
Abandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admirationAbandonator is worthy of your admiration
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

oh yeah and about those bandits, i don't like it too, bandits etc respawn like hell, but stalker remain the same.

in my previous game, stalkers were very rare, my top 20 of rank was 3/4 bandits and mercs , rookie camp was dead, garbage -> bes etc dead, in the hangar there were only 2 guys left

and i had to play the hero all the time and save them and face 20 bandits or mercs

so i would say, make the stalker respawn ( better or more°)
__________________
Reply With Quote
  #1010  
Old May 4th, 2008
largon's Avatar
Clear Sky? *thumbs down* :\
 
Join Date: May 1st, 2008
Location: Finland
Posts: 61
Rep Power: 0
largon is a n00b
Default Re: S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos)

Loners do respawn but their basic numbers are way too low and weapons as bad as bandits' so they'll eventually all die as continuous hostile waves keep pounding 'em. AFAIK, when the last stalker at Bes' camp dies they don't respawn anymore, Garbage train depot seems to get reinforced regardless of survivors. But since I try to manually equip stalkers with weapons and armor it's frustrating to see they die regardless.

- It would be nice if the main bandit groups would spawn from the Dark Valley entrance (would make sense) and attack Duty outpost at BAR-2-Garbage gate.
- Small military patrols / bandit groups would approach Garbage train hangar from Agroprom. Also, (if possible) place another stalker guard on the 2nd floor window facing west of the hangar.
- Bes' camp - which is the most vulnerable stalker camp - would be harassed by small (max 3-4 heads) groups of bandits and maybe small patrols of military sized 3 heads at most. They would have a fighting chance.

Last edited by largon; May 4th, 2008 at 11:46 AM..
Reply With Quote
Reply

Bookmarks

Tags
oblivion lost, stalker

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.