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unique_items.ltx is kickig my a$$ so i have tried another rifle an loaded the game up....it ran fine..but i forgot to add this to my unique_items file.......and when i did it now crashes .....oh goodly modding sheppards show me the ways of my errors!!!!:bows: [wpn_valkerie_m1]:wpn-valkerie $spawn = "weapons\wpn-val" description = enc_weapons1_wpn-valkerie_m1 inv_name = wpn-valkerie_m1 inv_name_short = wpn-valkerie_m1 cost = 1 fire_modes = 1,2,3,-1 ammo_limit = 210 ammo_current = 40 ammo_mag_size = 40 ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro sprint_allowed = true misfire_probability = 0.0 condition_shot_dec = 0.0 hit_power = 1.10, 1.15, 1.20, 1.30 hit_impulse = 165 fire_distance = 800 bullet_speed = 380 rpm = 800 scope_zoom_factor = 9:bows: |
additionally i receive this error message when i do Expression : fatal error Function : CInifile::r_section File : D:\xray-svn\xrCore\Xr_ini.cpp Line : 341 Description : <no expression> Arguments : Can't open section 'wpn_valkerie' |
First, I don't think you can start it off with wpn_valkerie_m1 since unless I'm mistaken, there's no wpn_valkerie to begin with. If you're basing it off the Val, you'd have to start with [wpn_val_m(#)]:wpn-valkerie replacing (#) with the next number in line for unique val-type weapons. Then you have to have wpn-valkerie defined inside your weapons.ltx(I think that's its name, I can't check since I'm at work). Then, instead of inv_name = wpn-valkerie_m1 inv_name_short = wpn-valkerie_m1 You'd need inv_name = wpn-val_m(#) inv_name_short = wpn-val_m(#) You'll also need to put it in your text definitions file so it correctly references wpn_val_m(#) for its.. I totally forget the name of that one, but you probably know what I'm talking about. Other than that, what you have there appears correct... I hope this at least gets you moving in the right direction. Once I get home from work, I'll open up my gamedata folders and doublecheck the filenames and references for you. |
this might sound stupid but did you forget to add your wpn.dds file in to the folder? I kept getting an error because I forgot to do so |
I think your first line is wrong, "[wpn_valkerie_m1]:wpn-valkerie", should look like this I believe, "[wpn_valkerie_m1]:wpn_val". I didn't see a prob with the rest. You inv. names are right. That's the way it should be. |
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I fact call all ur uniques "wpn_(name)_m(number)" it doesnt affect what the weapon description or name will be, so it's better. Also as Brusher said, ur line is really wrong> it has to say wpn_val not wpn-wal |
:bawl::bawl::bawl:my new file im starting [wpn_valkerie_m1]:wpn_val $spawn = "weapons\wpn_val" description = enc_weapons1_wpn-valkerie_m1 inv_name = wpn-valkerie_m1 inv_name_short = wpn-valkerie_m1 ammo_mag_size = 40 ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro condition_shot_dec = 0.0 cost = 50 fire_modes = 1, 2, 3, -1 sprint_allowed = true misfire_probability = 0.0 control_inertion_factor = 1.0f hit_power = 1.10, 1.15, 1.20, 1.30 hit_impulse = 10000 fire_distance = 900 fire_dispersion_base = 0.00 bullet_speed = 450 rpm = 800 scope_zoom_factor = 9 |
I tried it out and it works great. Good job! |
yep im sorry fer having an episode trying to figure this out on my night with my 5 month old baby on my lap is ..well impossible(@ least difficult)....hehehehehe...yep the Valkerie is smooth,yet needs some tweakin but its mean.cant wait to release it when its done......now on to the texies.:smokin:......thanks everyone |
i posted up on stalkerfiles the completed and tested on a fresh install of faiakes 2.2 and it runs great altho im not sure if a new game is needed....=p anyhoo i hope yall enjoy,and thanks for the support |
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