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Re: Request: Smart Scopes Quote:
But, that file just seems to be another relay. The game is told by the weapon to look to this, then this tells it to look else where for what you need. I'll look into this "se_item" file, which is also in the script folder. Maybe we just found out how to add an Under Barrel shotgun as well as these Smart Scopes and such. |
Re: Request: Smart Scopes I'm pretty sure that if we can find the file that regulates how classes are used by the engine, what properties they have, etc, then we'll be able to build new classes.. such as the RPG-pistol, Binoc-scope, etc. But until we find where this file is and how it works, we're pretty SOL =D That one element is the modder's gold mine, since it'll essentially unlock the ability to do anything with the engine. My problem.. some files reference includes which do NOT show up when you extract all the DB files. It's not that the extractor fails to take everything out, it's that the files just aren't in the DBs. The key reference here is the textures.ltx file within the textures directory. It references the includes for all the textures in the game, all of which SHOULD be in the folders under textures. But here's the odd thing.. some of the files aren't there: Quote:
Either that, or the data exists.. somewhere else. And we have to find it =D |
Re: Request: Smart Scopes I found these files but I have no way to edit .ogf files !! :( meshes\weapons\binoculars\wpn_binoculars_hud.ogf and meshes\weapons\binoculars\wpn_binoculars.ogf Does this help cause i really would what the smart scopes to work .. |
Re: Request: Smart Scopes I'm pretty sure ogf is just a graphics format. Not sure of the particulars, but I found this on the Google: http://filext.com/file-extension/OGF Still no love on the scope front. I think we'll have to wait for SDK/Inspiration on this one. |
Re: Request: Smart Scopes i come across these files do you think it has something to do with the binoc effects and adding them elsewhere: binocular = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"binoculars_draw_0", {a="wpn_binoc"}, "binoculars_draw_1", "binoculars_zoom_in_0"} }, out = { [0] = {"binoculars_zoom_out_0", "binoculars_hide_0", {d="wpn_binoc"}, "binoculars_hide_1"} }, idle = { [0] = "binoculars_zoom_idle_0" }, rnd = { [0] = {"binoculars_zoom_idle_1", "binoculars_zoom_idle_2", "binoculars_zoom_idle_3", "binoculars_zoom_idle_4"} } }, |
Re: Request: Smart Scopes Where'd you find that? |
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