Basic Modding with Playable Examples
This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by niphty Well, here's a Q's for you.. when you imported the JPEG into PSP11, did it have ...
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#61
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And, Yes, right clicking on that side gives me a number of options: New Raster Layer New Vector Layer New Art Media Layer New Layer Group New Mask Layer New Adjustment Layer Merge Promote Background to Layer Promote Selection to Layere Defloat to name a few. What is it that I need to do here before I proceed? Last edited by Faiakes; April 12th, 2007 at 10:10 AM.. |
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#62
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| How do you change the damage on your custom weapons??
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#63
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| just change the hit_power line niphty's got his gauss as hit_power = 10.10, 10.10, 10.10, 16.60 which, may be a bit of overkill...... i have mine as 0.80, 0.82, 0.84, 0.90 which for me does more than enough (especially when shooting buckshot ammo with the same velocity as normal gauss rifle) |
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#64
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| Note that you don't need to have four different values. I think they each correspond to a different position your character is in (standing, crouching, low crouch, and one other), but you can enter a single value for "hit_power" and the game will use just that one number for damage. -- Griffinhart
__________________ ![]() "My word is my honor. My honor is my life." -- Demonchild, Angelkin, Death Incarnate, the Final Warrior The S.T.A.L.K.E.R. Modding Community |
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#65
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| Do you know where I can find these itx. files? 'Cause I can't seem to find the itx for a GP 37 anywhere. A full step by step would be nice.
__________________ Oops, I dropped my grenade. Can you, uh, pick it up for me? |
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#66
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| Um, yeah. I figured out you have to download something, but where can I find the unique_weapons.ltx? And some stuff in there is confusing. Where exactly do I put the text? Sorry, but I'm a n00b at this.
__________________ Oops, I dropped my grenade. Can you, uh, pick it up for me? |
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#67
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| Okay, now I am simply confused. (Sry for third post) Is there someway you can modify your existing guide, or make a new one, because I just can't follow your directions on this. You specify the files, but now WHERE to put them. And for the weapons, the locations of each would be nice. And sry again, I'm a n00b.
__________________ Oops, I dropped my grenade. Can you, uh, pick it up for me? |
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#68
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| Okay, now I am simply confused. (Sry for third post) Is there someway you can modify your existing guide, or make a new one, because I just can't follow your directions on this. You specify the files, but now WHERE to put them. And for the weapons, the locations of each would be nice. And sry again, I'm a n00b.
__________________ Oops, I dropped my grenade. Can you, uh, pick it up for me? |
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#69
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| Okay, now I am simply confused. (Sry for third post) Is there someway you can modify your existing guide, or make a new one, because I just can't follow your directions on this. You specify the files, but now WHERE to put them. And for the weapons, the locations of each would be nice. And sry again, I'm a n00b.
__________________ Oops, I dropped my grenade. Can you, uh, pick it up for me? |
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#70
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So, if you want a scope that zooms in 5x, you do 60/5 = 12, and you put 12 here. A 10x scope would mean this number should be 6. The binoculars have a zoom factor of 8x, so the figure is (60/8) = 7.5 If you want to zoom OUT, you multiply instead of divide. 5x zoom out = 60 x 5 = 300. Last edited by FoxTwo; April 16th, 2007 at 07:46 PM.. Reason: Formatting hell.... |
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