Basic Modding with Playable Examples

This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; All right, new question. Is it possible, in your understanding, to put an override function in xr_combat, xr_camper, xr_monolith (3 ...

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Old August 21st, 2009
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Default Re: Basic Modding with Playable Examples

All right, new question.

Is it possible, in your understanding, to put an override function in xr_combat, xr_camper, xr_monolith (3 schemes of combat behaviour) so that all npcs fight like zombies if I fire a global...?

Quote:
function combat_overrider()
if mylittlepony == 1 then
return db.storage[self.object:id()].script_combat_type == "zombied"
end
end
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