Basic Modding with Playable Examples

This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by Atrocious Sounds like a good idea, but I'm not sure if it's possible. It would require to ...

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  #381  
Old July 30th, 2008
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Default Re: Basic Modding with Playable Examples

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Originally Posted by Atrocious View Post
Sounds like a good idea, but I'm not sure if it's possible. It would require to have relations between monsters and different factions or at least NPCs. At the moment there is only relation dog-human or dog-player.

Check game_relations.ltx to see what I mean. Maybe that can be extended tho.

yes i understand, but maybe a new faction could be made, were we put these guard dogs in. or maybe we can, do not know that, put the dogs in the factions of humans ( merc, loner, bandit).

imo it would be very cool to have dogs guard your sleeping place, or to have importants npc's with dogs guarding them
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  #382  
Old July 30th, 2008
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Default Re: Basic Modding with Playable Examples

No clue how that could be done. Maybe it can work. Would be nice, yes.
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  #383  
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Default Re: Basic Modding with Playable Examples

neither do i, i damn myself, i always get a high enthusiastic idea, but then after 5 mins I realize " man, i can't/ don't know how to do that"
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  #384  
Old July 30th, 2008
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Default Re: Basic Modding with Playable Examples

Mess around with the files and maybe you'll manage something.
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  #385  
Old July 30th, 2008
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Default Re: Basic Modding with Playable Examples

I think the Guard Dog idea is a fairly good one. Would be nice to have them for certain NPCs that you are supposed to protect and help not get killed. And if the guard dog(s) dies, have them spawn up at a later time. Like Bandits and others do after you kill them at Garbage, etc.

Ok now that we have P90 and 5.7x28mm ammo in the game, could someone make a FiveSeven Pistol now please. That would be great. Also can someone help me with the P90, I had it working in the pistol slot, like the Bizon. But after doing so much with my Gamedata folder in the past few days I have the P90 in the game still but it's only working in the Rifle slot. I like having the P90 or Bizon as my pistol and using the Saiga12 or SVD as my rifle.

Anyways keep the Stalker Mods coming...
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  #386  
Old July 31st, 2008
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Default Re: Basic Modding with Playable Examples

There are not many (none?) modelers here, so your request for FiveSeven will remain unheard.

In the P90 file* set slot = 1

*\gamedata\config\weapons\w_fn_p90.ltx
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  #387  
Old July 31st, 2008
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Default Re: Basic Modding with Playable Examples

On the gaurd dog note maby you could make an NPC called gaurd dog and give it the mesh and textures form dog, then you make it so its only attack is very short ranged rupture type attack maybe that would works?
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  #388  
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Default Re: Basic Modding with Playable Examples

I think this will be very problematic. A dog bound to stalker actions would play guitar etc.
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  #389  
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Default Re: Basic Modding with Playable Examples

Maybe the Guard Dog mod can be done once Clear Sky comes out. As the factions are supposed to stick together and work together, maybe the Clear Sky's rules for the stalkers and factions will allow such a mod.

BTW ~ P90 is working for me now, thanx. I know I tried that b4, oh well works now without crashing, THANX!

Last edited by Bad_Motha; July 31st, 2008 at 05:37 PM..
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  #390  
Old July 31st, 2008
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Default Re: Basic Modding with Playable Examples

Heres an idea more fractions, like different gangs of bandits and loners that hate each other...
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