Basic Modding with Playable Examples
This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by kormath Just downloaded patch 1.0005, and it killed all the mods, instant crash when game started. So ...
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#301
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The files of trade are divided into 3 sections (with 1 or more than 1 subsections) The sections are: Quote:
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the string_table_enc_weapons.xml is in dbb\config\text\eng. If you have insert the descriptions link in the ltx file of suit and weapon is possible that the crash depend from lack of the xml file. Insert the string_table_enc_weapons.xml and make another try, if the game crash again copy and paste here the crash log. I hope to be helpful Last edited by Marco M.; November 20th, 2007 at 07:11 PM.. |
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#302
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| what do yoe poeple mean whit .ltx |
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#303
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| Why is it any time I change something that I have extracted or downloaded that is inside the gamedata folder inside my STALKER folder, the game crashes during loading a new or saved game? This is driving me insane! I try to make my own custom sound effects or change the amount of kilograms I can carry, and run the game and load or start a new one, the game crashes?!?!?!?! Please help me! |
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#304
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| Hey, I know this thread is probably old, but I have quite a few problems that I hope someone can help me with. I followed the tutorials exactly and made a unique gun, it works fine, the trader sells it and there is nothing wrong with it at all. BUT if I try and make a unique suit, or another unique weapon, the game crashes when I load a saved game. I've tried every, but it seems I can only have one change to the Unique Items thing .I hope someone can help me with this problem, thanks. |
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#305
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| Ah (sorry for Double Post) It looks like the Trader has some kind of problem with more than one custom Unique Item being sold, if I don't put the item into his inventory, nothing happens (I think). |
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#306
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| Chickenfeed, the trader won't have any problem selling as many unique items, suits , weapons, ammo, etc. you want. If your modded stuff is causing a crash then you simply have something wrong in your coding, or the way you have it placed in your trader files. If you want, copy and paste your modded weapon or suit here and I'll see if I can help. |
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#307
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| Deathfang, if my memory serves correctly, changing the weight you can carry shouldn't cause a crash, even when loading a saved gamed. If it does then you have a coding problem. Perhaps you deleted a comma, or something like that. This should be easy to do. As far as the sound files, be sure you save them in mono, and at the highest quality setting. I've heard some have had success at saving them in stereo but I would do mono just to be safe. Again, if done correctly, this shouldn't cause a crash when loading a saved game. |
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#308
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| My two weapons are: Code: [wpn_ak74_m2]:wpn_ak74 ;Скорострельный АК-74 $spawn = "weapons\uniq\wpn_ak74_m2" description = enc_weapons1_wpn-ak74_m2 inv_name = wpn-ak74_m2 inv_name_short = wpn-ak74_m2 rpm = 150 condition_shot_dec = 0.0005 cam_dispersion = 0.01 cam_dispersion_inc = 0.1 inv_grid_x = 0 inv_grid_y = 30 fire_dispersion_base =0.1 scope_status = 1 scope_zoom_factor = 20 bullet_speed = 9500 fire_distane = 2500 [wpn_mp5-chicken_m1]:wpn_mp5 $spawn = "weapons\uniq\wpn_mp5_m1" description = enc_weapons1_wpn-mp5-chicken_m1 inv_name = wpn-mp5-chicken_m1 inv_name_short = wpn-mp5-chicken_m1 ammo_class = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart inv_grid_x = 5 inv_grid_y = 33 cost = 10 ammo_mag_size = 15 slot = 1 animation_slot = 1 condition_shot_dec = 0.0 fire_dispersion_base = 0.005 control_inertion_factor = 1.2f cam_relax_speed = 8.0 cam_dispersion = 5.0 cam_dispersion_inc = 0.5 cam_dispertion_frac = 1.0 cam_max_angle = 12.0 cam_max_angle_horz = 30.0 cam_step_angle_horz = 6.0 misfire_probability = 0.4 silencer_status = 0 snd_shoot = weapons\w_ak74_shot1 hit_power = 0.8, 0.79, 0.85, 0.90 hit_impulse = 240 hit_type = fire_wound flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 rpm_empty_click = 200 cost = 5 snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\tm_spas12_shot ;toz34_shoot snd_empty = weapons\generic_empty fire_distance = 50 ;1000 bullet_speed = 320 ;начальная скорость пули rpm = 150 Code: ;Оружие wpn_groza_m1 = 1, 1.4 wpn_toz34 = 1, 1.7 wpn_ak74_m2 = 1, 3 wpn_mp5-chicken_m1 = 1, 3 Code: <string id="enc_weapons1_wpn-ak74_m2">
<text>This AK74 has been modified to provide extra accuracy and firing distance.</text>
</string>
<string id="wpn-ak74_m2">
<text>Ak74 Sniper Modification</text>
</string>
<string id="enc_weapons1_wpn-mp5-chicken_m1">
<text>An expert gunsmith from deep within the zone has somehow managed to modify to MP5 to use shotgun ammunition. Using components from artifacts, the miniture shotgun uses shrunken rounds.</text>
</string>
<string id="wpn-mp5-chickn_m1">
<text>"Sweeper"</text>
</string>
__________________ Family killed by Ninjas Need money for Kung Fu lessons. |
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#309
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| hi i hav some questions, i allready did some basic modding stuff like weapon/suit/artefact/spawning editing but ....: 1. i dont know how to make the nvg silent, cant find the right files/cant open them ... i think in faiakes mod nv were silent but dont know the exact files... 2. is it possible to add a silencer on a svd/svu? there are these x/y values for sd but game crashes when i put some in there.... 3. i want to have a oicw-like weapon and already edited the fn2000 (new weapon file) a bit but it isnt shooting.... i dont know whats wrong so, please take a look: [wpn_oicw]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\fn-2000 $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_GROZA min_radius = 1 max_radius = 100 description = enc_weapons1_wpn-oicw ef_main_weapon_type = 4 ef_weapon_type = 9 -------------------------------------------------------------------- cost = 3000 weapon_class = heavy_weapon ammo_limit = 180 ammo_current = 20 ammo_elapsed = 0 tri_state_reload = on ammo_mag_size = 20 hand_dependence = 1 single_handed = 0 ammo_class = ammo_m3000, ammo_m209, ammo_vog-25, ammo_vog-25p sprint_allowed = true fire_modes = 1, -1 launch_speed = 0 slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used inv_name = oicw inv_name_short = oicw inv_weight = 7 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon05 ; ttc hit_power = 0.64, 0.68, 0.71, 0.74 hit_impulse = 120 hit_type = fire_wound fire_distance = 150 bullet_speed = 100 rpm = 300 ; end ttc use_aim_bullet = true ;Поддерживается ли первая суппер пуля time_to_aim = 1.0 startup_ammo = 100 visual = weapons\fn2000\wpn_fn2000_new.ogf light_color = 0.6,0.5,0.3 light_range = 4 light_var_color = 0.05 light_var_range = 0.1 light_time = 0.2 ph_mass = 4 ;addons scope_status = 1 silencer_status = 0 grenade_launcher_status = 1 zoom_enabled = true scope_texture = wpn\wpn_crosshair_g36 lens_texture = wpn\wpn_crosshair_g36_lens lens_texture_x = 183 lens_texture_y = 75 lens_texture_w = 648 lens_texture_h = 648 zoom_enabled = true scope_zoom_factor = 40 ;33.3 ;1.8X snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 1.0 snd_shoot_duplet = weapons\toz34_shoot_both snd_open_weapon = weapons\pistol_empty ;change me snd_add_cartridge = weapons\w1300_load ;was gen_grenload snd_close_weapon = weapons\pistol_empty ;change me snd_switch = weapons\groza_switch, 1.0, 0.5 grenade_vel = 960 grenade_class = ammo_11.43x23_special [wpn_oicw_hud] (shortened a bit for the comment) i took most states from the rg6 grenade launcher and made custom grenades in the weapons.ltx : [ammo_m3000]:ammo_base GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ammo\ammo_m209" ; option for Level Editor class = A_M209 cform = skeleton visual = weapons\ammo\ammo_m209.ogf description = enc_weapons1_ammo_ammo-m3000 $prefetch = 64 cost = 1700 box_size = 20 inv_name = m3000 inv_name_short = m3000 inv_weight = .08 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 5 inv_grid_y = 13 kill_msg_x = 61 kill_msg_y = 232 kill_msg_width = 19 kill_msg_height = 22 k_dist = 1.3 k_disp = 1 k_hit = 1 k_impulse = 1 k_pierce = 1.25 impair = 1 buck_shot = 0 tracer = on wm_size = 0.1 explosive = on jump_height = 1 fake_grenade_name = wpn_fake_missile3 ;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут can_be_unlimited = true ;false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;; [wpn_fake_missile3]:identity_immunities $prefetch = 32 visual = weapons\ammo\ammo_m209.ogf cform = skeleton class = G_FAKE inv_weight = 0 cost = 150 blast = 50 blast_r = 4 blast_impulse = 950 ;delete blast_impulse_factor = 6 frags = 50 frags_r = 10 frag_hit = 2.20 frag_hit_impulse = 10 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0.7 ;trail = weapons\rpg_trail_01, weapons\rpg_trail_02 explode_particles = explosions\explosion_01 light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 ph_mass = 3 ;engine_f = 530 ;engine_u = 90 jump_height = 1 ;трассы от осколков fragment_speed = 900 ;wallmarks wallmark_section = explosion_marks wm_size = 0.08 ;0.05 explode_duration = 4 ;подолжительность взрыва (с) ;звуки snd_explode = weapons\f1_explode ;свойства которые читаются, но не используются inv_name = m3000 inv_name_short = "m3000" inv_weight = .02 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 5 inv_grid_y = 13 kill_msg_x = 61 kill_msg_y = 232 kill_msg_width = 19 kill_msg_height = 22 okay i dont understand completely the thing with the ammo/grenade but i think its not the wrong part. so if anyone can help i would be very happy |
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#310
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| a short question: how can i open these damn .script-files???? |
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