Basic Modding with Playable Examples
This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Haven't been on the forum for some time. The unique_items.ltx is in gamedata\config\misc any text editor will do. @rspeed thanks....
| S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#291
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| Haven't been on the forum for some time. The unique_items.ltx is in gamedata\config\misc any text editor will do. @rspeed thanks. Last edited by Usul_85; October 5th, 2007 at 07:19 AM.. |
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#292
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| I just started modding Stalker and would like to know if there is an alternative to hexediting the .ogf mesh files to change the texture? It's not really a bother, just the names of the original and the new texture have to be the exactly same length it seems. You can even create your own subfolder in /textures, but still... it's a rather crude way imo. Appreciate any suggestions |
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#293
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| 1. Where is "unique_items itx"? A: gamedata\config\misc 2. How do I get into it? A: notepad @der_gevater, no though its very easy, all you have to do is to replace the original name with a new name and keeping the same number of strings. i.e. if original meshe is "wpn_mp5" then you new meshe should be "new_mp5" "new_mp5" would be the name of your new texture "new_mp5.dds" for your unique weapon.
__________________ INFERNO v1.2 - Video:http://www.youtube.com/watch?v=IUdH9iwzdrY Official Thread:http://board.oblivion-lost.de/showthread.php?t=10391 Patch: http://board.oblivion-lost.de/showpost.php?p=172108&postcount=1240 |
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#294
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| thanks. had a look at some meshes this night, but couldn't find a pattern that would allow a little prog to do it. but hey, it works and oldschool lowtech editing rules anyway, regardless of game |
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#295
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| One question I have seen, neither asked, nor answered is, "What text editor do you use to open the "gamedata" folder in an unmodded game?" "Notepad" fails because the file is too large and "Wordpad" simply crashes. |
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#296
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| you need an unpacker to see and edit the code. you can get it from stalker.filefront.com |
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#297
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| 3 Questions 1. SPRINTING SPEED: Is there some value that controls this? I've found run, walk and limp speed, but nothing for sprinting 2. NPC and ITEM DECAY: Bodies remain on the map 36 hours, I've heard. How do you change this? 3. FOOD: What file and lines control how often your character has to eat and how quickly he starves? |
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#298
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| Just downloaded patch 1.0005, and it killed all the mods, instant crash when game started. So i moved the game data folder out, extracted a new gamedata folder and am in the process of making my own adjustments to the existing files. I know i've seen this mentioned somehwere in this thread (or thought i did) but what do the numbers in the trade_trader file signify? For example: Code: ammo_11.43x23_hydro = 1, 3 |
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#299
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| okay i think i got it figured out why the game is crashing, but i dunno how to fix it. So hopefull someone here can show me where i messed up. After a fresh install of the game and patched with 1.0004, the only files i've edited at this time is the unique_items.ltx file, and the trade_trader.ltx where i added outfit_kormath_m1 = 1, 3 and wpn_kormath_m1 in each section. suit of armor: Quote:
Code: <string id="outfit_kormath_m1"> <text>Test testing testing test</text> </string> <string id="kormath_outfit_m1"> <text>Exo-Kormath</text> </string> Quote:
Quote:
Edit: almost forgot. My game is crashing while it's loading. I get the THQ grafics at first, then it runs around the gray tunnels/letters and shows that logo, then my screen flickers and i get a small "please wait" window and then the error window. i hit ctrl+c to copy the error, this is what i got: Expression : xml_doc.NavigateToNode(path,index) Function : CUIXmlInit::InitStatic File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit .cpp Line : 172 Description : XML node not found Arguments : static_version Last edited by kormath; November 14th, 2007 at 12:27 AM.. Reason: crash info |
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#300
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| [quote=niphty;3600151]Well, this should give people a basic start on a weapon by example. Nifty you really r the man! ,i signed up just to say thank you!!!!!!i will send you some of my creations as soon as i explore some decent guns and dicoveries, once again man CHEERS. easy to understand , and very effective teaching 10 star! later |
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,i signed up just to say thank you!!!!!!




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