Basic Modding with Playable Examples
This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Originally Posted by valimatei How can i make enemies carryng groza or ather weapons with grenade launchers to SHOOT with ...
| S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#191
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@ Brusher How did you increase your running speed? I cant stand running anymore is too freaking slow. Cool pic, how did you get behind? You could caption that with "get the f^&k out! new management mothaf$%ker BLAM BLAM" |
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#192
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| i'm gathering you got behind because of the modified jump speed. I personally use a jump speed of 8, I found that if you increased it over ten then sprinting and jumping would accelerate your movement speed and landing would become painful. As far as custom weaponry goes i also altered the character_desc_xxxxx.xml files they seem to be fine though they occasionaly have problems with unique weapons. I gave Wolf a gauss rifle, and many of the rookies have winchesters, Vla's, SVD/U's to make it fair i also gave the other factions weaponry improvements, so the military outpost in cordon was a bit more complicated cause i got hit by gauss from one of em. I upgraded the weaponry cause from after merging horror mod with the M BCCF mod, the rookie camp kept getting slaughtered by various creatures before the trader would finish the talk and open door. Why are Burer/dwarf dudes called dwarves they really aren't that small? |
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#193
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| Midnight, check your private messages. I sent you everything you need. You too Demoche. Let me know how you like it. |
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#194
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| Demoche, when I get time I'll look into your other question about shooting grenades. I was wondering about that myself. Oh, how did you like the Horror mod? I've been thinking about trying it. Last edited by Brusher; May 21st, 2007 at 10:46 AM.. Reason: Add: |
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#195
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| how can i reduced the the full inventory image of assault riffles to fit in the pistol slot without cutting parts of it ? using 3/2 width/height removes parts from image but i saw some screenshots with miniweapons having 3/1 w/h . |
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#196
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I would like to know how you guys are doing this. I'm trying to spawn more stalkers in certain areas but I can't figure out which file\s to work with. Like how do you spawn a stalker to gaurd a post, or stay in a particular area. Then there are some who roam around between the RR bridge and the garbage, or anywhere else for that matter. Wouldn't it be cool to spawn an army of stalkers to go with you to take on an army of mercs and/or bandits? Like when you first get to the point where you go on a mission with the duty squad in pripyat {I think}? Or like at the first of the game when you take on the bandits at the carpark with wolf's guys? Only on a larger scale? |
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#197
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| Horror mod, loved it, the fog took a bit to get used to and especially the fact that certain weapons became impractical due to not being able to see far. Funnily enough i had a increase in FPS because i couldn't see as far, but that may not be with everyone else. Currently i am playing horror mod without fog because it can be nice to see what im in for. Until AI learns to stop shooting at or through walls with HE, i think i might just give normal weaponry...... such as automatic gauss rifles.... I know that someone is trying to script companions over on the OL boards, so who knows. Personally i want a pet DWARF..... The AI are given jobs there are mods that let the NPC's wander but they have a tendency to break the main quest due to critical npc's walking into large numbers of mutants, anomalies, and minefields ( i think the same file also dictates what anomalies can or cannot be detected) I am going to readd it though for my next play through. Brusher Thanks for the info. I havent boosted my run speed too much but i may increase it more since last night i got ambushed by 12-15 pseudodogs after they had finished with some military stalkers...... |
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#198
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| As much as i like S.T.A.L.K.E.R, I would like it more if it this gun would work ![]() This is it, as taken from unique_items.ltx Code: [wpn_trigger_m1]:wpn_val ;Модифицированный Вал $spawn = "weapons\uniq\wpn_val_m1" description = enc_weapons1_wpn-trigger_m1 inv_name = wpn-trigger_m1 inv_name_short = wpn-trigger_m1 cost = 100 fire_modes = 1,-1 ammo_limit = 600 ammo_current = 600 ammo_mag_size = 35 ammo_class = ammo_9x39 mm sprint_allowed = true misfire_probability = 0.0 condition_shot_dec = 0.0 hit_power = 8.90, 8.90, 8.90, 10.10 hit_impulse = 1000 fire_distance = 10000 bullet_speed = 15000 rpm = 200 scope_zoom_factor = 4.0 scope_status = 2 scope_texture = wpn\wpn_crosshair condition_shot_dec = 0.00005 inv_grid_x = 5 inv_grid_y = 31 Code: wpn_walther_m1 = 1, 0.3 wpn_trigger_m1 = 1, 3 <---my weapon wpn_pm_arena ;NO TRADE |
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#199
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| There's no edit button, so sorry for the double post. I tryed my hand at editing armour. Same result. Won't show up at the traders. Help? |
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#200
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| Hey Triggs i'll fix your weapon for you, check your PM for details |
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