Basic Modding with Playable Examples

This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; I don't know if this would be possible, but how about a playable guitar? And, I know this is on ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 9 votes, 5.00 average. Display Modes
  #11  
Old April 1st, 2007
Slightly cooler than a n00b
 
Join Date: March 30th, 2007
Posts: 31
Rep Power: 0
Living Ghost has disabled reputation
Default Re: Basic Modding with Playable Examples

I don't know if this would be possible, but how about a playable guitar?

And, I know this is on a tangent, SITTING!

(It'd also be amusing to be able to hit people with bread, or throw vodka, or hit people with breakable-guitars.)

By the by, to bullets have any attributes?
Reply With Quote
Remove advertisements
Advertisement
Advertisement Sponsored links

  #12  
Old April 1st, 2007
GF makes me horny
 
Join Date: March 28th, 2007
Posts: 95
Rep Power: 0
niphty is a n00b
Default Re: Basic Modding with Playable Examples

That's a bit beyond basic modding there While NPCs do sit, I doubt it'd be a simple hack to make it so you could, as well.
As for playing a guitar, it theoretically exists, but only NPCs do it. Maybe you can shoehorn the guitar into a slot and it'll play that way :P
Bullet data is stored in the weapons.ltx file in the /weapons directory. Scroll past the weapon includes and you'll find ammo data. I haven't tinkered with it too much yet. Increasing box size is useful, sometimes =D
Reply With Quote
  #13  
Old April 1st, 2007
I'm too cool to Post
 
Join Date: April 1st, 2007
Posts: 2
Rep Power: 0
banjo_oz has disabled reputation
Default Re: Basic Modding with Playable Examples

Quote:
Originally Posted by Living Ghost View Post
I don't know if this would be possible, but how about a playable guitar?
Actually, when I first started playing STALKER, there were three things I thought "darn, I wish they'd put that in". The first was the ability to sleep (which nobody's figured yet, AFAIK). The second was being able to put a sawn-off shotgun in a pistol slot (thankfully sorted!). The third was the ability to carry, equip and play a guitar like the other Loners do!

Now, having a playable guitar would do nothing gameplay-wise, I guess, but I reckon it'd add massively to the feeling of immersion. I don't know how easy it would be to do... my own modding (thanks to these tutorials!) has been just changing stats around and such so far... I have no idea if a new 'weapon' (ie. a guitar) could be added so it can be equipped (maybe in a weapon slot, if there's no other way), and then played ('fired' if it was made as a weapon, perhaps, with no damage of course!), but that would be VERY neat if it could be done, letting you walk around or crouch by a fire, playing the guitar songs already in the game.


In other words, if anyone can figure out how to make a 'guitar' mod... count me as interested too!

Incidentally... are guitars actually in the game as objects that can be picked up and carried (just not used)? I haven't found one, but I remember reading somewhere that at least one was found (and it was pretty heavy!).
Maybe it was planned to let you play it in the game, and it was something else unfinished/left out?
Reply With Quote
  #14  
Old April 1st, 2007
Demoche's Avatar
GF makes me horny
 
Join Date: March 29th, 2007
Location: Australia
Posts: 81
Rep Power: 0
Demoche has disabled reputation
Default Re: Basic Modding with Playable Examples

i know with one of the mods i downloaded i could buy a guitar of a stalker. can have it inventory, but was unable to equip or doing anything with it.
Reply With Quote
  #15  
Old April 1st, 2007
I'm too cool to Post
 
Join Date: April 1st, 2007
Posts: 5
Rep Power: 0
popscythe has disabled reputation
Default Re: Basic Modding with Playable Examples

There's a guitar in a stash named "guitar" along with a night vision goggles named "hand_radio" in the normal single player game. The best part about hand_radio is that yes, it works as nvg and it actually changes to the good kind of nightvision every once in a while for no reason. The stash? In a red dumpster somewhere filled with radiation. Maybe in the area between yantar and the bar... I can't remember.
Reply With Quote
  #16  
Old April 2nd, 2007
GF Pwns Me!
 
Join Date: April 2nd, 2007
Posts: 58
Rep Power: 0
moshpit has disabled reputation
Default Re: Basic Modding with Playable Examples

Just wanted to thank Niphty for the awesome armor mod tutorial. I went ahead and posted a set to stalkerfiles for people to use and credited you with the tutorial (and linked to it in the comments section for others to come and see what your doing for the Stalker community). The X-46 Advanced Battlearmor Suit is now available for download thanks to your excellent teaching. Keep up the good work. And thank you.
Reply With Quote
  #17  
Old April 3rd, 2007
GF makes me horny
 
Join Date: March 28th, 2007
Posts: 95
Rep Power: 0
niphty is a n00b
Default Re: Basic Modding with Playable Examples

I should probably package all of these into a "god-mod" set so people who just want to cheat it can have their wish granted :P
Glad you found them of use, though. Looks like the majority of the basic mods are covered, hopefully someone else can come and fill in for more advanced things for people =D
As for the guitar, it's pretty easy to shoehorn into a slot; making it playable is another thing entirely.
Reply With Quote
  #18  
Old April 4th, 2007
I'm too cool to Post
 
Join Date: April 1st, 2007
Posts: 2
Rep Power: 0
banjo_oz has disabled reputation
Default Re: Basic Modding with Playable Examples

These tutorials really are fantastic, Niphty... they're very informative but easy to understand, too. Thanks!

Oh, and is it true that there's also a harmonica in the game (*thinks: harmonica in pistol slot, guitar in rifle slot!* ).
Reply With Quote
  #19  
Old April 4th, 2007
Final Warrior's Avatar
Just another Ghø$† ¡n †h€ ƒøg
 
Join Date: April 4th, 2007
Posts: 294
Rep Power: 0
Final Warrior is a n00b
Send a message via AIM to Final Warrior Send a message via MSN to Final Warrior Send a message via Yahoo to Final Warrior
Default Re: Basic Modding with Playable Examples



Thank you for this, Niphty! I had been (is that grammatically correct?) trying to get my weapons to work... never thought of using unique_items, though.

-- Griffinhart
Reply With Quote
  #20  
Old April 4th, 2007
Final Warrior's Avatar
Just another Ghø$† ¡n †h€ ƒøg
 
Join Date: April 4th, 2007
Posts: 294
Rep Power: 0
Final Warrior is a n00b
Send a message via AIM to Final Warrior Send a message via MSN to Final Warrior Send a message via Yahoo to Final Warrior
Default Re: Basic Modding with Playable Examples

Grr... can't edit, so I'm sorry for the double-post.

Anyhow, I found something out that's very nifty for those of us modding guns.

For scope_zoom_factor, the lower the number, the better! I checked the .ltx for the L85, and next to scope_zoom_factor = 30, I saw a comment saying "SUSAT 2X". For my modified weapon, I changed the number to 60, resulting in almost no zoom whatsoever. I changed it again to 15, and I got 4X zoom.

So yeah; the lower the scope_zoom_factor, the more zoom there is.

-- Griffinhart
__________________


"My word is my honor. My honor is my life."
-- Demonchild, Angelkin, Death Incarnate, the Final Warrior

The S.T.A.L.K.E.R. Modding Community
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
basic modding kathmondar91 DoW Modding and Editing 18 January 21st, 2007 06:39 AM
Basic Modding [Sonic]uk ST:A2 Modding, Mapping and Editing 6 May 31st, 2006 04:50 AM
basic modding utilities/tutorials... Grover ST:SC3 Modding, Mapping and Editing 3 September 23rd, 2004 07:54 PM
Possible Examples McCleod SW:JK3 Modding, Mapping and Editing 0 October 15th, 2003 03:12 PM


All times are GMT -7.