Basic Modding with Playable Examples

This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; can be a silencer mounted on every weapon ? how can you know those values : silencer_x and silencer_y - ...

S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 9 votes, 5.00 average. Display Modes
  #151  
Old May 14th, 2007
I'm too cool to Post
 
Join Date: May 14th, 2007
Posts: 8
Rep Power: 0
valimatei is a n00b
Default

can be a silencer mounted on every weapon ? how can you know those values : silencer_x and silencer_y - they are different for every weapon ;
the same questions with the scope ;can i lower the scope position for example groza has a very high position for scope ;
Reply With Quote
  #152  
Old May 14th, 2007
Final Warrior's Avatar
Just another Ghø$† ¡n †h€ ƒøg
 
Join Date: April 4th, 2007
Posts: 294
Rep Power: 0
Final Warrior is a n00b
Send a message via AIM to Final Warrior Send a message via MSN to Final Warrior Send a message via Yahoo to Final Warrior
Default

Silencer availability on a weapon is dependant on the weapon's mesh and texture (if there is no available mesh/texture of a weapon with an addon mounted, then that weapon cannot be equipped with that addon).

I think silencer_x and silencer_y dictate where the silencer goes on the inventory image of the weapon. Haven't played with those values.

Same for scopes; it's all dependant on the weapon's meshes and textures.

-- Griffinhart
__________________


"My word is my honor. My honor is my life."
-- Demonchild, Angelkin, Death Incarnate, the Final Warrior

The S.T.A.L.K.E.R. Modding Community
Reply With Quote
  #153  
Old May 15th, 2007
I'm too cool to Post
 
Join Date: May 14th, 2007
Posts: 8
Rep Power: 0
valimatei is a n00b
Default

how can i add that green arrow on the bottom of weapon in the inventory ?
for moddified weapons from unique_item.ltx it's clear ; but for weapon like Vintorez that don't have a predefined moddified weapon what values should i
give to inv_grid_x and inv_grid_y ???
how can i change the orientation of the weapon in first person view ??
i think you realize too the wrong orientation of the Wincheaster1300(chaser).
Reply With Quote
  #154  
Old May 15th, 2007
Midnight_light's Avatar
MI Inc. Founder & CEO
 
Join Date: May 15th, 2007
Location: Australia
Posts: 48
Rep Power: 0
Midnight_light is a n00b
Default

Hi everyone, I'm modding a AK74 and wanted to know how to increase the zoom on the scope so its more like the vintorez. Cool forum btw
Reply With Quote
  #155  
Old May 15th, 2007
Final Warrior's Avatar
Just another Ghø$† ¡n †h€ ƒøg
 
Join Date: April 4th, 2007
Posts: 294
Rep Power: 0
Final Warrior is a n00b
Send a message via AIM to Final Warrior Send a message via MSN to Final Warrior Send a message via Yahoo to Final Warrior
Default

@Midnight_light: Change scope_zoom_factor. A value of "30" is equivalent to 1x zoom, while "15" is equal to 2x zoom. Note that this only applies to the scope/iron sights directly on the weapon; if you want to change the zoom factor of a scope addon (i.e., the PSO-1 or the SUSAT), you'll have to change the scope_zoom_factor of the scope in weapons.ltx.


@valimatei: The green arrow is dependant on the inventory image. There's a post in this topic, somewhere, about that.

inv_grid_x and inv_grid_y are also values dependant on the inventory image file. Again, there's a post in this topic about that.

I believe that the first-person orientation of a weapon is dependant upon the HUD values of the weapon's .ltx file, but don't quote me on that.

-- Griffinhart
__________________


"My word is my honor. My honor is my life."
-- Demonchild, Angelkin, Death Incarnate, the Final Warrior

The S.T.A.L.K.E.R. Modding Community
Reply With Quote
  #156  
Old May 16th, 2007
Midnight_light's Avatar
MI Inc. Founder & CEO
 
Join Date: May 15th, 2007
Location: Australia
Posts: 48
Rep Power: 0
Midnight_light is a n00b
Default

Wicked! thanks FW. I played around with the scope_zoom_factor in the weapons file and ended up having a hardcore zoom on the iron sights. LOL!
Oh btw i've modded a pistol to fire 1500 rounds/min and fire buckshot and slugs! its the best gun for bloodsuckers!
I'll be happy to share the pistol if anyone wants it!

Last edited by Midnight_light; May 16th, 2007 at 12:25 AM.. Reason: my brain is on holiday
Reply With Quote
  #157  
Old May 16th, 2007
The forums staffers think I'm Cool
 
Join Date: April 19th, 2007
Posts: 152
Rep Power: 0
Brusher has disabled reputation
Default

Oh btw i've modded a pistol to fire 1500 rounds/min and fire buckshot and slugs! its the best gun for bloodsuckers!
I'll be happy to share the pistol if anyone wants it![/quote]

I'd like to give it a shot. {no pun intended. }
Mainly want to see how you reworked the caliber, clip, and firing rate.


Note to whoever might find it interesting: Something that I found interesting, I use Niphty's modded guns and one I made myself using Niphty's examples. While talking to other stalkers, I noticed that you can actually sell these modded weapons to them. Probably because they're so cheap. That's my guess anyway. But when you do this it causes some interesting things to happen.

It's really funny to watch what they do with the modded MP5 that fits in the pistol slot. They take it out quite frequently and twirl it around on one finger and then holster it like it's a pistol. They look down the barrel as if they're checking it out and behave as if they're really proud of it. It's pretty funny! I gave two mp5's and a modded Vintar to 3 stalkers at the train station camp in the garbage. They kick some serious butt, and you can hardly hear them shooting because of the silencers. Every time I check back there they have a heap of dead bandits out back where they attack from. I don't even have to help them. I just go around collecting the spoils.

But beware, there is a down side to doing this. So be sure and save before you try it. Sometimes they respond immediately and sometimes you have to leave the level and come back for them to respond, and sometimes they just stand there breathing and never come out of it and you can walk right through them as if they weren't there. Anyway, I thought it was interesting. Yes I know, I need to get a life.
Reply With Quote
  #158  
Old May 16th, 2007
Midnight_light's Avatar
MI Inc. Founder & CEO
 
Join Date: May 15th, 2007
Location: Australia
Posts: 48
Rep Power: 0
Midnight_light is a n00b
Default

@Brusher I'll send you the file if you PM me a email addy!

To the Modding guys here i've just restarted Stalker after patching to1.0003 and the x46 suit does NOT provide the protection that it promises! My modded weapons and the other mods like non-degrading armor/weapons work, so i'm wondering wtf is going on! HELP!!!
Reply With Quote
  #159  
Old May 16th, 2007
Midnight_light's Avatar
MI Inc. Founder & CEO
 
Join Date: May 15th, 2007
Location: Australia
Posts: 48
Rep Power: 0
Midnight_light is a n00b
Default

Hi everyone, just thought i could add something to this worthwhile thread by adding in my own modding examples.

I really wanted a full auto pistol that could do 1000 rounds a min plus and fire what ever ammo i could get my hands on.
I picked a USP and modded the damage, accuracy and all that to make it stupidly powerful.
Then to get the 1000 rounds/min you have to change the 'weapon_class' and 'class' to assault_rifle and WP_LR300 repectfully . Then add in the auto fire rate but adding '-1' to the 'fire_modes' The changed parts are highlighted in bold underline for you to see.


Quote:
[wpn_usp]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\usp" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_LR300
min_radius = 0
max_radius = 30
description = enc_weapons1_wpn-usp

ef_weapon_type = 5

;-----------------------------------------------------------------------------------
holder_range_modifier = 1.0
holder_fov_modifier = 1.0
;-----------------------------------------------------------------------------------
weapon_class = assault_rifle
cost = 1500

ammo_limit = 120
ammo_current = 96
ammo_elapsed = 8

ammo_mag_size = 100
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

fire_modes = 1, -1
Most rifles ammo can be changed to what ever ammo you want, I modded a AK74 so it would fire SVD rounds!! Also you can have combos of different calibers if you so desire! Play around with the fire mode setting you can get double and triple shots too.

Oooops also to get 1000+ rounds/min find the 'rpm' section of the file and change it to what ever you like!

Last edited by Midnight_light; May 16th, 2007 at 07:34 AM.. Reason: Oooop i forgot!
Reply With Quote
  #160  
Old May 17th, 2007
The forums staffers think I'm Cool
 
Join Date: April 19th, 2007
Posts: 152
Rep Power: 0
Brusher has disabled reputation
Default

Thanks for the usp Midnight. Nice job! It works great. But man it goes through a lot of ammo, and quick.
No problem though. My local trader just happens to have about 100 boxes of shotgun rounds on sale for 6 dollars a box. ;}

You're right, it is the perfect weapon for those bloodsuckers.

Now to put that in "unique_items" and make it a one of a kind.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
basic modding kathmondar91 DoW Modding and Editing 18 January 21st, 2007 06:39 AM
Basic Modding [Sonic]uk ST:A2 Modding, Mapping and Editing 6 May 31st, 2006 04:50 AM
basic modding utilities/tutorials... Grover ST:SC3 Modding, Mapping and Editing 3 September 23rd, 2004 07:54 PM
Possible Examples McCleod SW:JK3 Modding, Mapping and Editing 0 October 15th, 2003 03:12 PM


All times are GMT -7.