Basic Modding with Playable Examples
This is a discussion on Basic Modding with Playable Examples within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Quad-Post Brtusher?...
| S.T.A.L.K.E.R. SoC Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#131
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| Quad-Post Brtusher? |
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#132
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| Is there a post limit? |
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#133
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| I posted a reply. But it errored and went up above his posts. Look up a bit for it :P |
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#134
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| Niphty! Your my only hope! Code: [wpn_Paladin_m1]:wpn_ak74u $spawn = "weapons\wpn-ak74u" description = enc_weapons1_wpn-Paladin_m1 inv_name = wpn-Paldin_m1 inv_name_short = wpn-Paladin_m1 cost = 25 fire_modes = 3 ammo_limit = 1000 ammo_current = 500 ammo_mag_size = 30 ammo_class = ammo_9x39_sp5, ammo_9x39_ap, ammo_9x39_pab9 condition_shot_dec = 0.00003 inv_grid_x = 5 inv_grid_y = 20 inv_grid_width = 5 hit_power = 0.58, 0.62, 0.65, 0.68 hit_impulse = 150 hit_type = fire_wound fire_distance = 400 bullet_speed = 340 ;начальная скорость пули rpm = 750 Where exactly do I put my wpn_Paladin_m1 text in the trade_trade file? And do I put = 1, 0.3 or what? Finally, does this look right for the string_table_enc_weapons file: Code: <string id="enc_weapons1_wpn-Paladin_m1">
<text>This weapon has taken a long ass time to make. And it Niphty makes it look so easy.\n Ammunition:\n Standard 9x39mm PAB-9\n Armor-Piercing 9x39mm SP-6\n Sniper 9x39mm SP-5</text>
</string>
<string id="wpn_Paladin_m1">
<text>Paladin's Hammer</text>
</string>
![]() I beg you good sir! Help! |
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#135
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and the trader files you must use: wpn_Paladin_m1 |
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#136
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"cond = {etc..." replace with ";cond ={etc..." you see this ";" make the game skip the condition, also notice that i deleted a space between = and {, if i didnt the file you have one more string, you can basicly replace some stuffs, bloodsuckers and others dont spawn in cordon, because a condition hold them and you must keep the file with the same size, if you edit anything you will need to start a new game, its danger to edit this file, it may result in crash its more easy to spawn mutants via script with alife():create("npc_type", etc...), there may be others way, but i didnt test, right now im trying to make my unique weapon with a new texture, thread if anyone can help me: http://forums.filefront.com/s-t-l-k-...eapon-mod.html |
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#137
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Quote:
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#138
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| your Method worked FoxTwo! It got me a gun, but not an AK74u with the groza stats, it just got me a Groza .I'll see what I can do here. Maybe some tweeking will fix it. |
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#139
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| The weapon you see is controlled by the HUD sections, FoxTwo, not just the $spawn. So all you'd have to do is what Fox Said, AND change the weapon's hud to the AK74u's. I don't remember the lines off hand, but the hud details come at the end of the weapons files - [wpn_ak74u_hud] for example. You'd just need to find the line that looks something like weapon_hud = wpn_groza_hud and change that to the 74's. Also, you said something about not knowing where to put unique_items.ltx.. that's a file that SHOULD be extracted from the DB files before you add to it. Don't make a fresh one, because the game calls to a lot of weapons in it already =D There are ways around having to extract, but it's a bit complicated to explain. =D It involves editing a custom includes file.. something I recommended a few of the regular modders take advantage of over on the Stalker Modding Community. Which reminds me, if someone is interested in making a mod manager.. I could tell you a pretty efficient way to do it that's a lot easier than you might think. =D |
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#140
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| Is there any way at all to make non-automatic weapons have a fire mode for automatic? The SVU has a model that is selective fire and I'd like that myself for those sticky situations. Also, how do you mod a weapon so that it's more accurate without aiming through the scope/sights. The sniper rifles are almost ridiculously inaccurate when unscoped. Last edited by Kholt; May 12th, 2007 at 12:16 AM.. |
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