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-   -   Increasing Knife Attack speed - And adding artifact slots to armor (http://forums.filefront.com/s-t-l-k-e-r-cs-modding-mapping-editing/378542-increasing-knife-attack-speed-adding-artifact-slots-armor.html)

EdgarHighmen September 19th, 2008 05:35 AM

Increasing Knife Attack speed - And adding artifact slots to armor
 
I was looking at w_knife.ltx in configs/weapons folder

and its values are

hit_power = 1.80, 2.00, 2.20, 2.40
hit_impulse = 10
hit_type = wound

hit_power_2 = 1.80, 2.00, 2.20, 2.40
hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0
hit_impulse_2 = 50
hit_type_2 = wound ;wound_2

hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80

PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0

use_aim_bullet = true ;Поддерживаетс ли перва суппер пул
time_to_aim = 1.0

fire_distance = 1.6 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000


So how do I make it swing faster? maybe increase distance a tiny bit - due to the fact that stupid AI have big comfort bubbles you can't get close to them~

And in configs/misc folder file: outfit.ltx there is a value

artefact_count = # (numbers 0 1 or 2)

Now I changed the number on my armor (with upgrades purchased in game I had 3 artefact slots (and with AMK Sleeping bag mod the INVENTORY screen has 5 more OPEN slots than vanilla game - but they are unusable in terms of increased quantity))

so I changed the artefact_count to 7 which would bring my 3 used slots and 7 unused slots to 10 usable slots total, right? well instead of having mesh X marked out artefact slots in the inventory screen, they were all OPEN, however the game only let me put in 2 more artifacts totaling 5 artifacts instead of 10. (I still have 5 OPEN slots) The artefacts can go in ANY of the 10 slots, but the game is only letting me use 5 total. What gives?

The slew of upgrade files and folders, even reading the LTX's, I can make some things out (Like upgrades a&b open prerequisite for upgrade 2a or w/e etc.), but I sure as heck can't understand them enough to chance editing.

Jarvis September 19th, 2008 07:07 AM

Re: Increasing Knife Attack speed - And adding artifact slots to armor
 
Open 'system.ltx' and search for 'max_belt':
Quote:

[inventory]
take_dist = 2
max_weight = 50
max_ruck = 56
max_belt = 5 ;16
slots = 11
slots_count = 12
Change it to 10 and that should let you use all your slots.

I don't know about knife attack speed. It might be like reload animations - it's tied to the mesh?

EdgarHighmen September 19th, 2008 08:02 AM

Re: Increasing Knife Attack speed - And adding artifact slots to armor
 
Awesome, thanks. Changed it~ going to bed now, I'll enjoy it later today :)

Bad_Motha September 19th, 2008 11:59 PM

Re: Increasing Knife Attack speed - And adding artifact slots to armor
 
Then what does this mean?

slots = 11
slots_count = 12

About the knife, yeah it works like reload animations, it's a pain in the arse to change.
You could just change the damage values for power and power2
These represent the 2 different swings the knife has, when you use the knife in-game, use the left mouse button swing, as it is a little faster then the right mouse swing.

I changed mine to this, as I had it in SOC and works great.

hit_power = 3.00, 3.00, 3.00, 3.00
hit_impulse = 50
hit_type = wound

hit_power_2 = 3.00, 3.00, 3.00, 3.00
hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0
hit_impulse_2 = 50
hit_type_2 = wound ;wound_2

EdgarHighmen September 20th, 2008 04:10 AM

Re: Increasing Knife Attack speed - And adding artifact slots to armor
 
I can only equip maximum of 5 artifacts, even though I have 10 open slots with AMK sleeping bag mod, I changed max_belt in user/actor.ltx and artefact_count in outfit.ltx but to no avail


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