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-   -   Adding Artifact slots ++ other mod Q? (http://forums.filefront.com/s-t-l-k-e-r-cop-modding-mapping-editing/419580-adding-artifact-slots-other-mod-q.html)

EdgarHighmen March 9th, 2010 07:52 PM

Adding Artifact slots ++ other mod Q?
 
Hi everyone :) I'm trying to figure out how to add artifact slots to suits that don't have any, or adding a couple to suits that already do, or will (with upgrades) have more - without causing issues :P I saw some lines in specific armor.ltx's that contained "_artefact" and values of 1 or 2 or both, but wasn't sure what to change.

I got a question about Full armor and weapons upgrades mod: Full Upgrades for Weapons and Armors Mod 1.0 Download, Stalker Call of Pripyat

works great, but I think it might have edited some properties of upgrades?

My "Steppe Eagle" from nimble had an upgrade for full auto, but after using this mod, there is not a full auto function. =/

I also use gnomus scopes on Pripyat, but never saw the original "upgraded" versions available in the game (yellow tint/thermal/nightvision/ target acquiring etc. scopes), so will their features still work?

I guess I shoulda finished my first playthrough w/o mods =/ I <3 mods, not a vanilla fan :P

Edit: Is there better nightvision than Second Generation?

lrg162 March 22nd, 2010 03:08 AM

Re: Adding Artifact slots ++ other mod Q?
 
There is a Gen III nightvision mode (Sphere-12 Helmet - The S.T.A.L.K.E.R. Wiki - Stalker, Stalker 2, Weapons, and more) but it seems that it's not really that much better than the Gen II


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