![]() |
Adding Artifact slots ++ other mod Q? Hi everyone :) I'm trying to figure out how to add artifact slots to suits that don't have any, or adding a couple to suits that already do, or will (with upgrades) have more - without causing issues :P I saw some lines in specific armor.ltx's that contained "_artefact" and values of 1 or 2 or both, but wasn't sure what to change. I got a question about Full armor and weapons upgrades mod: Full Upgrades for Weapons and Armors Mod 1.0 Download, Stalker Call of Pripyat works great, but I think it might have edited some properties of upgrades? My "Steppe Eagle" from nimble had an upgrade for full auto, but after using this mod, there is not a full auto function. =/ I also use gnomus scopes on Pripyat, but never saw the original "upgraded" versions available in the game (yellow tint/thermal/nightvision/ target acquiring etc. scopes), so will their features still work? I guess I shoulda finished my first playthrough w/o mods =/ I <3 mods, not a vanilla fan :P Edit: Is there better nightvision than Second Generation? |
Re: Adding Artifact slots ++ other mod Q? There is a Gen III nightvision mode (Sphere-12 Helmet - The S.T.A.L.K.E.R. Wiki - Stalker, Stalker 2, Weapons, and more) but it seems that it's not really that much better than the Gen II |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.