Notices

Go Back   FileFront Forums > The Games! > S.T.A.L.K.E.R. > S.T.A.L.K.E.R. Clear Sky > S.T.A.L.K.E.R. Clear Sky General Yib-Yab (Off Topic)

Remember Me?

S.T.A.L.K.E.R. Clear Sky General Yib-Yab (Off Topic)
Discuss anything related to the S.T.A.L.K.E.R. prequel here

Reply
 
LinkBack Thread Tools Display Modes
4591038
Re: How do I enable wet surfaces?
EdgarHighmen
September 21st, 2008 02:40 PM
Wet surfaces is enabled and I'm using the Better Lighting and FPS / DoF and in the user.ltx its enabled, but in game - I see the regular crappy raindrops.

My video card has higher shader model support than 3 (definitely 4 or higher, checked my card out online after reading through the manual that you need at least level 3 shader support to see wet surfaces)
4591077
Re: How do I enable wet surfaces?
gasdorf
September 21st, 2008 02:57 PM
ON the back of the box it says

* - for the DirectX® 10 effects Windows Vista and DirectX® 10 compatible video card are required


it doesn't say a pixel shader 1.1 ......old dx8 cards have it ?

WTF? is going on BUG? or its micosoft telling us stay out ?bill gates
4591189
Re: How do I enable wet surfaces?
Soul_purifier
September 21st, 2008 04:20 PM
I wish abadonator and atrocious was here....

They always have the magic fix...
4591272
Re: How do I enable wet surfaces?
gasdorf
September 21st, 2008 05:25 PM
i got this user LTX file that runs dx10 and i copyed it ....and tryed it in my folder and i was able to unlock the extreme mode with highest settings and no pixel shader 1.1 problem


_preset Extreme
ai_use_torch_dynamic_lights on
bemsg 1
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF5
bind quick_load kF9
bind alife_command kK
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
con_sensitive 0.15
g_always_run on
g_autopickup off
g_backrun on
g_corpsenum 100
g_dynamic_music on
g_eventdelay 0
g_game_difficulty gd_master
hud_crosshair on
hud_crosshair_dist off
hud_info on
hud_weapon on
load_last_save jb
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name JBECKMAN
mm_net_srv_reinforcement_type 1
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.15
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 100.00000
ph_iterations 18
r1_dlights on
r1_dlights_clip 150.
r1_fog_luminance 1.1
r1_glows_per_frame 32
r1_lmodel_lerp 0.1
r1_no_detail_textures off
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias -0.5
r2_aa off
r2_aa_break 0.000000,1.000000,0.000000
r2_aa_kernel 0.3
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable on
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 5.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.8
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_slight_fade 2.
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_ssao st_opt_high
r2_ssao_blur on
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 16.
r2_sun_near_border 0.75
r2_sun_quality st_opt_high
r2_sun_shafts st_opt_high
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 1.
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 256
r3_gbuffer_opt off
r3_msaa on
r3_volumetric_smoke on
r__detail_density 0.2
r__dtex_range 175.
r__geometry_lod 1.2
r__supersample 8
r__tf_aniso 16
r__wallmark_ttl 300.
renderer renderer_r3
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_refresh_60hz off
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
snd_acceleration on
snd_cache_size 32
snd_device ASUS Xonar D2X Audio Device
snd_efx on
snd_targets 32
snd_volume_eff 1.
snd_volume_music 1.
sv_activated_return 0
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 0
vid_mode 1680x1050
wpn_aim_toggle 0
4591281
Re: How do I enable wet surfaces?
gasdorf
September 21st, 2008 05:30 PM
crap that dont work ether pixel shader 1.1 still at error hummmmm?

ill try it different one high setting with lower res ...anyway back to work

sorry guys that one dx10 user LTX file has static lighting before i enabled enhanced lighting and restarted game to reset the settings and got the same pixel error ? but static lighting works maximum every thing high
4594331
Re: How do I enable wet surfaces?
hoju93
September 23rd, 2008 11:01 AM
don't you guys just get it that game checks your windows while start, and if you have tried tweaking user.ltx to use dx10, it just puts it to static lightning. i've got dx10 compatible card too but win xp sucks the thing.

peace
4594920
Re: How do I enable wet surfaces?
Sikph
September 23rd, 2008 02:50 PM
I'd like to point out that forcing Wet Surfaces under Dx9 doesn't work. I've tried it myself while attempting to maximize performance. It keeps the same old rain splatter.
4599038
Re: How do I enable wet surfaces?
Chesty La'Rou
September 25th, 2008 04:24 PM
You guys do realize that you actually need to have directX 10 installed to use directX 10 functions? As far as I knew directX 10 = vista only.
4599141
Re: How do I enable wet surfaces?
EdgarHighmen
September 25th, 2008 05:14 PM
Quote:
Originally Posted by Chesty La'Rou View Post
You guys do realize that you actually need to have directX 10 installed to use directX 10 functions? As far as I knew directX 10 = vista only.
No you don't

I have DX9 and I'm using DX10 shaders/textures etc. on Crysis... all enabled by changing values in a config file..... I got a few hundred screenies Every once in a while I go through and save/move the coolest ones
4599150
Re: How do I enable wet surfaces?
S.T.A.L.K.E.R.
September 25th, 2008 05:21 PM
Quote:
Originally Posted by EdgarHighmen View Post
No you don't

I have DX9 and I'm using DX10 shaders/textures etc. on Crysis... all enabled by changing values in a config file..... I got a few hundred screenies Every once in a while I go through and save/move the coolest ones
No, your wrong...

Crysis is a whole different boat. Everything they said was DX10 only in Crysis is doable in DX9.

Dynamic wet surfaces and Volumetric smoke are DX10 only. If these things were present in Crysis they wouldn't be doable in in DX9 like the other settings were.

it all has to do with how the game engine renders teh content and for the X-ray engine to use those features it needs to use the DX10 architecture, which is something that just is not present on a system that isn't running Vista with DX10 installed.


If i am wrong, please correct me. This is how I understand it to work.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
It makes me so wet... Trillian Spamming Forum 14 November 20th, 2012 07:51 PM
Volumetric Smoke and Wet surfaces grayed out Donib S.T.A.L.K.E.R. CS Problems, Errors and Help 1 October 3rd, 2008 01:23 PM
Wet when raining. Net_dragon Spamming Forum 10 September 12th, 2005 04:49 PM
Cold and Wet? AzH Spamming Forum 32 September 28th, 2004 05:18 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind