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Clear Sky issues

This is a discussion on Clear Sky issues within the S.T.A.L.K.E.R. Clear Sky General Discussion forums, part of the S.T.A.L.K.E.R. Clear Sky category; Please do not quote the whole message to reply to a single line. Thanks! They have apparently pushed back the ...

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  #1  
Old August 31st, 2008
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Default Clear Sky issues

Please do not quote the whole message to reply to a single line. Thanks!


They have apparently pushed back the release date to around the 15th of Sept (15/9/2008). That should tell you how well this is being received, and how the Russian release was a Beta in disguise. That should mean that some of these issues will be fixed, but it also means that the release date will probably be pushed back even further. The official excuse is that they forgot to print the CD-Keys for the N.A. boxes. Right, and monkeys are going to fly out of my... There is no way to forget to print the cd-keys since it is their anti-piracy measure and random testing during the production would have caught this. That is why all manufacturers perform random testing. Nice try...

I Grabbed this from GSC's site when it was running for a few seconds today (colors added):
"3. On my Intel Core 2 Duo E6850 game runs in single core mode. It simply utilizes only one of two cores. Same problem we have with quad-core processors (tested it on QX9650). There are a 'swap file problem' that is still actual - on my 4Gb DDR2 5-5-5-12 and WinV 64bit, STALKER uses only 1.5Gb of RAM and 3Gb of swap file. And if you turn off swapping to swap file, the game won't run at all until your swap file is enabled and at least 3Gb. And there is a 'strangest-of-them-all' thing - on my ASUS 4850 512Mb CrossFire this game runs horrific (5-25 FPS) on 'Medium DX9' settings, but is 'good to play' (30-60 FPS) on 'High DX10' settings. Graphics quality and game performance sometimes depends on how (not as 'high' or 'low', but in what sequence) you will set your game detail level and texture filtering level and etc.
4. There are hundreds of quest bugs, performance bugs and gameplay bugs. Sometimes game crashes to desktop. Rarely game crashes to BSOD. And THIS IS OFFICIAL RELEASE with the latest patch installed!!!

p.s. The game was tested ~9 hours on:
ASUS P5Q Pro
Intel Core 2 Duo E6850/Core 2 Extreme QX9650
4Gb Corsair XMS2 5-5-5-12
ASUS HD4850 CrossFire
500Gb Seagate Barracuda 7200RPM 32Mb cache
22" Samsung SyncMaster 226bw 1680x1050"

This is not just a complaints thread, but also to post anything that might help those that have purchased the game. The fact that the sequence of settings is important and that BSODs are possible is information that any prospective player needs to have.

Cheers!
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  #2  
Old August 31st, 2008
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Default Re: Clear Sky issues

More issues with the pre-Sept 5 patch which GSC has announced that they will be releasing.

These are still quotes from their site since it was not working all day, but seems to be fixed now. This saves you reading through the first 30 pages of the complaints thread.

Most complaints are repetitive. The largest complaint that was not made, that I could see, is the abandonment of realism. Stacking 10 mods into a weapon so that it can fire more accurately, doing more damage, with a smaller rounds at greater ranges? I think I have my first modding task.

Apparently SLI fails miserably, so do not try it (yet).

Spoiler:

But i catched really annoyng thing when i get to Red Forest and done all quests i tryed to enter Limansk...game crushed and ALL my saves crushed too...now when im loading save game crushes on deskop ((--this is the most annoyng bug wich make game uncompleteble, only few ppl completed game..i was not one of them ((

I really didn't get to spend enough time in DX10. The game crashed about every half hour for one reason or another with Vista. The patch may help but under the conditions I'm playing the game in, I can't use it. What's notable, albeit strange, is that on Vista in DX9 mode it seemed to perform better than in XP when it wasn't crashing. There are a lot of things that can be the reason for this but it's comforting that it still has a chance in Vista/DX10. Oh btw, there's some kind of bug where the game freaks out when you use an SLI setup in DX10. Not sure why.

i just found a glitch were if you shoot someone that usually plays a guitar fast enough and get to there body to search in about a second, they may have a guitar or pda in there inventory if you pick either of them up the game crashes.

Yea, and I forgot. Why not 3D sound? I hear the same for the rear speakers that by the front. Do you still hear dogs far away as if they be one metre of me? A sound is important, very important.

I got irritated with the way they managed to downgrade the capabilty of some guns damage rate- it takes sometimes 3-4 shoots in the head from "Vintores" (sniper riflle) to bring down the enemy

some bugs seems to migrated from old game (still have guys merging with the wall after they got shot down!! Shooting through the walls, etc. YOu've got to be kidding GSC! They could have corrected those! )

radio messages from the mates for help and when you start to run only to be canceled after you run like idiot from one end of the map to the other!

Villans do see you even through obstacles, can shoot like sharp-shooters through bushes! Now- interface: I did not like it at all- cannot doubleclick to transfer item, can you imagine dragging 500 bullets one by one ( I am still cursing every time)

I upgraded my armor to be able to carry 65 kilos, but with the load of 45 cannot even run

with an ATI 3870 max settings under Vista 32 net 10-15 FPS!

No iron sights on pistols, but there are on all other weapons.

On the whole like the game a lot, really nice at the high settings even though for me hardly playable- hope they correct it with the patch. Ran the game in WinXP- the same slow performance, even at the lower than in Vista setting. Plus it does not look as good, so I am sticking to Vista for now. I read at russian forum that they are plannig to release the 2nd patch about 5th off Sep., so hope they correct some of the major issues!



Real Requirements from Reviewers (Benchmarks coming soon)

Spoiler:

Minimal requirements:
- Windows XP (Service Pack 2)/Windows 2000 SP4
- Processor: Intel Pentium 4 2.0 GHz / AMD XP 2200+
- RAM: 512 MiByte
- 10 GByte free hard drive space
- 128 MiByte Direct X 8.0 compatible graphics card / Geforce 5700 / Radeon 9600

Recommended requirements:
- Windows XP (Service Pack 2)/Windows 2000 SP4
- Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+-
- RAM: 1.5 GiByte
- 10 GByte free hard drive space
- 256 MiByte Direct X 9.0c compatible graphics card / GeForce 7900 / Radeon X1950

Optimal requirements:
- Windows XP (Service Pack 2)/Windows 2000 SP4
- Processor: Intel Core2 Duo E6700 / AMD 64 X2 5200+
- RAM: 2 GiByte
- 10 GByte free hard drive space
- 512 MiByte Direct X 9.0c compatible graphics card / GeForce 8800 / Radeon X2900

This should be the setting for the above IMHO

Extreme requirements:
- Windows Vista (Service Pack 1 required)
- Processor type: Intel Core2 Duo E8500 / AMD 64 X2 6000+
- RAM: 4 GiByte
- 10 GByte free hard drive space
- Direct X 10 compatible graphics card with 512 MiByte VRAM / Geforce 9800 GX2 / Radeon HD 3870 X2
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  #3  
Old August 31st, 2008
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Default Re: Clear Sky issues

how is modding a weapon unrealistic? swapping barrels, replacing parts, extended mags. oh boy.
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Old September 1st, 2008
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Default Re: Clear Sky issues

What are the weapon mods like? I think the complaint would be valid if a mod didn't have a drawback as well as a benefit. Like a smaller caliber should do less damage, a c-mag would give you a lot more ammo, but increase the gun's weight, make it a little less accurate, and make it more prone to jamming. stuff like that.
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Old September 1st, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by Kill_The_Strelok View Post
What are the weapon mods like? I think the complaint would be valid if a mod didn't have a drawback as well as a benefit. Like a smaller caliber should do less damage, a c-mag would give you a lot more ammo, but increase the gun's weight, make it a little less accurate, and make it more prone to jamming. stuff like that.
actually a loaded c-mag would make the weapon more accurate due to the weight.
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  #6  
Old September 3rd, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by sasha View Post
how is modding a weapon unrealistic? swapping barrels, replacing parts, extended mags. oh boy.
Modding a weapon a few times is not. Slapping ten mods onto a weapon would be monstrous. I cannot even imagine how you could mod ten different parts of a weapon without getting very detailed. The barrel, firing mechanism, weights, muzzle (flash suppressor/silencer), clip, scope are the basics, and Grenade Launcher for some rifles.

I am not saying the idea of weapon mods is bad, just that they went overboard (if 10 is allowable for all). I am sure it is moddable thought, so it can be 'fixed'.

One description was a weapon that used a smaller rounds at higher accuracy (a given), but with longer ranges and doing more damage. If you increased the barrel length you could theoretically get a similar range, but longer? Doing more damage is right out. I can imagine seeing SMGs converted into assualt rifles, but being held in one hand due to their SMG classifications. I just hope the incorporated the ability to take a mod off a weapon you find and use its part(s) on one of your weapons.


Update: The NA (not sure about EU) CS release date has been delayed even further to Sept. 29, 2008. This is of course subject to change, since this is the third delay. Once again, it is better patched and working than crashing all the time. Please post anything that you find that might help those who already have it, such as the proper way to configure the graphical settings (which order). Thanks!
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  #7  
Old September 3rd, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by FourAces View Post
Please do not quote the whole message to reply to a single line. Thanks!


They have apparently pushed back the release date to around the 15th of Sept (15/9/2008). That should tell you how well this is being received, and how the Russian release was a Beta in disguise. That should mean that some of these issues will be fixed, but it also means that the release date will probably be pushed back even further. The official excuse is that they forgot to print the CD-Keys for the N.A. boxes. Right, and monkeys are going to fly out of my... There is no way to forget to print the cd-keys since it is their anti-piracy measure and random testing during the production would have caught this. That is why all manufacturers perform random testing. Nice try...

I Grabbed this from GSC's site when it was running for a few seconds today (colors added):
"3. On my Intel Core 2 Duo E6850 game runs in single core mode. It simply utilizes only one of two cores. Same problem we have with quad-core processors (tested it on QX9650). There are a 'swap file problem' that is still actual - on my 4Gb DDR2 5-5-5-12 and WinV 64bit, STALKER uses only 1.5Gb of RAM and 3Gb of swap file. And if you turn off swapping to swap file, the game won't run at all until your swap file is enabled and at least 3Gb. And there is a 'strangest-of-them-all' thing - on my ASUS 4850 512Mb CrossFire this game runs horrific (5-25 FPS) on 'Medium DX9' settings, but is 'good to play' (30-60 FPS) on 'High DX10' settings. Graphics quality and game performance sometimes depends on how (not as 'high' or 'low', but in what sequence) you will set your game detail level and texture filtering level and etc.
4. There are hundreds of quest bugs, performance bugs and gameplay bugs. Sometimes game crashes to desktop. Rarely game crashes to BSOD. And THIS IS OFFICIAL RELEASE with the latest patch installed!!!

p.s. The game was tested ~9 hours on:
ASUS P5Q Pro
Intel Core 2 Duo E6850/Core 2 Extreme QX9650
4Gb Corsair XMS2 5-5-5-12
ASUS HD4850 CrossFire
500Gb Seagate Barracuda 7200RPM 32Mb cache
22" Samsung SyncMaster 226bw 1680x1050"

This is not just a complaints thread, but also to post anything that might help those that have purchased the game. The fact that the sequence of settings is important and that BSODs are possible is information that any prospective player needs to have.

Cheers!

I know it's shitty isn't it?

HOLY SHIT MAN DID THEY DELAY THE RELASE TO 29th?!?! FUCK FUC KFUCK.
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  #8  
Old September 4th, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by FourAces View Post
22" Samsung SyncMaster 226bw 1680x1050"
Did you have any issues with the ironsights not lining up with the the cross hairs at that resolution? I have a SyncMaster 223BW and at the max resolution the ironsight is off.
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  #9  
Old September 5th, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by Kidslovesatan View Post
Did you have any issues with the ironsights not lining up with the the cross hairs at that resolution? I have a SyncMaster 223BW and at the max resolution the ironsight is off.
Sorry, but I was just quoting a thread from GSC.com since their site is down half the time. I have been trying to get onto it for about 5 hours now, and have not been able to. Did you try enabling V-Sync? If that does not work, then drop it down to 1280x800 and let me know if it is still misaligned. I cannot hit 1680x1050, but I can do 1280x800, so I could add it to the list of things to do when I get it on the 29th. If you have any other issues with it, or have any info on how to get it running properly let us know. Thanks!
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  #10  
Old September 5th, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by FourAces View Post
Sorry, but I was just quoting a thread from GSC.com since their site is down half the time. I have been trying to get onto it for about 5 hours now, and have not been able to. Did you try enabling V-Sync? If that does not work, then drop it down to 1280x800 and let me know if it is still misaligned. I cannot hit 1680x1050, but I can do 1280x800, so I could add it to the list of things to do when I get it on the 29th. If you have any other issues with it, or have any info on how to get it running properly let us know. Thanks!
The V-Sync had no effect. I also get misalignment on 1280x800, its most noticeable on the Viper 5 as the ironsight is quite a bit down and slightly right to where the cross hair dot comes in un-zoomed. However neither 1280x1024 or 1024x768 is suffering misalignment. BTW scaling is switched off.
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  #11  
Old September 5th, 2008
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Default Re: Clear Sky issues

Quote:
Originally Posted by Kidslovesatan View Post
The V-Sync had no effect. I also get misalignment on 1280x800, its most noticeable on the Viper 5 as the ironsight is quite a bit down and slightly right to where the cross hair dot comes in un-zoomed. However neither 1280x1024 or 1024x768 is suffering misalignment. BTW scaling is switched off.
Send me a screen shot of each and send me a copy of the weapons directory. I can fix them now, but you will have to do the testing. PMing you my address.
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Old September 5th, 2008
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Default Re: Clear Sky issues

Devs Hate Vista 64
"Also the Devs seem to hate Vista 64......

from the FAQ on the Russia forum

Q: Why such a problem with Windows Vista64?

Answer: Vista64 even by itself enough crude operating system. Continuing new versions of drivers to correct minor and major defects. We try to promptly report all found defects producers drivers, but correcting some of them do not depend on us. We would recommend not to play into the Vista64, at Vista32 game works much more stable. All that depends on us, we will correct."

Problem with lighting/shadow
and Fix for it
Spoiler:

I'm getting this annoying "circle" of shadow that follows me around. Everything within a 15-foot radius of me is darkened and it moves with me everywhere I go outside. Oddly enough, the problem goes away when I'm indoors.

http://img93.imageshack.us/img93/750...6escapeyu7.jpg

These are my current specs

AMD x2 6000
8800 GTX (174.12 drivers)
2 gb DDR2
Windows XP SP2

I'm running the game at 1680x1050, no AA, and every other setting as high as it lets XP users go. No Vysnc. I have also installed the 1.5.0.3 game patch.

What is happening? I tried searching around and I couldn't find anyone else with this problem.

AND FIX

Well, in case anyone else has this problem in the future, I've solved it.

With the help of tweakguides.com and the settings from my SoC installation (which did NOT have the problem), I narrowed the issue to these console commands:

r2_sun_depth_near_bias
r2_sun_depth_near_scale

They should be set to .00001 and 1, respectively.


But then there is this Destroyer of a Bug

"I hope they just fix the bugs that make you loose all your upgrades when you switch zones, or when you get an upgrade in another zone, it will override all of your previous upgrades and make it like you're starting to upgrade the weapon from scratch.... very VERy annoying."

And then there are these, which do not appear to be bugs but crippling of gameplay.

"there are no enemies in a anomaly field"

"(although, with great disappointment, I must admit that anomalies are completely abscent from CS atleast in the first 3 zones, being Swamp, Cordon, Garbage)."

"you can pretty much know EXACTLY where they (artifacts) will be, and will be there ONLY! It's in the anomaly "fields". You can see these a mile away, you can COMPLETELY avoid these if you wish, and I have never seen an enemy or mutant stumble into one yet. Disappointing.

I was happy to see a random emission, and excitedly ran to the nearest anomaly field to see if it had moved, or changed, or respawned new artifacts, anything... (as per the books, which talk about the zone DRASTICALY changing after emissions, including new mutants, in new locations, with new artifacts, and anomalies.

nothing.

but I feel it's use is completely squandered due to the game's design flaw which, instead of building on the ideas of SoC and Oblivion Lost mod, seem to have taken it in a new, less interesting direction. I have to say that right now, the game plays like a Battlefield 2 level, with bots. You control points, do some side missions, and find the rare artifact. But you can do all of this absolutely fear-free of running into anomalies, or having something appear in a place where you were before."


"Hopefully a mod will come out that adds moving anomalies and spawning artifacts, I'm sure the russians are already working on something."

Here is a crash and fix
Spoiler:

---QUOTATION---
I keep getting this error with multiple save files after a while.

Expression : m_available_count
Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
File : e:\priquel\sources\engine\xrgame\id_generator.h
Line : 92
Description : Not enough IDs

My game is patched and I have the translation. I have no clue what could be causing this that I could fix because it seems the engine just ran out of ids.
---END QUOTATION---


That's a known bug caused by the never ending spawning of massive amounts of ammo in the crates around every base and camp.all that ammo eats up all the object ID's if left unchecked

this fix forcefully removes the excess surplus of ammo and only leaves a set minium amount left in them every time you save thus freeing up ID's needed.

Send big files the easy way. Files too large for email attachments? No problem!

add the gamedata folder to your main CS install and if you have not already done so set the fsgametx up to use the gamedata. every time you save from then on in will free up the ammo caches and prevent the game from running out of ID's

I forget right now who the author of the fix is.Found it on a Russian forum.



Just for a laugh
Spoiler:

Not really a complaint I guess but here goes:Zombies..... they can crouch... it's stupid looking. they walk around acting all zombified and shit. suddenly one crouches and it looks like he's a perfectly normal NPC but still grunts and moans... my Girlfriend looked over and asked if he was taking a dump.you would not believe how much I laughed. while I was laughing the Zombie stood up and staggered straight into a whirligig and got blown to smithereens. that one will never crouch again. then I had to explain to my GF that no, NPC's don't shit in CS like in the sims.

life in the Zone.. fun isn't it?



"Crossfire is not set up for CS yet. FFS disable one of those cards and you will get better performance then your getting now till a xfire profile is created by the ATI driver team and actually utilizes it for CS"

The Good, The Bad, but no Ugly
Spoiler:

Good:
Weapon and armor upgrades. Very cool

Nights are much darker. Make sure your not home alone.

Fast travel. Stalker absolutely needed this

Money is easier to make early. After leaving Bog I had about 18k
Lots more missions

Joining factions. I was able to join the faction in Cordon.

AI throw grenades. Still needs some work but atleast they can throw them now.

Changes to existing zones. The changes were enough to make you explore to see what had changed.

Variety of AI weapons. After leaving the bogs you begin to see more variety in the weapons the ai carry. Nothing to crazy though so you won't be getting the best weapons. But you will see guys carrying the obokan (sp?) pump shotguns and the vintorez among others.

Bad:
Many crashes. I never had this issue in SoC until I played certain mods. In CS it is a common occurance

Corrupt savegames. Early on this was not a problem but after about 15 hours of play I got to a point with one good save and no matter what i did after that all savegames were corrupt.

Buggy missions. Many of the missions cannot be completed because they are failed before you can reach them. Very frustrating.

Amazing ai accuracy. I often found the ai throwing a grenade over a wall at me and it landed directly at my feet. I guess they have esp. Also, using a scoped rifle against the ai at about 40 yards they still had pretty good accuracy with iron sights.

No eating or sleeping. I was very disappointed...

The most frustrating thing besides the savegame issue is the missions failing before you reach them.

I can live with 1 crash to desktop every hour or so. It sucks but I can live with it but the last 2 issues must be fixed. I am not a CS basher. I still think this game has promise but needs some patches. So I am crossing my fingers and waiting to see what happens.


More crashes and description of why CS is a Shooter not Stalker
Spoiler:

It certainly needs more work. I have had two corrupt save game files now. My last one was saved in the Clear Sky camp in the Marsh. I had played around with weapon upgrades and just loaded the save game after experimenting. It then dropped to the desktop. When I reloaded and tried the save game it crashes straight back to the desktop when "Synchronizing". Shame as I was really beginning to enjoy this. From what I have seen after taking the main encampment back from the Bandits, which I didn't have anything to do with as I was off exploring, there is way too much combat going on. From the start I followed a group that left the fishing hamlet who proceeded on a rampage across the Marsh, not stopping for anything. It was fun to help out but the pace is much quicker than SHOC was.

Please GSC, get another patch out so I can continue playing.


What is the detector for then?
Spoiler:

My only gripe so far is the anomalies, infact the complete absence of them. I know this is a year early blah blah but come on, this is a survival game right? I mean GSC have implemented the detectors but so far its only come in use once! After you leave Swamp the rare anomalies you DO find have no artifacts in them anyway, very disapointing.


"Well I can't even get out of the Marshes because of the constant CTD. This game is an absolute bugfest. What a joke."

And now you are up to date as of page 40 of the GSC forum's Clear Sky complaints & criticism thread. This is being compiled here in the hope that some of the fixes might help other, and that these issues will be fixed. It also helps since GSC is down half the time since CS was released. It is also easier and faster to read this way.

Last edited by FourAces; September 5th, 2008 at 04:51 PM.
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  #13  
Old September 5th, 2008
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Default Re: Clear Sky issues

From the Bug thread

Sudden and constant crashing and fix
Spoiler:
---QUOTATION---

I played for several days without major issues, but today the game has suddenly started crashing very often. Sometimes after an hour, sometimes after 10 minutes. It is most noticable when I re-enter the Marsh level. I've applied the "free ammo" fix regarding ammo and it hasn't helped.

This is the error code I've gotten from the logs

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_ engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:973: bad argument #2 to 'format' (string expected, got nil)


stack trace:
---END QUOTATION---


Well, thanks to the (translated) posts from a Russian forum, I've fixed the problem.

If anyone else has issues with crashing and their log (xp directory: C:\users\public\documents\stalker-stcs\logs) reports a similar issue, put these files into your gamedata/scripts:

RapidShare: Easy Filehosting



Can you please be more specific on where to put these script files because i would also like to try them and see if it solves my crashing problems.
---END QUOTATION---


In the folder where your game is installed.

So it would be like c:\games\stalker - clear sky\gamedata\scripts

If you don't have a gamedata folder in there, make one. Then make another inside called scripts and put them there.

You'll also have to modify your fsgame.ltx file, which would be in (again, for example) c:\games\stalker - clear sky. Open it with notepad and change the line

$game_data$ = false| true| $fs_root$| gamedata\

to

$game_data$ = true| true| $fs_root$| gamedata\

That makes it so your game will recognize and use the gamedata folder you've just created for the scripts. It will also be where mods (hopefully coming in the future) will be installed.


Too many script bugs
Spoiler:
I'm consistently getting a CTD at the same point, right near the start of the game.

I have just gone back to the swamp for the second time where you have to help the Clear Sky faction defend the outpost from Bandits. The first time I ran there, killed the enemy and then looted the bodies. After maybe 30 seconds, if that, it crashed to the desktop. It doesn't even let you send the crash logs to GSC! I also found that it had corrupted my quicksave to boot.

I restarted the game, deleted the quick save, which didn't work as I tested it before deleting it, and then went back to my latest normal save. I tried the same mission again, this time the fire fight happened a little closer to the barn. Killed them all again, with a satisfying point blank range shotgun blast to the chest on one of them which made him fly, and the same thing happened a few seconds after the acknowledgement we had pushed the bandits back.

At this point I gave up and am waiting for another patch. It seems to be another one of these scripting bugs I have been reading about here over the last few days. BTW I have the latest drivers for everything. I checked only yesterday knowing this was coming!!


Flashlight bug
Spoiler:

Well, just want to say that the "flashlight bug" is here, again
In some cases it is possible to spot the flashlight of the NPS's throughout
the day,usually on the ground around them.


Confirmed Too many script bugs
Spoiler:

---QUOTATION---
I'm consistently getting a CTD at the same point, right near the start of the game.

I have just gone back to the swamp for the second time where you have to help the Clear Sky faction defend the outpost from Bandits. The first time I ran there, killed the enemy and then looted the bodies. After maybe 30 seconds, if that, it crashed to the desktop. It doesn't even let you send the crash logs to GSC! I also found that it had corrupted my quicksave to boot.
---END QUOTATION---


I've got exactly the same problem. I expected to get at least a couple of hours into the game before CTD, but this is pathetic. I cannot understand how the game was released in this state.

I checked my logs, but no sign of error reports! All I get in C:/shared docs/STALKER-STCS/Logs is xray_blocks (my username) - with no sign of fatal errors, and a load of MDMP files (whatever they are!) So I can't even post a report here for help....

To those thinking about buying this game, DON'T! It's a waste of money until (if) they bring out a patch that actually works.

Who'd thought it, the trolls on these boards were right all along


Many complaints about the Submit Bug button not even working!


DX10 buggy, DX9 stable?
Spoiler:

i dont understand why when i put on enhanced FDL (DX10) mode, the words on the screen dissapear (i cant even read my current mission when i press tab) and annoying glitches come up everywere. im sure i have a good enough pc. anyways, i gave up on this so im just sticking to the stable and lower mode (enhanced FDL) which works perfect.


Up to date at end of page 4.

And from random threads

Patch breaks as much as it fixes
Spoiler:

I think I might uninstall tomorrow and try an unpatched playthrough. Problem is though, that 1.01 patch does offer a lot of vital gameplay fixes, but preliminary reports seem to indicate a rise in instability, and savegame corruption.

I really hope the mods here can strike up some communication with GSC and tell us what's going on. Otherwise, this game is going back for a refund, simple as that.

Last edited by FourAces; September 5th, 2008 at 05:48 PM.
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  #14  
Old September 5th, 2008
Soul_purifier's Avatar
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Default Re: Clear Sky issues

Omg I can't belive what I am reading.

If this is indeed true then I am heartbreaken that my beloved STALKER has been butchered..........

I really am close to tears because I cannot stand it anymore. CS is actually counterstrike?? Bullshit!! I wanted another STALKER experience not this crap. This is by far the worst game I have ever purchased. And I assure you I bought alot of games but this is by far the worst because of the amount of dissappointment I got.....

I really am in tears.
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  #15  
Old September 5th, 2008
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Default Re: Clear Sky issues

I haven't had much problems and I'm using Vista x64. Plus I've used the detector to find artifacts outside of the swamps.
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