Clear Sky issues
This is a discussion on Clear Sky issues within the S.T.A.L.K.E.R. Clear Sky General Discussion forums, part of the S.T.A.L.K.E.R. Clear Sky category; Please do not quote the whole message to reply to a single line. Thanks! They have apparently pushed back the ...
| S.T.A.L.K.E.R. Clear Sky General Discussion Discuss anything related to the S.T.A.L.K.E.R. prequel here |
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#1
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| Please do not quote the whole message to reply to a single line. Thanks! They have apparently pushed back the release date to around the 15th of Sept (15/9/2008). That should tell you how well this is being received, and how the Russian release was a Beta in disguise. That should mean that some of these issues will be fixed, but it also means that the release date will probably be pushed back even further. The official excuse is that they forgot to print the CD-Keys for the N.A. boxes. Right, and monkeys are going to fly out of my... There is no way to forget to print the cd-keys since it is their anti-piracy measure and random testing during the production would have caught this. That is why all manufacturers perform random testing. Nice try... I Grabbed this from GSC's site when it was running for a few seconds today (colors added): "3. On my Intel Core 2 Duo E6850 game runs in single core mode. It simply utilizes only one of two cores. Same problem we have with quad-core processors (tested it on QX9650). There are a 'swap file problem' that is still actual - on my 4Gb DDR2 5-5-5-12 and WinV 64bit, STALKER uses only 1.5Gb of RAM and 3Gb of swap file. And if you turn off swapping to swap file, the game won't run at all until your swap file is enabled and at least 3Gb. And there is a 'strangest-of-them-all' thing - on my ASUS 4850 512Mb CrossFire this game runs horrific (5-25 FPS) on 'Medium DX9' settings, but is 'good to play' (30-60 FPS) on 'High DX10' settings. Graphics quality and game performance sometimes depends on how (not as 'high' or 'low', but in what sequence) you will set your game detail level and texture filtering level and etc. 4. There are hundreds of quest bugs, performance bugs and gameplay bugs. Sometimes game crashes to desktop. Rarely game crashes to BSOD. And THIS IS OFFICIAL RELEASE with the latest patch installed!!! p.s. The game was tested ~9 hours on: ASUS P5Q Pro Intel Core 2 Duo E6850/Core 2 Extreme QX9650 4Gb Corsair XMS2 5-5-5-12 ASUS HD4850 CrossFire 500Gb Seagate Barracuda 7200RPM 32Mb cache 22" Samsung SyncMaster 226bw 1680x1050" This is not just a complaints thread, but also to post anything that might help those that have purchased the game. The fact that the sequence of settings is important and that BSODs are possible is information that any prospective player needs to have. Cheers! |
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#2
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| More issues with the pre-Sept 5 patch which GSC has announced that they will be releasing. These are still quotes from their site since it was not working all day, but seems to be fixed now. This saves you reading through the first 30 pages of the complaints thread. Most complaints are repetitive. The largest complaint that was not made, that I could see, is the abandonment of realism. Stacking 10 mods into a weapon so that it can fire more accurately, doing more damage, with a smaller rounds at greater ranges? I think I have my first modding task. ![]() Apparently SLI fails miserably, so do not try it (yet). Spoiler: Real Requirements from Reviewers (Benchmarks coming soon) Spoiler: |
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#3
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| how is modding a weapon unrealistic? swapping barrels, replacing parts, extended mags. oh boy.
__________________ PSN ID sasha87 Here is some extra fail sauce for your whiny burger. |
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#4
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| What are the weapon mods like? I think the complaint would be valid if a mod didn't have a drawback as well as a benefit. Like a smaller caliber should do less damage, a c-mag would give you a lot more ammo, but increase the gun's weight, make it a little less accurate, and make it more prone to jamming. stuff like that. |
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#5
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__________________ PSN ID sasha87 Here is some extra fail sauce for your whiny burger. |
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#6
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I am not saying the idea of weapon mods is bad, just that they went overboard (if 10 is allowable for all). I am sure it is moddable thought, so it can be 'fixed'. One description was a weapon that used a smaller rounds at higher accuracy (a given), but with longer ranges and doing more damage. If you increased the barrel length you could theoretically get a similar range, but longer? Doing more damage is right out. I can imagine seeing SMGs converted into assualt rifles, but being held in one hand due to their SMG classifications. I just hope the incorporated the ability to take a mod off a weapon you find and use its part(s) on one of your weapons. Update: The NA (not sure about EU) CS release date has been delayed even further to Sept. 29, 2008. This is of course subject to change, since this is the third delay. Once again, it is better patched and working than crashing all the time. Please post anything that you find that might help those who already have it, such as the proper way to configure the graphical settings (which order). Thanks! |
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#7
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I know it's shitty isn't it? HOLY SHIT MAN DID THEY DELAY THE RELASE TO 29th?!?! FUCK FUC KFUCK.
__________________ A pen is mightier then the sword........although it outta be a really huge pen. And one day I'm going to snap and kill you all with said pen.....unless you have a pencil... |
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#8
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| Did you have any issues with the ironsights not lining up with the the cross hairs at that resolution? I have a SyncMaster 223BW and at the max resolution the ironsight is off. |
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#9
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| Sorry, but I was just quoting a thread from GSC.com since their site is down half the time. I have been trying to get onto it for about 5 hours now, and have not been able to. Did you try enabling V-Sync? If that does not work, then drop it down to 1280x800 and let me know if it is still misaligned. I cannot hit 1680x1050, but I can do 1280x800, so I could add it to the list of things to do when I get it on the 29th. If you have any other issues with it, or have any info on how to get it running properly let us know. Thanks! |
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#10
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