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-   -   Q_strncpyz: NULL src (http://forums.filefront.com/rtcw-problems-errors-help/332157-q_strncpyz-null-src.html)

BradNewsom September 23rd, 2007 07:34 PM

Q_strncpyz: NULL src
 
Okay, i'm trying to run the game 1680x1050 using a geforce 6800 ultra. I don't know how the hell to solve this problem. I did a clean reinstall of the graphics driver and still have the problem. I'm surprise no one has this problem!

Wolf 1.32 win-x86 May 1 2002
----- FS_Startup -----
Current search path:
d:\program files\steam\steamapps\common\return to castle wolfenstein\main\sp_pak4.pk3 (21 files)
d:\program files\steam\steamapps\common\return to castle wolfenstein\main\sp_pak3.pk3 (14 files)
d:\program files\steam\steamapps\common\return to castle wolfenstein\main\sp_pak2.pk3 (232 files)
d:\program files\steam\steamapps\common\return to castle wolfenstein\main\sp_pak1.pk3 (1342 files)
d:\program files\steam\steamapps\common\return to castle wolfenstein\main\pak0.pk3 (4775 files)
d:\program files\steam\steamapps\common\return to castle wolfenstein/main

----------------------
6384 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...assuming 'gl/openglv3.dll' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\gl/openglv3.dll.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1680x1050)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...1 PFDs found
...hardware acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (-1)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\3dfxvgl.dll' ): failed
...shutting down QGL
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1680x1050)
Initializing OpenGL driver
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src

Pure September 24th, 2007 08:04 AM

What vid card and driver are you using?

Have you also updated DirectX?

BradNewsom September 24th, 2007 09:42 AM

The first sentence says everything. Yes I have the latest direct x.

=FF=Sturm September 24th, 2007 09:46 AM

Quote:

Originally Posted by BradNewsom (Post 3940788)
Okay, .... 1680x1050 using .....

Go to main in rtcw folder and delete wolfconfig_mp or Wolfconfig.cfg
1680 x 1050? does your monitor suports that? oO because of no, the game crash itself

BradNewsom September 24th, 2007 12:20 PM

I have a new 22" Samsung LCD native to the resolution 1680x1050. Im pretty sure its fine.

=FF=Sturm September 25th, 2007 07:32 AM

[quote=BradNewsom;3941795]Delete Wolfconfig.cfgs quote]
:wtf::kissme::abduct::runaway::teach::donitz::mEk: :gizperv::spam::spam::greenflame::ak3::aug::tank:: aug2::dpistols::tommygun::fart::wtm::rock::dance:: hump::Pc::clap::clap::clap::clap::dropsjaw::dropsj aw::gpost::gpost::gpost::gpost::gpost::gpost:


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