February 28th, 2003
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#4 |
| Master of destruction
Join Date: October 1st, 2001 Status: Available Rep Power: 0 | lol niceone cheat saved me dragging it out of cd.
Anyway it looks like its the following part of the script.
trigger allied_object_stolen
{
// Change the objective state internally, so UI can update, etc.
// Allied have stolen the documents (0 == AXIS, 1 == ALLIED)
wm_set_objective_status 1 0
trigger RadioMover set_one
trigger RadioMover song_alert
trigger RadioMover only_once
}
trigger allied_object_returned
{
// Change the objective state internally, so UI can update, etc.
// Axis have returned the documents (0 == AXIS, 1 == ALLIED)
wm_set_objective_status 1 1
trigger RadioMover set_zero
trigger RadioMover back_to_norm
trigger RadioMover song_alert
Now it looks like the way its been done is by adding a target_speaker that is targeted by the objectives. So I suggest you try doing that.
You could try this in your script at the part where it says allies take obj or axis take em, which ever u got make it like the example below.
i will use allies as taking obj for this example.
trigger allied_object_stolen
playsound/soundfolder/soundfile.wav
{
Hopefully that will play a sound when allies take the obj do the same for return if you want a different sound.
boner if you wish i can take a look at the map and script and try figure it out. No promises or out but offer is there if needed. |
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Last edited by HotShot; February 28th, 2003 at 06:09 AM.
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