mod request
This is a discussion on mod request within the RtCW Modding, Mapping and Editing forums, part of the Return to Castle Wolfenstein category; Millenia ago I posted a request for a mod on here but lost track of time. So I'm wondering if ...
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#1
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| Millenia ago I posted a request for a mod on here but lost track of time. So I'm wondering if any there were any modders (no, not moderators. . .) out there in cyberspace that would possibly lend me a hand in assisting me create a mod of sorts. The quick lowdown is I'm once again looking to eliminate the overheating thing with the STEN and Venom gun strictly for singleplayer only on RTCW. Server-side, client-side, whatever, as long as it works for single player. And no I'm wanting this for Enemy Territory, just the good ol' fashioned Return to Castle Wolfenstein game. Also, I was wondering if the ammo stats could be increased signifigantly, such as increasing Venom gun's ammo capacity from 500 to 5000 rounds per clip. . . and the overall ammo capacity from 999 rounds to 99999 (yes that had exactly five 9's in it). Any help would be appreciated. |
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#2
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| The following post is not a tutorial it is just a overview how I did it. I've downloaded this RTCW Mod Source Code 1.41, Wolfenstein: Enemy Territory Downloads, Wolfenstein: Enemy Territory Source Code Installed that: Download Microsoft Visual C++ 2005 Express Edition - - Enables you to write managed applications for the .NET Framework - Softpedia And modified this C++ code (in file: Wolf_source_141/SP/SP_source/src/game/bg_misc.c): STEN ---------------------------------------------- PHP Code: PHP Code: VENOM ---------------------------------------------- PHP Code: PHP Code: PHP Code: PHP Code: Compiled the code as release for win32. Grabbed the dll(qagamex86.dll) file from Wolf_source_141/SP/SP_source/src/release and placed it in Return to Castle Wolfenstein/Return to Castle Wolfenstein/. Before I placed the ddl in theer i did make a copy of the original qagamex86.dll I have attached you the dll, I do not know if it works correctly, you have to try it, all I know is that it does not crash the game .And here is the visual c++ 2005 express ready source code: www.chrissstrahl.de/temp/Wolf_source_141.zip, plz grab it it will be only stored temporary here. There are two ways to access this source code: Open the file Wolf_source_141/SP/SP_source/src/game/game.sln or go to FILE -> OPEN -> PROJECT/SOLUTION -> Wolf_source_141/SP/SP_source/src/game/game.dsw and click yes at all following dialogs I'm afraid you have to start a new singleplayer game or access a map via console before this changes do apply to the game (/spmap dark), but you will start without weapons, perhaps you try it with cheats.
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#3
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| Well you certainly got it right. I placed the mod in the game's main directory folder, fired up the game and got it to work like a charm. The Sten and Venom no longer overheat anymore!!! YAY!!! I'm ek-static now!!! For a solid half hour (at least) all I heard was the beautiful sound of the minigun mowing down the "Jerrys" and the undead on the game. I did not wanna tempt fate and incur the wrath of the admin gods, so I wrote "Jerrys" in there instead of "Not-sees," 'cause I know that on some websites people these days are way too easily provoked when they see a certain word on a public forum. Anyways, thanks for the hard work, I REALLY appreciate it. ![]() So how long did it take you to do this BTW? Looks like to me the other weapon values can be modified (such as clips and ammo numbers) somewhat easily.
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#4
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| It didn't take very long just a couple of minutes, it did take much longer to install the game ![]() It's simple if you have done this a few times before. To Mod this game is very easy once you got the IDE working.
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#5
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| All this seems a little confusing to me. I wanna modify the rest the weapon stats myself but can't figure out where to go from here. I got all the stuff downloaded and installed, figured out how to open the Wolf_source_141/SP/SP_source/src/game/bg_misc.c and change the ammo values in there. . . but beyond that my mind went blank. I'll be straight up about this: as a complete newb to this, I have almost no idea how to do. . . whatever it does to make this thing. So in short, is there some sort of blow-by-blow way of doing this? To further make things interesting, do I have to access the bg_misc file through the game.sln source code file in order to modify the values and also how do ya get to the point to make/replace the DDL qagamex86 file so in-game it changes the guns around? I thank you for your help. Hope my questions weren't too complicated.
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#6
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| Quote:
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Once the compile is complete, it should output 0 errors and 0 Failed, similar to this: Quote:
Quote:
![]() Greetings Chriss PS: If you want to modify something else just search (CONTROL + F as in almost every program) the source code for the name of the thing you want to modify, and take your time to look over the code, it will take a while to understand it all.
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#7
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| OH MY ****ING GOD!!! I THOUGHT FOR SURE THE FORUMS HAD BEEN DELETED FOR GOOD!!! Chirsssstal, you still there?
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#8
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| Yes, for now.
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