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New Mapper Read this to save yourself trouble.

This is a discussion on New Mapper Read this to save yourself trouble. within the RtCW Modding, Mapping and Editing forums, part of the Return to Castle Wolfenstein category; Have you tried +set g_gametype 2 in the console?...

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  #1  
Old January 1st, 2007
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Default Re: New Mapper Read this to save yourself trouble.

Have you tried +set g_gametype 2 in the console?
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  #2  
Old January 1st, 2007
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Default Re: Can't open map...

Quote:
Originally Posted by Thijs View Post
I get an error:

Map 'polder' isn't a valid campaign starting map. set your gametyp to 2 to load it directly.

What must I do?

DOES ANYONE HAVE AN ANSWER TO THIS PROBLEM???
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  #3  
Old January 3rd, 2007
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Yep. Thats the .arena script. If you dont put the correct settings in it it says that. So. Set /g_gametype 2 and /devmap polder [[Remember a map is a not a campaing!!!].

Quote:
Originally Posted by {HH}J0hn! View Post
Please give a reply to my post. I get an error when i try toload my map (i made with GTKradiant) MAX_PATCH_PLANES!!!!!!!! What should i do? please help me, I want to test my map. And oh yeah before i tried to test my map i made a lot of terrain could that be the issue (I made terrain with the curve/simple patch mesh command) Please help.

Well, If you create some brushes with Too many vertex. like Spheres, cones etc,I recomend to change them to a little [[[ 7 or 12]]] no more.

Quote:
Originally Posted by aVe View Post
Hi !

Does someone knows where I might find the Gray Matter "scripting definition" ? You know, the doc that lists all AI commands for .ai scripts

Still searching it without success.
I know one better Web for that. Watch here !!!

http://tramdesign.planetwolfenstein....resources.html

or

http://kos.philgeorge.com.au/tut_tutorials.html [[[This one better]]]

For map Bsp to map doesnt need a ""special program"". Its a simple code in a bat file.

Here is full code.


bspc -forcesidesvisible 1 -bsp2map ..\main\maps\XXXX.bsp -output ..\main\maps %extraparms%
copy bspc.log temp_b0.log
bspc -forcesidesvisible 1 -bsp2map ..\main\maps\XXXX.bsp -output ..\main\maps %extraparms%
copy bspc.log temp_b1.log


I dont remember if it is, but i think it works.

Last edited by Deimos; January 3rd, 2007 at 03:33 PM..
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  #4  
Old February 11th, 2007
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Default Re: New Mapper Read this to save yourself trouble.

Well, Of course, if you arent a Expert at coding, You can try this for Bsp Descompile to Map

http://returntocastlewolfenstein.fil...ecompiler;1553
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  #5  
Old October 20th, 2007
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Question ?????

:Puzz led:: Puzzled:green ham and beaon?????????????????? :Puzz led:: Puzzled::Puzzl ed::P uzzled::Puzzle d::Pu zzled::Puzzled ::Puz zled:
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  #6  
Old December 2nd, 2007
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how i make bots move because their just standing ,they dont have any weapons.
please help!!!
__________________
IN ESTONIA LOLL MEANS STUPID AND LOL IS IN ENGLISH FUNNY LOL
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  #7  
Old December 2nd, 2007
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Level-Designer.de - Die Mapping Community - [RTCW SP] AAS Dateien erstellen
Transalate it to english :P
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  #8  
Old December 23rd, 2007
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Default Re: New Mapper Read this to save yourself trouble.

i have a proble mwhen i open gtk radiant it says:
ASSERTION FAILURE :GTK +error
GtkGLExt-WARNING**:cannot create GdkGl Context
Whats
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  #9  
Old December 23rd, 2007
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Default Re: New Mapper Read this to save yourself trouble.

i have a proble mwhen i open gtk radiant it says:
ASSERTION FAILURE :GTK +error
GtkGLExt-WARNING**:cannot create GdkGl Context
Whats can
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  #10  
Old December 23rd, 2007
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Default Re: New Mapper Read this to save yourself trouble.

i have a proble mwhen i open gtk radiant it says:
ASSERTION FAILURE :GTK +error
GtkGLExt-WARNING**:cannot create GdkGl Context
Whats can i
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