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Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++
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Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ excellent ... I'll sticky this thread :) |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ =) you liked our convo apparenlty =P |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ yep lol if anyone wants to make a mod for RTCW this should help :) |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ Check Your Email Null! :fistpunch: :cheers: :type: ~Noobprog~ |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ what a great effert , that says it all if your getting stuck making a mod......i have a stalingrad mod in mind ,were 1000 germans got there head blown off a day,after the luftwaffers leveled stalingrad, chimneys were the snipers positions .they were stuck at the volga river .so snipers had a feild day :naughty: any way thanks for your knowledge on mods :bows: good luck :deal: |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ You got alot of good ideas win...why don't you make a mod? |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ Thanks again for ur help null =) |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev-c++ Hi all just wondering if i could get some help. Well these source files for the projects i cant find cg_*.c ai_*.c g_*.c q_*.c ui_*.c and once uve got it all how do you adjust settings for it like ammo needles knifes and stuff like that i wanna make it so you can throw knifes and needles are poison and every player starts of with 500 clips pls help. Regards MattyfinsteR |
Re: Tutorial: Compiling the RTCW-MP source code V1.41 with the free available IDE dev With cg_*.c I've meant all files starting with cg_. You have to find the appropriate functions in the source-code files. And then change/edit these functions. |
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