RTCW 2 to use Havok physics tech?
This is a discussion on RTCW 2 to use Havok physics tech? within the Return to Castle Wolfenstein II General Discussion forums, part of the Return to Castle Wolfenstein category; I found a thread on doom3world.org where people were talking about RTCW 2 possibly using Havok physics. Here's the link: ...
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#1
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| I found a thread on doom3world.org where people were talking about RTCW 2 possibly using Havok physics. Here's the link: Doom 3 world • View topic - RTCW2 to use Havok physics tech If this is true, then I think RTCW 2 will obviously not only have awesome graphics but some really sweet physics aswell. |
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#2
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| I have read that the name game Carmack is working is not related to any of the existing franchises. I don't know if that's entirely true though. |
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#3
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| Actually, the modified ETQuakeWars/Doom3 engine would have been fine and it is really good for thwarting/at least making aimbotting difficult to get by with.
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