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Old November 1st, 2005   #11
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Default Re: New fun with npcs

Thank you

If there is something new, I will tell you
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Old November 1st, 2005   #12
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Default Re: New fun with npcs

Two new cmds :

"spawn convoy_vehicle_flatbed" - Hover Truck
"spawn vehicle_gev" - Hover Tank

PrimFire to ENTER
Jump to LEAVE

There also is a "vehicle_flatbed" but the "convoy" version has a mounted Machinegun you can use, the normal one not. You can't drive the trucks.
But you can use the tank as you used it in the levels.
Always think you need a bigger terrain to have fun with vehicles

Have fun !
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Old November 8th, 2005   #13
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Default Re: New fun with npcs

Major,did you like Quake 4 finish?
I think it is horrible5.
Aniway, do you think we could request a mod that is focused on the squad command?
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Old November 11th, 2005   #14
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Default Re: New fun with npcs

Quote:
Originally Posted by Kain_il_vampiro
Major,did you like Quake 4 finish?
I think it is horrible5.
Aniway, do you think we could request a mod that is focused on the squad command?
Yes. As long as my name stands somewhere
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Old November 12th, 2005   #15
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Default Re: New fun with npcs

oh my god TK-1618 Major , you are the KING!

And A GOD! of course :P



mmm... i like pie and and horror-shooting games.

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Old November 12th, 2005   #16
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Default Re: New fun with npcs

Thx

I am happy to see people have fun with these cmds
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Old November 13th, 2005   #17
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Default Re: New fun with npcs

btw GOD, is there A.I. to the tank or walker? Just Asking.

And it IS fun to run around with your flashligh-teammates in dark areas



mmm... i like pie and and horror-shooting games.

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Old November 13th, 2005   #18
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Default Re: New fun with npcs

Yeah, you never know what can jump out at you.

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Old November 13th, 2005   #19
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Default Re: New fun with npcs

Quote:
Originally Posted by faerieburn
btw GOD, is there A.I. to the tank or walker? Just Asking.

And it IS fun to run around with your flashligh-teammates in dark areas
I don't know, but I quess "no" because I think the tanks seen in quake 4 are moving with scripts. The vehicles you can spawn with the cmds I posted are just there to drive.
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Old November 29th, 2005   #20
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Default Re: New fun with npcs

I have found you can make monsters on same team as Marines, by simply appending "team Marine" (case doesn't matter), and give them leaders aswell (giving leaders doesn't work with some monsters)

E.g.
Code:
 
spawn monster_tactical team Marine leader player1
It doesn't just apply to tacticals either, any monsters can be put on the Marine team. Unfortuneatly with charactors, (e.g char_marine_medic) they seem locked to the Marine team so you can't make them on the same side as the Strogg.

In addition, monster_bossbuddy has an interchangable head. It looks a bit strange however, as it seems the default head has extra neck pieces what aren't present in any other head. So you end up with the head floating in the center of a hole :lol:

E.g. to spawn monster_bossbuddy with the head of Kane as a Strogg on the team Marine, you would type:
Code:
 
spawn monster_bossbuddy def_head char_marinehead_kanestrg team Marine
Im not quite sure whether char_marinehead_kanestrg is the right head, as I am doing this from memory while im at college but im pretty sure it is. If someone could verify that id be very appreciative.

As yet I haven't tested using the def_persona and lipsync commands on the Strogg (mainly because I didn't write down the commands on the forum, I just tried to remember them ).

GOD, thanks for finding out such a great way to have fun :lol: I spent hours messing around with these comands

Cheers,
Cloudy
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