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-   -   New fun with npcs (http://forums.filefront.com/quake-4-general-discussion/222943-new-fun-npcs.html)

TK-1618 Major November 1st, 2005 11:06 AM

Re: New fun with npcs
 
Thank you :)

If there is something new, I will tell you :beer:

TK-1618 Major November 1st, 2005 02:15 PM

Re: New fun with npcs
 
Two new cmds :

"spawn convoy_vehicle_flatbed" - Hover Truck
"spawn vehicle_gev" - Hover Tank

PrimFire to ENTER
Jump to LEAVE

There also is a "vehicle_flatbed" but the "convoy" version has a mounted Machinegun you can use, the normal one not. You can't drive the trucks.
But you can use the tank as you used it in the levels.
Always think you need a bigger terrain to have fun with vehicles ;)

Have fun !

Kain_il_vampiro November 8th, 2005 05:00 PM

Re: New fun with npcs
 
Major,did you like Quake 4 finish?
I think it is horrible5.
Aniway, do you think we could request a mod that is focused on the squad command?

TK-1618 Major November 11th, 2005 04:15 AM

Re: New fun with npcs
 
Quote:

Originally Posted by Kain_il_vampiro
Major,did you like Quake 4 finish?
I think it is horrible5.
Aniway, do you think we could request a mod that is focused on the squad command?

Yes. As long as my name stands somewhere :deal: :D

faerieburn November 12th, 2005 01:59 AM

Re: New fun with npcs
 
oh my god TK-1618 Major , you are the KING!

And A GOD! of course :P

TK-1618 Major November 12th, 2005 06:49 AM

Re: New fun with npcs
 
Thx :D

I am happy to see people have fun with these cmds :Pc:

faerieburn November 13th, 2005 03:00 AM

Re: New fun with npcs
 
btw GOD, is there A.I. to the tank or walker? Just Asking.

And it IS fun to run around with your flashligh-teammates in dark areas :D

ripper2.0 November 13th, 2005 07:09 AM

Re: New fun with npcs
 
Yeah, you never know what can jump out at you.

TK-1618 Major November 13th, 2005 12:53 PM

Re: New fun with npcs
 
Quote:

Originally Posted by faerieburn
btw GOD, is there A.I. to the tank or walker? Just Asking.

And it IS fun to run around with your flashligh-teammates in dark areas :D

I don't know, but I quess "no" because I think the tanks seen in quake 4 are moving with scripts. The vehicles you can spawn with the cmds I posted are just there to drive.

Cloudhunter November 29th, 2005 02:49 AM

Re: New fun with npcs
 
I have found you can make monsters on same team as Marines, by simply appending "team Marine" (case doesn't matter), and give them leaders aswell (giving leaders doesn't work with some monsters)

E.g.
Code:


spawn monster_tactical team Marine leader player1

It doesn't just apply to tacticals either, any monsters can be put on the Marine team. Unfortuneatly with charactors, (e.g char_marine_medic) they seem locked to the Marine team so you can't make them on the same side as the Strogg.

In addition, monster_bossbuddy has an interchangable head. It looks a bit strange however, as it seems the default head has extra neck pieces what aren't present in any other head. So you end up with the head floating in the center of a hole :lol:

E.g. to spawn monster_bossbuddy with the head of Kane as a Strogg on the team Marine, you would type:
Code:


spawn monster_bossbuddy def_head char_marinehead_kanestrg team Marine

Im not quite sure whether char_marinehead_kanestrg is the right head, as I am doing this from memory while im at college:rolleyes: but im pretty sure it is. If someone could verify that id be very appreciative.

As yet I haven't tested using the def_persona and lipsync commands on the Strogg (mainly because I didn't write down the commands on the forum, I just tried to remember them :rolleyes:).

GOD, thanks for finding out such a great way to have fun :lol: I spent hours messing around with these comands :)

Cheers,
Cloudy


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