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WarriorAnge15 April 6th, 2008 06:45 PM

Avatars
 
I'm (making) a personal mod that me and my friends are gonna use and i just cannot get the avatars to work idk how to even do the avatars the avatars i want is a modern russian flag for allies and a modern german flag for axis all i have is paint.net and that kinda dont do it cuz im not talented with it so if someone could tell me how or make it for me it be appreciated.
E-Mail: WarriorAnge15@hotmail.com
Xfire: a3b3c3
Thank You :)

privategomez April 6th, 2008 10:17 PM

Re: Avatars
 
I'll make them for you. I'll get started now. If you don't like 'em I'll try again.

MSN added.

Edit: What version of the game are you using? Allied Assault? Spearhead? Or Breakthrough?

Edit again: I made these for Allied Assault. Tell me if you don't like 'em and I'll make more. And tell me what version you need it on.

RapidShare: 1-Click Webhosting

privategomez April 6th, 2008 10:48 PM

Re: Avatars
 
Just in case you don't know where to put that, put it in your main folder...

(Sorry double post. Couldn't edit.)

WarriorAnge15 April 7th, 2008 07:30 AM

Thank you im going to try it right now:)

Works just fine. thanks

PKM_676 April 7th, 2008 09:42 AM

Re: Avatars
 
for the record, to do this yourself:

1. create your custom avatar textures .
a. save allied avatar as allies.tga .
b. save axis avatar as axis.tga .
2. create a new pk3 file with pakscape .
a. create textures folder/directory .
b. inside textures create subfolder/subdirectory named hud .
c. place allies.tga & axis.tga textures in hud .
3. save as 'zzzzzWHATEVERNAME.pk3 .
4. place in your mohaa\main directory .

privategomez April 7th, 2008 09:52 AM

Re: Avatars
 
Yea. I learned how to mod from PKM, and he still helps me. Just start simple and get the feel for it, and then you can make more complicated mods. It's easier than you think. But if you need anymore simple mods just PM me.

PKM_676 April 7th, 2008 10:26 AM

Re: Avatars
 
truth be told...learning how to simply replace a texture with another is the key to learning how to mod anywhere .

sargent tinny April 8th, 2008 11:14 AM

Re: Avatars
 
where do you guys get your avatars. would like to have one.:confused::bows::beer:

sargent tinny April 8th, 2008 11:21 AM

Re: Avatars
 
never mind lol lost my mind there.

WarriorAnge15 April 8th, 2008 03:40 PM

Re: Avatars
 
i actualy did do it that way when i tried

privategomez April 8th, 2008 08:39 PM

Re: Avatars
 
Quote:

Originally Posted by WarriorAnge15 (Post 4295653)
i actualy did do it that way when i tried

Well what did you do wrong?

WarriorAnge15 April 9th, 2008 07:22 AM

Re: Avatars
 
I have no idea maybe size or the pictures I choose.

PKM_676 April 9th, 2008 08:21 AM

Re: Avatars
 
warrior, are you talking avatars on here or avatars above the players heads in mohaa ?
in mohaa-
just about anysize you'd want . save as .tga
here -
if uploading 120X120 or 82.7kb
if hotlinking (ie. url offsite) 120X120, place in box provided

Herr Klugscheisser April 11th, 2008 09:18 AM

Re: Avatars
 
Animated avitars are fun too.

privategomez April 11th, 2008 09:47 PM

Re: Avatars
 
Quote:

Originally Posted by Herr Klugscheisser (Post 4300154)
Animated avitars are fun too.

Hmm... How can I make those? I don't believe .tga files support animation. So I would change the .shaders to use allies.gif and axis.gif instead of .tga files?

PKM_676 April 12th, 2008 10:01 AM

Re: Avatars
 
you'll keep your textures for any mohaa animation as .jpg or .tga; however (as you'll see in the .shader for a basic animation) you'll have multiple images to make the 'animation' (ie. flipbook)...

ie.
simple_flame
{
nopicmip
nomipmaps
spritegen parallel_upright
cull none
{
// animmap 10 textures/effects/aFlame_01.tga textures/effects/aFlame_02.tga textures/effects/aFlame_03.tga textures/effects/aFlame_04.tga textures/effects/aFlame_05.tga textures/effects/aFlame_06.tga textures/effects/aFlame_07.tga textures/effects/aFlame_08.tga textures/effects/aFlame_03.tga
blendfunc add
}
}


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