Im no fan of the JA+ mod but for what I have seen it has a lot of similarities to JK2: The emotes, Annoying roll thing which makes you roll when your trying to do a combo (worse in jk2), flip kick(Always wondered where this annoyance came from), JA+ MP damage system was even for some reason trying to be like JK2 (Maybe the reason why most JA+ servers play on SP damages now).
I'm pretty sure the emotes on JK2 are a mod very similar to JKA's JA+. The roll in JA+ is set by the admin and is not default as far as I'm aware, that's the hosts fault not the mod
Kickflip on JK2 is difficult to avoid however on JKA JA+ it's rather each to avoid if you're knocked to the ground and can be used against the person who is kick flipping.
Most JA+ servers actually prefer MP over SP as far as I can see.
I used to play MB2, not for very long though (a month or two) and I just couldn't stand the constant complaining from everyone about every skill e.g. Jedi/Sith, Heros, Wookiees, Mandos etc... I'm pretty sure I heard it's all been balanced out now though and I should give it another try some time however one factor in me leaving MB2 was the attitude of the majority of the players... some of thsoe guys were just incredibly annoying and every time I played there were atleast one or two that always found a way to bug you or insult you for no reason although that is not the mods fault.
On most ctf servers you can push them down a hole or spam rockets at them etc to kill them. But on saber only with no force the aspect of strafe jumping comes into great use, If you learn to have a good strafe you can catch up to the flag carrier quite easily. Killing them is another matter it involves being good at hitting a moving target and sometimes air hits come into play to. Teamwork is a major aspect in ctf aswell (If you can get a server with players who don't treat ctf like a tffa just attacking anyone).
unless you've been playing with weak players (sorry, no other way of putting it), you can't kill the FC. period. Strafe? That's nice, but the FC can also use it remember? . And predicting where the FC is going doesn't help either because you can easily block the saber attacks with the duals. Katas can't even be talked, only a stupid FC will get hit by those.
unless you've been playing with weak players (sorry, no other way of putting it), you can't kill the FC. period. Strafe? That's nice, but the FC can also use it remember? . And predicting where the FC is going doesn't help either because you can easily block the saber attacks with the duals. Katas can't even be talked, only a stupid FC will get hit by those.
I normally play with players who are relatively around the same skill level (were Base players so we don't suck etc). On it you don't really need to predict where the FC is going as chances are they will be close to there own base so that they can score quickly if there team manages to kill the other teams FC. They tend to want to stay close to there own base so that they are able to score so they don't really run completly away from it because if there flag respawns they wont want the other team to get it and lose there oppertunity to score. So if your good at hitting moving targets and airhits etc you will be able to hit them (Again were Base players so we are good at that). Only obsticle is that your oponents team is also using teamwork so they will have players defending there FC. We play with the intension of trying to kill the other teams FC, protecting our own FC and above all else scoring. Not how long our FC can hide/run away with the flag while we go off and attack any random on the other team.
But I do know that you never get a ctf like that unless its with people you know wont be a complete tit in it so only real way to get a fair fun ctf with teamwork is to do it with people you know on a passworded server. I only brought this up to answer Tricorder question that it is possible to have a ctf match with teamwork involved.
one factor in me leaving MB2 was the attitude of the majority of the players... some of thsoe guys were just incredibly annoying and every time I played there were atleast one or two that always found a way to bug you or insult you for no reason although that is not the mods fault.
Funny, you know thats exactly what us MB folks say about basejka
I always preferred JK2 over JA, though it had little to do with the combat mechanics themselves but rather the presence of double-bladed and dual lightsabers in JA. Once the master server for JK2 was shut down I was forced to return to JA for my laser sword kicks. Once you realise that your slow, careful, precise approach that you developed in JK2 works extremely well against the offending lightsaber varieties in JA though, it's not so bad.
Disclaimer: FileTrekkers are opinion by personal endorsed.
the master server for jk2 has been shutdown? I didn't know that. I though Raven pretty much used the same server for all the q3 games they made (since everytime the jk3 master server is down, all the rest of q3 games also have the same problem)
the master server for jk2 has been shutdown? I didn't know that. I though Raven pretty much used the same server for all the q3 games they made (since everytime the jk3 master server is down, all the rest of q3 games also have the same problem)
Same here, I didn't know they shut down the master server... I wonder how long it will take for JKA...
Same here, I didn't know they shut down the master server... I wonder how long it will take for JKA...
Should be a while yet as the number of JK2 servers had been going on the decrease for some time. But theirs still several hundred servers in JKA spanning out over several mod communities with new players every day. I would say it has a good few years left in it yet.
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