They're not sad. In fact on the whole I'd say KotOR's mods are generally of much higher quality than JK3's. Considering it's a game that was never meant to be modded, I think that speaks highly of their modding community.
With a game where any 10 year old can pick up MSN paint and WinZip and throw together a pink Jawa, you need to take things with a grain of salt.
There's not really alot of mods anymore(after several of the mod-sites went down, JK3Files being the only reliable one still up). But KotOR has a sea of mods, that has to be the most modded Star Wars game.
JK3 is not all boys with paint brush. There are plently of great mods of it and new maps. Such as yoda, darth vader, bush, lol etc etc . You get the point. Anything you want there is including sanford and son's home. HAHAAH
KOTR has hardly any new characters or new locations at all and I guess that is because it cant.
KotOR does have the capability for new modules - surely you've seen the Coruscant Jedi Temple on KotORFiles?
I would also refer you to Ms Forge's excellent Recruitable Kay mod, which removes Juhani from the game and introduces a new character, Kay, with her own completely original sidequest system. It's Inyri's biggest mod, period, and certainly among the most elaborate I've seen for KotOR.
Map-wise, Dark Forces II leads the pack with well over 1500 maps. Mods are a different story. While JA has many more, a quick look over them has quite a few variations of infinite ammo, menu, HUD "mods". I'd hardly consider those real mods, but maybe that's just my DFII bias speaking.
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